hud

  1. A

    FPV indicator

    Finding the exact direction you're traveling in quickly is annoyingly difficult in this game. This is entirely unnecessary and can be fixed with a flight path marker, which is already a thing on modern aircraft. It's so useful that I find it hard to believe that any manufacturer would leave this...
  2. Big Malibu

    2 suggestions for the cockpit

    -make the recharge of the SCBs visible with an animation in the shield hologram -using 2 different colors for hud weapons reticles. for instance for primary fire (yellow?..) and secondary (blue?...) whats your feelings about it? thanks for your work!
  3. I

    Newcomer / Intro How to get rid of or change out of range crosshair

    Is there any possibility to get rid of red crosshairs that appear when target get out of my lasers range? I use two weapon types, Lasers and Rail Guns. When target gets out of lasers range, i would want to shoot it with fixed rail guns, but those annoying red crosshairs are obscuring my view...
  4. SpannerWindwood

    [art style/world building] is there a function to these buttons?

    I was looking at some of the concept art of the game and found the early concept for the cockpit seat, as an early concept it has a central physical display that probably would have worked as the 3 separated holographic displays that we have now. but the topic is not about it, but instead...
  5. Y

    General Unpopular Opinion - Make 5 Module part of a menu and not modules.

    Preface this, as this isn't about being lazy or, "Oh you just want to let the ship fly itself." "Get gud ship noob!" No that isn't what this is about at all. Also I am probably not the first on this but, what the hell? Might as well speak up. Actually what this is about: Making good Quality of...
  6. S

    General It's time to change that HUD and UI options.

    First and foremost, the auto dock and super cruise assist messages should be taken out of the middle of the screen and put to the info panel at the top right. This would change a lot, and for the better. Secondly, location cursors should be a removable thing- which would add to immersion...
  7. ebbrell

    What are these new icons on the HUD

    hi, does anyone know what these new icons mean on your HUD, they seem to appear when you are in a team. FDEV, can you issue some notes regarding the changes please.
  8. Josephoggy

    Cannot remove HUD on Xbox to create videos or take screenshot. Keyboard shortcut not working.

    I have encountered an issue where I cannot remove the HUD by pressing Ctrl Shift G. I have got in contact with other players of the game and they are all on Xbox so far who have the problem. These influential members of Planet Coaster Console have also mentioned how the game seems much more...
  9. Ventus

    What are the 5 icons on the compass on foot.

    From top to bottom, the icons right of the compass are: 1- Bounty 2- Restricted access 3- Temp 4-??? (man impaled through gut by spear) 5- ??? Your car battery is dead, or check engine? Thanks in advance for what 4 and 5 are.
  10. P

    General HUD ‘orange’ color causing burn-in on oled TV’s panels?

    It is possible that that the orange default color can cause burn in you oled panel? Even if you dim it all the way down the brightness of the HUD, Because tv experts say you should avoid playing games that have static warm colors HUD for a long period of time, because it can cause permanent...
  11. E

    Suggestion: Ship Light Brightness settings?

    I actually really liked the "old" new cockpit darkness Odyssey brought on, as it made space feel even more like.. space. It also made starports stand out more. And sure I had to set my gamma up a notch to see things, but that was only necessary because I set it intentionally TOO low before! Now...
  12. Ulon Yuanshi

    [Summary Thread] Removed and Missing Information in Elite: Odyssey

    Last Author Review 22/07/2022 (Update 12) Removed and Missing Information / UI Functionality in Elite: Odyssey Preamble Greetings Commanders o7 In light of the upcoming narrative and recent announcements about the future development plan for Odyssey and Elite: Dangerous in general, I have...
  13. Liquidia

    Linux GraphicsConfigurationOverride.xml Location

    Hey commanders! Would anyone happen to know where or if the GraphicsConfigurationOverride.xml file is located within linux? I've successfully installed ED on Arch linux / Garuda which was extremely easy and It plays perfectly with zero issues but I'm wanting to change the color of my HUD like...
  14. Z

    Custom HUD color with Odyssey

    Not sure if this is the right place to post this, I rarely use the forum, but this is important to me. With the new Odyssey DLC, it has come to my attention that custom interface colors won't be possible anymore. I just wanted to stress how bad an idea this is. For me, the custom hud color is...
  15. Zenoe

    Can we get an option to change how vector is displayed in ships?

    I have seen multiple threads on reddit, here, and steam (both older and more recent) talking about how some players would like to turn the "stardust" off (I know there's a mod for that), and other threads talking about ways to increase the visibility of it (mostly for FA Off) and even other ways...
  16. Baklavah

    HUD Elements [Limpet Controllers]

    So, I have a suggestion based on me staring at the controllers while I'm mining. Doesn't just have to be for mining, but this would be extremely helpful. Please refer to the screenshot below: Where I've highlighted green, I think controllers that have timers attached to the limpets should be...
  17. Old Duck

    More HUD options, please!

    I've been using the "mod" that removes various clutter from the HUD - supercruise speed lines, the circles and names around planets, etc. Here's a link to a thread post that details my use of this mod...
  18. SpaceGoblin

    New Joystick Orange Dot Blues...(RESOLVED)

    Hello one and all, lookin' for a little ED (PC) tech support... Been playing on and off these past 5 years, and earlier today I replaced my trusty but well worn TM T-Flight Hotas X with a shiney new TM T16000 and TWCS throttle. Spent the afternoon and evening getting set up, re-binding all the...
  19. Skyteks

    12,568,794,354 is way easyer to read than 12568794354.

    All numbers on huds with 3 Digids , or . seperation (. or , switchable in options, because depending on player preference/location): Reasoning: Big numbers are hard to read, especially if there are lots of them and no 3-digid-seperation (like with the sqadron leaderboards). Adding an option to...
  20. rudantu

    Camera-Follow (Not simply camera-centre, or camera-cinematic modes)

    In the classic Zoo games you could set your camera to track/follow animals, keepers on the run etc. This meant your HUD stayed up, and you could exit the tracking/following by bumping the mouse or keys. It was great with a keyboard shortcut. Currently in Planet zoo you can click the locate...
  21. Old Duck

    Newcomer / Intro Newcomer to PC - What is your Secret Sauce?

    If somebody would be so kind to either answer the following questions or post links to the appropriate websites and threads, that would be wonder. 1) What are all the "secret key" on PC? For example, something-something-G turns off the HUD, and something-something-else turns on FPS counter, and...
  22. vinnieboJ

    Fdev, you should watch this!

    Sorry if this is the wrong place but; This is how spacelegs should look like: Watch Especially the whole boot up sequence. i'd love to see that in game!!! How the HUD turns on and all, and the welcome by your COVAS. Anybody else interested in how (some of) their ships might look on the...
  23. G

    Programmable indicator lights on ship consoles

    I have a T16000m FCS & make use of the I/O layers for my control scheme. The problem I have is that there's no way to know what the state of the I/O layer is. I have the CapsLock key bound to the button that toggles the I/O layer state, but that's by no means a bullet-proof solution. I've...
  24. Old Duck

    Add HUD Mode to Ship's Function Panel

    Dear Frontier, please consider adding the HUD mode (Combat / Analysis) to the Ship Function Panel alongside lights, night vision, etc. There is plenty of room for another option on my screen, and with the limited number of button mappings one can have on a gaming console with controller (no...
  25. S

    Hotkey for reloading guns. Changing the colours of HUD

    As Headline; I'm kinda frustrated, that I have to go through some major ordeal menu-wise to reload; can we haz a hotkey, puleaze. That, and I see people going through an equally major ordeal, changing the colour of the HUD (With some pretty extraordinaty results), Can we have an editor for...
  26. H

    HUD mode switching

    Simple suggestion. Either have the HUD startup mode a setting in the options or have it remember what it was last set as. Just avoids that annoying message regarding the wrong HUD mode.
  27. Old Duck

    I would like an Augmented Reality tab similar to the Modules tab

    Definition - when I say "Augmented Reality", I'm talking about all things displayed on the glass of our cockpit that visually add to the space around us. We have the ability to turn orbit lines on and off, and already people are asking to allow for even more customization of this very specific...
  28. Be4st

    Navigation - Mark Stars using Cockpit Centre Dot

    Though I am not an explorer, I just pondered an idea whilst mindlessly drifting into deep space for my Proto Heat Radiators and thought Explorers and even other folk may benefit from the feature suggestion listed below. Seeing as all the stars you can visibly see are real locations within the...
  29. T

    Target reticule tweaks

    Currently most weapons have a yellow point when you can (possibly) fire them and a red cross when you can't. There are a couple of problems with this. 1. Slow firing weapons like plasma accelerators don't tell you when they are still between shots, only when they are reloading the...
  30. Shaamaan

    Cockpit colour theme & could it be dynamic?

    This is probably the n-th time the request for an in-game cockpit colour editor pops up, so I'll just leave it at that. Sure, we have the ability to edit config files, but that's not user friendly, it's not safe, and quite frankly, most results aren't even that nice (can't have a blue'ish...
  31. ElvisDumbledore

    [Feature Request] Full 360 panoramic view for flying. No Ship only UI.

    This is somethin that has seemed really obvious to me since the invention of VR. Why not completely remove all obstructions from the field of view? It is entirely practical and is done everyday by google maps cars. I'd love the feeling of flying with a completely unobstructed view.
  32. cnschulz

    HUD too low in Asp after 3.1 update

    Hey, My HUD is way too low in my Asp after the update. It's just over halfway down the screen. No idea how to load an image here. Is this a known thing?
  33. RoyalRampage

    No HUD?

    I was wondering if where was a way to turn off the HUD in game. I know that you can take pictures with the jeeps, but I don't know if there is a full no HUD mode. if there isn't... Hey Devs mind adding this feature in, it'd be a cool new feature to add to give to those people who like games with...
  34. Daish

    Cockpit Information panel re-design ready for Q4

    My idea is simply taking information from galaxy & system maps etc and having them available at a glance in cockpit. Thoughts at work here are: A, left bottom panel showing details of the system you are in, after all getting the heads up while in fsd and entering the system would be very...
  35. Lateralus

    [Multiple Suggestions] A selection of UI/HUD improvements

    Here's a few ideas on how to make the player-experience a little less frustrating. Usability 1. Secondary targeting reticle colour Make the targeting reticle for the secondary fire group the same colour as the secondary fire circle (blue by default). It's easy to mix up the reticles currently...
  36. MessyTangoFox

    it is all about the cockpit

    We grind the galaxy for credits, buy beautiful good looking ships, pay triple their amount to upgrade their modules, pay real extra money to add more appealing paint job and other stuff, but at the end all what matters is the cockpit from an aesthetic point of view. Well, thruster sound is...
  37. Yamiks

    [video] 10 Quality of life improvements (part4)

    https://youtu.be/NikBbzKiki4 ....for those with little attention span : TL;DW : #1 Ship integrity has to be moved to main page and/or recombined with repair all #2 Missiles/torps/mines come WITH ammo (why do we need to rearm these weapons?) #3 Colored bookmarks #4 In shipyard : maneuverability...
  38. Citizen4

    Feature request/community vote: Include customisable HUD colors, new HUD designs.

    Hello Commanders and Frontier Development, I made this thread because I would like to put forth a request to include in game features/tools to customise HUD color scheme, and maybe add some new HUD designs to the game. In my opinion it would greatly improve the whole Elite: Dangerous experience...
  39. T

    [SUGGESTION] Change to ATC to give vectors for planetary bases

    A small change: "Ok, Commander, you are a go for Pad 'One' 'Two'" To: "Ok, Commander, you a a go for Pad 'One' 'Two', Approach on Vector 'Two' 'Four' 'Zero'" The second being the compass heading that, if you line your compass to heading 240, (example), that you will be lined up very close to...
  40. F

    Concise list of simple, useful Quality of Life/HUD Suggestions

    Greetings Commanders! (and hopefully at least one developer - fingers crossed) I'm going to be posting a few threads today of suggestions I have made on Reddit and Twitter, as I've been advised that this is where they're most likely to be seen. I'm going to try to be as concise as possible as I...
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