AMD RX 6000 series driver issues & workarounds

Take a look at the original date on the thread... and then the response date.

Does this mean we may actually see a patch that addresses it in three to four more months, then?
 
IT seems that the 7000 series has an issue with Myst VR too... 1-5 FPS and when exiting the game steam VR continues to run at 1-5 FPS... Curious!
 
As a follow-on to the above...

I am having to use my Quest 2 while waiting for a new tether to arrive for my Index (£119, ouch!) and have set Oculus to be default OpenXR provider.
Myst VR now functions correctly...
EDO also showing atmo landables correctly - this is on my 7900 XTX with 23.2.2 drivers.
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More testing needed, of course.
ETA: Orbit lines are OK in the HMD, showing as broken in the screenie - who knows?
 
On the 7900xtx, I have normal-looking planets in VR, but it tends to come and go between relaunching the game. My only fix is to clear the AMD shader cache when the worlds begin looking bad (or when I can fly through the planet and look at people within the hanger bays.) That part is fun, and I can fly underground and fight Thargoids.

My 6900xt is installed in another system, so I can't test it ATM.
 
New driver still borked on the 6700 XT. Reverted back to 22.5.1 yet again.

Have yet to do the Vega swap test, kinda low on extra time ATM even for playing so it will have to wait.
 
7900xt works great in linux in vr or normal. Ultra Settings (not the lower vr ultra...plain ultra used in both vr or monitor) is smooth as butter maxing out my framerate limiter and looks as good as elite dangerous can look. I didn't notice anything out of the ordinary line or quality wise but i never use orbital lines and have always had them turned off, so i haven't tested how they look or what they should be expected to look like (aliasing artifact or smooth ...etc)
open source drivers. Steam proton experimental.

I can finally get back into dogfighting in vr and not have to lower the quality settings to medium or lower and still have crap performance. Insane jump from my 5700xt. Really drives the point of the dumb 2d vr foot mode back home when everything is awesome and then you're like "lets see how on-foot looks ....oh yea....womp womp".
 
Yeah, Linux would be great but unluckily with a WMR headset I am pinned to Windows. On the other hand I am able to bypass the actual AMD driver issues with the OpenXR toolkit. You win, you loose ;)
 
Yeah, Linux would be great but unluckily with a WMR headset I am pinned to Windows. On the other hand I am able to bypass the actual AMD driver issues with the OpenXR toolkit. You win, you loose ;)

Rocking dxvx in windows doesn't do the trick? Would think if the issues are graphics driver related, using dxvx to convert everything to vulkan would have a good chance of working around any buggy directx behavior.
 
Tried the 23.2.2 driver and things are a bit smoother on planets, there are zero shader problems. Orbit lines are still garbage.
Upgraded to 23.3.1 and things went wrong in my pc. Suddenly there was no power on my headset, although I cannot think of anything how a gpu driver could possibly affect how usb3 ports are operating.

I just couldnt get the headset working with the newest driver except I put every single usb thing I have in its own port. This is not an option.

Other than that: Orbit lines are still garbage.

Went back to 22.5.1 with everything on one usb3 port and things are working as intended (with sound).

tldr: never change a running system
 
I am looking at getting a new GPU. I have an AMD RX 580 now. Was looking at the AMD 6000 or 7000 series. After reading some posts, is the primary issue just while in VR or are their other issues?
Thanks
 
I am looking at getting a new GPU. I have an AMD RX 580 now. Was looking at the AMD 6000 or 7000 series. After reading some posts, is the primary issue just while in VR or are their other issues?
Thanks
The only "issue" with the 6000 series (outside of VR) seems to be the orbit or gravity lines get corrupted when they align either vertically or horizontally. I switched from an NVidia to a AMD 6900XT 4+ months ago and this is the only difference I've seen. Nothing else even odd or strange.

I used to always line up towards a planet with the gravity lines horizontal, but since they nearly disappear and look 'broken' at that orientation now with the AMD I've learned to line up with them at a slight 15 degree angle or so and then they look fine. While I wish this wasn't a problem, it is relatively minor.

Hope this is helpful!
 
I am looking at getting a new GPU. I have an AMD RX 580 now. Was looking at the AMD 6000 or 7000 series. After reading some posts, is the primary issue just while in VR or are their other issues?
Thanks
The 7000 series still has issues in VR where landable bodies with atmosphere are corrupted more often than not. The orbit lines are normal on this series too.
 
i upgraded froma 580 to a rx 6600 you will get slightly beter Fps BUT because of driver problems some of the Graphics will be Worse such as orbital lines which were solid and crisp with the 580 are a Jaggy mess with the 6000 series
 
23.4.1 (Another reboot of Computer needed )
Highlights
Support for:
Meet Your Maker™
Game optimizations for The Last of Us™ Part 1

Fixed Issues
Video playback in browsers using hardware acceleration may appear blurry on some AMD Graphics Products, such as the Radeon™ RX 7900 XT.
Mouse cursor may appear invisible in Citrix Workspace™.
Performance Metrics Overlay may intermittently disappear when playing full-screen videos from STEAM™.
 
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