Modes Accidentally logged into Open last night.

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I met many CMDRs, despite the game being dead.

I sent each one an "o7". All ignored me, bar one who simply said "no".

I am now sad.

Sounds like you lived!?

I've spent 5000 hours in open!

I get o7'd often when I see other players, sometimes it's a week between seeing those friendly hollow squares.

Now I'M sad.
 
Sadly it has happened more than once.

As did I. Only reason I thought it would be OK to be in open in an unprotected ship.

In hindsight I'm guessing that with the vsitior beacon there and plenty of missions to sag A* that there is something of a supply of ships dropping in there?i saw one other player in the maybe 20mins we were there.

Look up the forum history and you'll find the threads about the first combat ship to sit at Sag A*

This was back when you could only plot 100Ly and jump around 15Ly in a fully kitted combat ship.
It took a week for "Bounty Hunters" to get there and stop the killing spree.

It's amazing what lengths some people will go to so they can ruin other peoples fun.

Unbelievable....there can't be that many people passing through SagA*. What does a game session like that look like? Good grief, indeed....
 
Unbelievable....there can't be that many people passing through SagA*. What does a game session like that look like? Good grief, indeed....


Happened more often when mass of people made for Sag A*. Or when groups do "races" or "contests" and a group of people will head out there. Could very well be someone with two accounts, one with a ship sitting there to screw with people as they are not expecting an attacking ship and another account for regular play.
 
If someone went to Sag A* in a 15LY combat ship, and blew me up. I'd let them. I'd then offer them a beer, because that person has earned it.

Z...

What if I told you a META FDL would be even more META with how close the stars out that way are. You could be the most Badass Explorer out there. Because most explorers arent really trying to travel long distances as they are looking for stuff. And because its shield cell based. And all the weapons its capable of holding. The explorer would be very strong. Even against some of the guys that go ganking. Because they just use the light builds with the weapons attached most of the time.

In the META FDL not only would you survive. You could win and beat a griefer pretty quick.
 
I met many CMDRs, despite the game being dead.

I sent each one an "o7". All ignored me, bar one who simply said "no".

I am now sad.
I usually get ignored when i o7 people but nobody ever actually said no :)
Maybe o7 means something different in their country.
 
Unbelievable....there can't be that many people passing through SagA*. What does a game session like that look like? Good grief, indeed....

Sag A* is quite popular, as it's a tourist destination.

I've been twice for in game events, plus in that general area a few times.
So it can get quite busy there, depending on what people are doing.

It's also very easy to get to now, with extended route plotting and bigger jump ranges.
 
Sag A* is quite popular, as it's a tourist destination.

I've been twice for in game events, plus in that general area a few times.
So it can get quite busy there, depending on what people are doing.

It's also very easy to get to now, with extended route plotting and bigger jump ranges.

To be fair, it was never really "hard" to get there in the first place, just time consuming. The two times that I've been, I only ever saw one other CMDR. He was drunk and trying to dock with the tourist beacon.
 
Remember the ‘Queen of Sag A?’ Was just reminded of that today. It was pretty amusing.

Look, Sag A is 27,000 light years from the Bubble and any kind of possible law enforcement. Sorry for your loss. Try to learn from it.
 
Remember the ‘Queen of Sag A?’ Was just reminded of that today. It was pretty amusing.

Look, Sag A is 27,000 light years from the Bubble and any kind of possible law enforcement. Sorry for your loss. Try to learn from it.


^ This.... this right here is why those who PVP and want others to PVP cannot understand when people decline and go enjoy the game in Solo or a PG. This is blatant as you can get.
 
Remember the ‘Queen of Sag A?’ Was just reminded of that today. It was pretty amusing.

Look, Sag A is 27,000 light years from the Bubble and any kind of possible law enforcement. Sorry for your loss. Try to learn from it.


"try to learn from it?"

You entirely miss my point - which was nothing to do with law enforcement.

Fly around in the bubble attacking what ever you like - the only risk you take is having to make a rebuy.
Go exploring and you risk losing weeks or months of invested time.

That's NOT good game design. Period.

Community based games rely on creating an environment where risk/reward is reasonably well balanced between players. It's that risk/reward calculation that motivates players to do certain things and the balance drives the behaviours of the community. The risks/reward calculation establishes social norms and patterns of behaviour in the group.

What FD have done is remove almost all the risk from the game - when you go out in your buffed up ship to grief on people the only risk you are taking is 5% of your ship value. There is no risk of consequential loss in the game, except if you go exploring where you take the risk of losing all the assets you might have worked weeks or months to generate.

You could even argue that the imbalance has nothing to do with PVP... If you're playing as a Bounty Hunter in Haz Res sites or running delivery missions for a faction and you make a mistake like overheating at a star or crashing into an asteroid then your biggest loss is 5% of your ship value plus whatever cargo you had. Make the same flight error 20,000 years from a station when you're a week or two into an long voyage and you've lost all of that cartographic data and invested time.

So, when i go wake scanning to get anomalous emissions data I put that data into some form of secured cloud storage meaning I can always retrieve it - it becomes invulnerable, it can't be taken from me, lost or destroyed in any way. But if I go exploring with the sole aim of gathering extremely valuable cartographic data I leave all that information on a dodgy usb stick in the cockpit and then NEVER remember to bring it with me if i have to suddenly run to the escape pod?

I can create some logic around the idea of data being retained after a rebuy... but physical materials and modified ship modules?

Make the risk/reward consistent across playstyles and I'll happily come and play in open. It doesn't really matter whether the solution is to protect exploration data like every other asset, or to make engineered modules, data and mats as vulnerable as exploration data. Personally I would prefer the later, but I suspect there would be much whining across the player group and people quitting the game if every time they flew out of a station there was a genuine risk that the assets they had to work weeks or months to get could be lost forever.

I'm not asking for special treatment, or protection, or law enforcement. I'm asking for a consistent approach to the consequences of loss in the game design.

While that game mechanic imbalance exists I'll defend the right of anyone to play in solo.
 
"try to learn from it?"

You entirely miss my point - which was nothing to do with law enforcement.

Fly around in the bubble attacking what ever you like - the only risk you take is having to make a rebuy.
Go exploring and you risk losing weeks or months of invested time.

That's NOT good game design. Period.

Community based games rely on creating an environment where risk/reward is reasonably well balanced between players. It's that risk/reward calculation that motivates players to do certain things and the balance drives the behaviours of the community. The risks/reward calculation establishes social norms and patterns of behaviour in the group.

What FD have done is remove almost all the risk from the game - when you go out in your buffed up ship to grief on people the only risk you are taking is 5% of your ship value. There is no risk of consequential loss in the game, except if you go exploring where you take the risk of losing all the assets you might have worked weeks or months to generate.

You could even argue that the imbalance has nothing to do with PVP... If you're playing as a Bounty Hunter in Haz Res sites or running delivery missions for a faction and you make a mistake like overheating at a star or crashing into an asteroid then your biggest loss is 5% of your ship value plus whatever cargo you had. Make the same flight error 20,000 years from a station when you're a week or two into an long voyage and you've lost all of that cartographic data and invested time.

So, when i go wake scanning to get anomalous emissions data I put that data into some form of secured cloud storage meaning I can always retrieve it - it becomes invulnerable, it can't be taken from me, lost or destroyed in any way. But if I go exploring with the sole aim of gathering extremely valuable cartographic data I leave all that information on a dodgy usb stick in the cockpit and then NEVER remember to bring it with me if i have to suddenly run to the escape pod?

I can create some logic around the idea of data being retained after a rebuy... but physical materials and modified ship modules?

Make the risk/reward consistent across playstyles and I'll happily come and play in open. It doesn't really matter whether the solution is to protect exploration data like every other asset, or to make engineered modules, data and mats as vulnerable as exploration data. Personally I would prefer the later, but I suspect there would be much whining across the player group and people quitting the game if every time they flew out of a station there was a genuine risk that the assets they had to work weeks or months to get could be lost forever.

I'm not asking for special treatment, or protection, or law enforcement. I'm asking for a consistent approach to the consequences of loss in the game design.

While that game mechanic imbalance exists I'll defend the right of anyone to play in solo.

Just hand in your stuff in solo/PG then. Or fly an open-fit explorer vessel.

I usually choose option A.
 

dayrth

Volunteer Moderator
....The two times that I've been, I only ever saw one other CMDR. He was drunk and trying to dock with the tourist beacon.
Sounds like me, but I don't remember ever going to Sag A. Perhaps I was REALLY drunk. [wacky]
 
Just hand in your stuff in solo/PG then. Or fly an open-fit explorer vessel.

I usually choose option A.

It seems you're still missing the point, it's not about being interdicted while going back to hand it all in, it's about the amount of time a players spends collecting data with no security!
Players in PvP situations are protected simply because are generally in/very near the bubble, Bounty Hunters never lose more than a few hours of bounties, they will always keep going back to a station hand in their junk and repair the bent stuff, Traders stand lose a whole cargo bay's full of gubbins... but that's never really more than a rebuy, the Explorer however has Days/Weeks/Months of data and because of the nature of the work it's unarmed and easy pickins for a Hero.... and he/she loses it all.
Time is the most valuable thing in a game like this (just ask all the whingers about their RNG Grind) and never is it more obvious than at times like this
 
^ This.... this right here is why those who PVP and want others to PVP cannot understand when people decline and go enjoy the game in Solo or a PG. This is blatant as you can get.

When I went to Sag A in Open Play I had my eyes peeled for Commanders. None appeared, so I dropped down into low wake, boosted away, and enjoyed the view in peace.

Really simple precautions if you’re in Open and headed to a popular destination.

Solo and PG are available too, of course. Completely fine to choose those and enjoy Sag A that way.
 
It seems you're still missing the point, it's not about being interdicted while going back to hand it all in, it's about the amount of time a players spends collecting data with no security!
Players in PvP situations are protected simply because are generally in/very near the bubble, Bounty Hunters never lose more than a few hours of bounties, they will always keep going back to a station hand in their junk and repair the bent stuff, Traders stand lose a whole cargo bay's full of gubbins... but that's never really more than a rebuy, the Explorer however has Days/Weeks/Months of data and because of the nature of the work it's unarmed and easy pickins for a Hero.... and he/she loses it all.
Time is the most valuable thing in a game like this (just ask all the whingers about their RNG Grind) and never is it more obvious than at times like this

We’re not missing he point. We’re saying Explorers that save up months and months of data need to think ahead a little bit more. Choose a mode appropriate for you or prepare for the dangers of Open Play. Simple as that.
 
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