Honestly Morbad, I don't even know how you find these things out. But I love it and thanks. Unfortunately, I'm not sure I'm having any luck with either option 2 or 3.
Windows 10, RX 6700XT, 22.8.1, edited AppConfig. Tried both D3D fix and DXVK, with downloading the files, clearing shader cache, and deleting GPUWorkTables. No restarts of Windows between these tests, but noticed a few differences (shader compile started when using the dxvk files). Every time I would crash sometime around dropping into glide and currently can't even load in any more as I'm apparently too close to a planet. Orange Sidewinders, nothing but Orange Sidewinders.
A few other oddities about my setup. I have the game through Epic, but launch Epic via Steam so I can use my DS4 with the game without doing other weird things. I've tried with Steam overlay on and off. Off seems to break controller support though? Unless someone knows a better way of using a DS4 without other software, that's just how I'm gonna do it.
AppConfig does seem a bit different from the example in this post:
https://forums.frontier.co.uk/threa...n-with-the-22-5-2-drivers.603678/post-9905472
My AppConfig line looks like this, opposed to one variable per line and lacks "TerrainSettings" in the closing tag. I'm guessing this is fine, but my XML knowledge is a bit lacking here.
Edit: I honestly have no idea how placing two dlls and a config/ini file into the install path / where the exe is, allows for modifying the rendering path without needing to installing DXVK, or just... change D3D render calls in general. But I assume you know what you are doing here. I find it interesting.