Remember the ‘Queen of Sag A?’ Was just reminded of that today. It was pretty amusing.
Look, Sag A is 27,000 light years from the Bubble and any kind of possible law enforcement. Sorry for your loss. Try to learn from it.
"try to learn from it?"
You entirely miss my point - which was nothing to do with law enforcement.
Fly around in the bubble attacking what ever you like - the only risk you take is having to make a rebuy.
Go exploring and you risk losing weeks or months of invested time.
That's NOT good game design. Period.
Community based games rely on creating an environment where risk/reward is reasonably well balanced between players. It's that risk/reward calculation that motivates players to do certain things and the balance drives the behaviours of the community. The risks/reward calculation establishes social norms and patterns of behaviour in the group.
What FD have done is remove almost all the risk from the game - when you go out in your buffed up ship to grief on people the only risk you are taking is 5% of your ship value. There is no risk of consequential loss in the game, except if you go exploring where you take the risk of losing all the assets you might have worked weeks or months to generate.
You could even argue that the imbalance has nothing to do with PVP... If you're playing as a Bounty Hunter in Haz Res sites or running delivery missions for a faction and you make a mistake like overheating at a star or crashing into an asteroid then your biggest loss is 5% of your ship value plus whatever cargo you had. Make the same flight error 20,000 years from a station when you're a week or two into an long voyage and you've lost all of that cartographic data and invested time.
So, when i go wake scanning to get anomalous emissions data I put that data into some form of secured cloud storage meaning I can always retrieve it - it becomes invulnerable, it can't be taken from me, lost or destroyed in any way. But if I go exploring with the sole aim of gathering extremely valuable cartographic data I leave all that information on a dodgy usb stick in the cockpit and then NEVER remember to bring it with me if i have to suddenly run to the escape pod?
I can create some logic around the idea of data being retained after a rebuy... but physical materials and modified ship modules?
Make the risk/reward consistent across playstyles and I'll happily come and play in open. It doesn't really matter whether the solution is to protect exploration data like every other asset, or to make engineered modules, data and mats as vulnerable as exploration data. Personally I would prefer the later, but I suspect there would be much whining across the player group and people quitting the game if every time they flew out of a station there was a genuine risk that the assets they had to work weeks or months to get could be lost forever.
I'm not asking for special treatment, or protection, or law enforcement. I'm asking for a consistent approach to the consequences of loss in the game design.
While that game mechanic imbalance exists I'll defend the right of anyone to play in solo.