scanner

  1. sfried

    Tharg-human presence: Allow to use the Exobiology Scanner in a more “offensive”(illegal) way

    As Galnet is strongly hinting at Thargoid human subversion, I was thinking how the exobiology scanner could be used as on “offensive” or illegal fashion in much the same way as the handheld warrant scanner for Odyssey: detect any “infiltrated” humans. Certain missions can carry out a covert...
  2. A

    Sharper Color Contrast for Surface Scan

    From what I understand, biological locations exist in "biomes" that can be identified by flat, pixeless areas on the surface. It would be much easier to differentiate these areas if there was more contrast between those biomes and the surrounding areas. Since the scanner is already able to...
  3. A

    Heatsink ammo reserves: the ultimate cause of mankind’s defeat by the Thargoids(?)

    I tried to make the title not-completely-boring. Anyway, could y’all sneak a quick bump to heatsink ammo reserves into your next patch? Or...the one after next, if the next one is already planned out? For one thing, it’s irritating how (after engineering) heatsinks come in packages of 4, but...
  4. Avvie Rayne

    A Scanner displaying Mission Giver details

    Before you scream "bruh someone posted this already" it was a year ago and it was just a "wouldn't it be cool if" argument, but I believe the addition of a scanner to display a players mission details is a welcome improvement, and I have arguments to support my case. I'll keep them brief. 1) It...
  5. Old Duck

    Make supercruise like the oceans during WWII

    So here's my line of thinking this morning that lead me to the simple suggestion to follow. I'm running cargo for the CG in a T9. I think to myself, "Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?" But then I continue this line of...
  6. G

    Commando raids

    Sorry - this is a "space legs" thing. I was scanning a station the other day, spotting targets, hackable stuff etc and thought - wouldn't it be cool if, when/if we get space legs, you could scan a station (or ship?) and: 1) spot potential entry points, like emergency hatches, cargo hatches...
  7. C

    Newcomer / Intro Obama Plaza at LHS 3447 - What do I do there?

    Hello Commanders, While heading through the starting system (LHS 3447) to meet my brother that just bought the game, I saw something called Obama Plaza just over 92,000ls from the LHS 3447 main star and very close (1,047ls) to Trevithick Dock, where players first spawn. Upon approaching...
  8. T

    Allow use of pre 3.3 Advanced Discovery Scanner

    Dear community. I do realise that such topic has already been done to death. But please, hear me out. I've ben reading forums for a while and found quite a group of those like me, missing the old method of carrying out exploration. To put things simple : jump, honk, glance at the system map...
  9. T

    Advanced Discovery Scanner - Planetary Mission Issues

    Now, is it just me (because it certainly could be), or have things changed in the game? Coming back to EDH after a little time away, I slapped my Corvette into port, next to my Cutter & Anaconda and boarded my favourite ship; my Diamondback Explorer. Don't ask why, I just like it. Anyhow, I use...
  10. foxoplasma

    Remove grid overlay on planets when not using DSS

    While the grid overlay is super useful and makes sense while you are mapping with the discovery scanner, it makes very little sense afterwards to have the big blue overlay on afterwards. It might be nice in the niche case that you want to map a lot of bodies right next to eachother and don't...
  11. foxoplasma

    Adaptive zoom failed.. Adaptive zoom failed.. Adaptive zoom failed..

    One annoying issue i have with the FSS is how really sensitive the targets are, for both planet selection and tuning. Note, i'm not referring to the actual action of moving the dials over the signal, it's just that the actual "hitbox" for these are smaller than the signals themselves. I use a...
  12. M

    Launch probes anywhere, launch at rings around stars, rings that are "too far away" from bodies

    Launch probes anywhere, launch at rings around stars, rings that are "too far away" from bodies Title says it all. Please fix the "bug" that prevents us from launching probes, and therefore scanning rings around star-class bodies, and bodies with rings that are "too far away" for the DSS to...
  13. foxoplasma

    Improving the FSS: More nuanced signals!

    So, i have already read & made many posts about how the new FSS makes it much slower to get quick and honestly, quite important information, so that an explorer can judge if a system is truly notable and worth visiting. However, while a loud minority HAVE complained, there hasn't been that many...
  14. foxoplasma

    System Scanner needs "Terraformable" notification!

    When scanning a system and deciding on what things are most worth mapping, credits-wise there is one extremely important thing, and that's if the planet is terraformable. This is a special modifier that applies to planets that are/can be put in earth-like conditions, and massively increases its...
  15. Riverside

    A More Advanced Discovery Scanner

    With the introduction of the new Full System Survey Scanner (FSS) in 3.3 surveying a system has become much quicker because it can now be done at a distance. This is a great feature that allows the player to decide whether to visit a distant planet based on the full information of what's on that...
  16. Slo

    Discovery Scanner modification

    I'm not sure if this belongs here or whether I should file a bug report because it seems the game designers are horribly broken! The following is a bit lengthy. Skip to the end for the suggestion. Before everything got messed up, I used to occasionally just fly somewhere, then somewhere else...
  17. foxoplasma

    Why FSS erased a lot of what made Exploration interesting.

    I do personally think that when designing this new scanner, FD didn't actually know what explorers think makes a system interesting, and what makes Exploration an activity worth doing over and over without getting bored of it. Now, in the FSS, basically all the information it shows you is the...
  18. Arch3rAc3

    Make the planetary Surface Locations scan during FSS more interactive, similar to the Wave Scanner.

    Hello. One thing that is bothering me quite a bit after exploring for some hours is the Locations Scan on the top right of the screen when you are scanning a planet in FSS. I just dislike the way that after a scan of an airless body with volcanism active the system can not only tell me exactly...
  19. ZakNaZul

    Suggestion in form of question - Why this design not like this?

    So... WHY? Sensor basicly is paperweight for ships and we have 6 diffirent types of scanners. Why do not combine this two products of bad design to make a good one ? No offence FDevs.
  20. R

    Discovery scanner changes

    I worry the new Discovery methods will be immersion breaking. If I'm going to a system, "honk," then I'm in a new screen, I'll feel very disoriented. As it is, I turn off orbit lines because I don't want to look at them. I want to look at space. I want to look at planets and stars and etc. I...
  21. T

    Discovery Scanner Changes (simple idea that won't happen.)

    Is's obvious ED is going to do this change regardless of we like it or not, so, I am not going to address that as it's pointless. But, I have an idea, like it or hate it-I don't care, but I figured I'll put this out here to discuss. Change the Intermediate Discovery scanner to do what the...
  22. A

    Outfitting Idea to Add More Module Space - Module Racks

    There are a lot of small sized modules and more are on there way by the sounds of it in Beyond Chapter 4. I'm talking about the scanners and limpet systems. It's a shame to imagine a size 1 scanner taking up a whole size 3 or 4 slot especially when you can get 16 tonnes in the same space. I've...
  23. Daish

    Exploration mode ongoing suggestion.

    For players who love to explore the galaxy and hoping that devs will deliver on the QOL exploring, here is a suggestion. Whether your like myself exploring especially with the new planet textures is a simple matter of camera suite mode, and hovering around the orbit of the planet, great but...
  24. N

    Electronics Module & Pooled Limpet Storage

    Two somewhat related issues: I'm not a big fan of "splitters" in general, as I think the various combinations of internal modules help to give different ships some individual "character". But the shortage of size 1 slots, in particular, is dire. If you want to go exploring in an Imperial...
  25. D

    Detailed Scanning can be a pain

    Detailed Scanning a System that has been previously scanned without a DSS or where the information was obtained from a NAV Beacon is a pain. Have to write down each body, fly to each body in order on the list and scan it. The HUD has no indicator that a body has been detailed scanned already...
  26. n13L5

    Why does a KW scanner eat more power than a weapon or even a shield generator? electronics?

    I find this an annoyance beyond compare. I have to calculate more power draw for a stupid KW scanner than for a Class 2 weapon (unless its a beam laser, maybe). And if I engineer it for range, it starts to weigh more than some major components on my ship. The better part of a MEGA WATT!! You...
  27. N

    Automated Discovery Scanner

    Before you shoot me down: I simply believe pressing and holding a mouse button down for an arbitrary amount of time is not engaging gameplay. This is especially true with an unlimited range scanner. Remove the need of making a fire group for this, and make it charge up and honk (don't wan't...
  28. N

    "Visual exaggeration" - Beautiful photographs vs realistic blobs: Why not both?

    From the following livestream Q&A, under the QUESTIONS FROM 09/11/2017 - Discovery Scanner 1 - Creating a Galaxy with Dr Anthony Ross. https://forums.frontier.co.uk/showthread.php/375883-Livestreams-Questions-and-Answers-Thread?p=5898193&viewfull=1#post5898193 There was this question that got...
  29. O

    Please no more data resets

    Hi All, So after the data reset and a few delightful issues getting going again, i'm finally making money again and on my way to getting a decent ship. I'm wondering if anybody can confirm if there will be another data reset between beta and full game. I'm praying to god that there won't be...
  30. Adept

    Discussion thread on ingame resets and stat wipes during Betas and beyond

    It seems those who want to cheat can do so quite easily. It's... very annoying but a problem of limited scope in the alpha. When Premium Beta starts the player/tester numbers will go up a lot. To actually get a good feel for, and a proper test of the trading things should be fair and the...
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