An open letter to Frontier Development

This is the magic that brings me to Elite (all versions, of which I have owned and played many).

Galnet should be expanded upon, not removed. Unique exploration missions could be advertised here, giving the curious players a way to discover interesting places and events. I totally agree with the original poster here. Genius. I'd never actually thought about it, but totally love that I can read up on the Galnet news and it helps paint a glorious backdrop, helping make the world feel alive and unique.
 
Commander Vger Starseed "ASTRA read the news please" ASTRA "Sorry Commander I have scanned 400 billion systems and there seems to be no news" ASTRA contact Cmdr wotherspoon maybe he will have something we can listen to" ASTRA ok commander"

FDEV please bring back the background life in this amazing galaxy. even in a small welsh village there are rumours gossip and various other chit chat to be heard how can a complete galaxy be devoid of rumours and stories.
OP well done for the post and I agree whole heartedly. +rep buddy
 
Every time they had a fake article I wondered if it would be worth my time to check it out, just gave up after a few. It's like crying wolf constantly.

And nope, I don't want player crap officially in the game. The horrible fanfic on some system decriptions is terrible enough.

When incredible and interesting player stuff happened it made it into galnet anyway and that's all we needed - like Chiggy's rescue of Macedon. I don't want to hear from players tooting their own horn.

Yes, Galnet could be better but I don't want the what's in the OP.
 
something cool is described in a GalNet article
Alright, what's going on.
major war in system Someplace. Millions casualties, humanitarian crisis, refugees, on top of that there's famine, deadly disease, aliens and deadly cults involved somehow
Heck, I'm going to see this. It's going to be awesome.
meanwhile on arrival. Literally NOTHING happens. Business as normal
No, thanks. Either leave it dead, or scrap the old approach. It didn't work.

Also, sometimes I wonder if FD have an open bin ready for all the open letters...
 
If they'd put a new news story available notification icon on the GalNet audio play button the feature probably would have been better used. However, as each article has to be translated into a number of different languages I am not sure investing in their publication outside of in game events is a productive use of resources to be honest. Also from the Powerplay perspectives many of the articles involving Powerplay characters, especially Aisling Duval, did not often correspond to our interpretation of how the game's various societies & cultures operated and thus were simply ignored.

Thus, in conclusion, I think FDev has made the correct decision reguarding GalNet.

CMDR Justinian Octavius
 
I am a huge fan of your company and devoted player of your game, as well as purchaser of many, many paint jobs. I am the co-host of a podcast every week that is dedicated to the amazing thing that you have created. I love so many aspects of it that were I to fully unpack that statement it would require a whole other thread. The faithful one-to-one recreation of our entire galaxy is monumentally impressive to me.

This, along with the fact that unlike almost every other MMO out today you can actually play this game as something other than a murder hobo. 99.9% of all the games on the market are some variation of ‘go to a cave, meet an orc, kill the orc, take its cake, go to next cave’. This may be dressed up as changing the cave to a space station, arena, jungle zone etc; and changing orc to terrorist, space marine or zombie, etc; but the experience is the same. Elite, however, allows me to meaningfully fly around and explore (wherein I get to live out my NASA fantasy) or engage in many other meaningful non combat activities. When you add that to the superb flight mechanics for combat activities (for times that I do wish to do combat) you have quite simply created a wonderful product which I call (stolen quote from a friend) “my forever game.”

One of the most impressive and beloved aspects of this game, and indeed one of the things that convinced me to purchase it, is the amazing depth of the narrative and lore of Elite. The entire series going back to 1984 was created with a superb eye to detail on the story of the expanded universe. The inclusion of the novella ‘The Dark Wheel’ in the original game box was visionary and quite simply ahead of its time. The inclusion of five different in-game newspapers that were accessible in the game menu of ‘Frontier: First Encounters’ (1995) was an act of pure genius that to this day I have not seen recreated. This eye for detail was lovingly carried forward all the way to Elite: Dangerous.

In this current iteration of the Elite series you kept so many of the lore touchstones and masterfully seeded the galaxy with little gems of both lore and narrative to be enjoyed by both returning veterans and fresh new commanders alike. The lively and colorful Galnet News articles that could be read or listened to directly in the cockpit were a vital part of weaving a deep and rich tapestry that transformed this title from a game to a fully immersive world in which we live.

On August 7 2019 you announced through Community Manager Stephen Benedetti:


Hello Commanders,

Our galaxy is filled with a plethora of stories, places, and people, which are all part off the rich canon of Elite Dangerous, explored through many of our GalNet articles.

While GalNet provides an understanding of life in the 3300s, it hasn't always had a direct impact on your gameplay. We have been reviewing the effect this has had on your in-game experience, along with your feedback, and as a result, we’re going to be reducing the number of GalNet stories that we produce and instead focus on covering in-game content.

In the foreseeable future, GalNet articles will concentrate on in-game activity, such as Interstellar Initiatives, the release of new ships and modules, and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.


We hope you have enjoyed the many stories that we have told, and as always please share your thoughts and feedback with us.


At the time I was a little disheartened by this event but unsure of the exact nature of the extent of the change. Now, I believe sufficient time has elapsed that I may thoughtfully give you the feedback you requested in that post.


“While Galnet provides and understanding of life in the 3300s, it hasn’t always had a direct impact on your gameplay.”


I am sorry, but I must say that I do not agree with this statement. A vital part of my experience within this game was simply existing in the rich world of wonder and mystery that the greater canon of both lore and narrative created. The fact that some stories may not (as of yet) have some tangible location in game that is known to me (Raxxla, The Halsey incident and the “caretakers of the galaxy”, or even the “place of light and wonder” that the maddened mechanic who stole a DBX was attempting to reach that apparently prompted you to scale back Galnet) is immaterial. The fact that they could potentially exist is fuel for my imagination and is to my mind a source of immeasurable added wealth to the experience.

I would like to most sincerely beseech you to bring back the gift of wonder that you previously provided to us on a regular basis; and if you must appease some people who would complain about stories that are not 100% concretely tied to a specific ISI or CG, then consider allowing them a toggle box to ‘turn off’ this feature lest they be burdened with hearing awesome stories.


“In the foreseeable future, GalNet articles will concentrate on in-game activity,”

You have been blessed with an embarrassing wealth of riches when it comes to a varied and enthusiastic community that provides completely tangible in-game activity on a weekly basis. At the time of this writing you have multiple in-game expeditions and events going on including:

  1. The Expedition of Perseus Reach, which was planned for a year and has over 400 members taking small ships out to the furthest point of the galaxy.
  2. The Hutton Orbital Truckers are continuing in their mission to share the joy of ‘player with player’ content with ‘Operation Hot Mess’ in which they are doing an active survey of every station and market in the entire game.
  3. HAXCOM has planned an event for February 26th in which they will be showing players the finer points of anti-xeno combat culminating with a class on ‘How to Pop a Clops!’
  4. Frontier Developments (you may have heard of them) are doing a charity event in which they will be auctioning off naming rights to certain galactic bodies and stations as well as special limited edition paint jobs.
  5. HCS Voice packs have released their new “Alpha” voice pack.
  6. GameGlass have just rolled out their new product line for use with Elite: Dangerous.
  7. Drew Wagar is beginning preparations for his Lore Tour and has put out details of where and when people can come in-game to join in on the tour in person that will be taking part every week for 15 installments celebrating the history of the Elite series.
  8. Frontier Developments livestreams:
    1. Put out a call for submissions of #Stellar Screenshots and
    2. Featured AXI and demonstration to commanders new to AXI combat how it works.
  9. Commander Exigeous's group, Level 11, every week hosts ‘Sidewinder Slaughter’, a fun and new player-friendly PVP event. This event is held every Monday at 8pm EST as it's a convenient time zone for American players and every Wednesday night at 8PM UTC as it's convenient for European players.
  10. Operation Ida are celebrating their 100th station repair which is an epic achievement with a weekend-long celebration including various activities and contests.
  11. EDTutorials.com launched as a database specifically designed to assist Elite commanders to locate guides on every aspect of the game.
  12. Reddit dropped an excellent Thargoid Activity Map to help illustrate to commanders the nature of the AX conflict as it now stands. (https://i.redd.it/fvlx4wn38if41.jpg )
These are all current news items off the top of my mind alone (and I do not doubt that others would easily triple the size of this list). They could all be given ‘in-universe’ descriptions that could be announced on Galnet. I would encourage you to use them to help you provide news as well as provide free content which you have the ability to pass onto your playerbase to keep them engaged, and grow the game.


“and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.”

While you did publish an article announcing the return of the Thargoid attacks, there has been a significant change to the level and nature of the attacks as well as the usefulness of the Eagle Eye Network. These are concrete in-game events that very clearly and directly match the criteria above. In addition to this, there are a long list of modifications that have been made and are continuing to be made resulting from the January patch. These include a significant modification to our FSS systems, the addition of crewmembers to our insurance policies, and the ongoing story that is the many changes to the market system pertaining to mined materials - just to name a few. All of these items on their own could have been turned into a Galnet article.

I freely acknowledge that those articles will then need to be translated to all of the covered languages but as you already have a mechanism in place for this I feel the added value of the content warrants this time expenditure.

In spite of the abundance of material cited above, at the time of this being written there are no available articles on Galnet in the cockpit, as the last official article rotated out of service and no new articles have been published for over 30 days. For a game built on a backbone of some of the finest storytelling in the industry this is truly a sad moment. The forums are awash with commentary on this: Obsidian Ant, Buur Witchspace News, Hello Dave (D2EA), Lave Radio, Galnet News Digest, Hutton Orbital Radio, Loose Screws Podcast, Guard Frequency Podcast and more community-driven news sources have all lamented this fact. You stated that the purpose of this change was in response to feedback you received on the issue, and I would like to state now that the community feedback seems to be fairly unanimous on this fact: we would all like to implore you to bring Galnet back to us.

In addition to these items listed above I would like to implore you to make use of the following sources of information for future articles:

  1. Galnet News Digest (Commander Wotherspoon): Who regularly puts out witty and fascinating news from around your galaxy, such as the recent story of the five commanders on an expedition who went on an SRV excursion and when they recalled their ships watched on in horror as the ships nose dived directly into the planet in a ball of fiery destruction. These pilots refused to pay their insurance premium but rather ‘sued the manufacturer for the defect’ (opened a ticket to report the bug and get their ships back). While Wotherspoon does cover some topics that could potentially be outside the scope of what you want covered in Galnet, he is a pro and could certainly filter out those while submitting you suitable content.
    https://www.youtube.com/channel/UCG8WqlR1ua6mjkq9qQHrnZQ]

  2. Sagittarius Eye magazine, who put out the finest community-created content that this (or any other game in my opinion) has ever made. This staff includes real professional journalists and editors alongside intelligent and engaged community members. They regularly produce all in-game lore publications that are both fascinating and meticulously-researched to match in-game lore. They could submit edited content for you to supply to your players. https://www.sagittarius-eye.com/

  3. A player submission process: this one is slightly more of a reach and I would understand if it simply involves prohibitive cost at this time but I would so very much love a process whereby players can go to your site and submit articles of upcoming events or stories in an in-game, lore-friendly format that would hopefully require minimal effort for someone in your Community Management Team to filter and pass on suitable submissions to whomever in the Development Team would be handling Galnet.

    I know that all of this may seem ambitious but this would cover my entire list of desires for the game’s news system.
So, to sum up:

1. Please re-institute the fictional narrative that was removed.

2. Please expand coverage to include tangible community events and stories that are now happening.

3. Please consider reaching out to Galnet News Digest, Sag-I and the playerbase for in-universe story submissions.

I freely admit that the added work which would need to take place by your staff to incorporate any or all of these changes would be considerable but I believe the added value to the players of your game and the player experience, as well as the overall growth and viability of your product, would be demonstrably greater.

I would completely understand if you are not swayed entirely by this letter but would like to thank you for taking the time to read this and listen to my feelings on this matter. Your company has been often cited as industry-leading with your customer service policies and I know that this comes from a sincere desire to provide a great product for your customers. Maybe as a compromise you would consider posting a poll to help you gauge the playerbase’s feelings?

One last thing - while I know that I have no power to control how others choose to express themselves I would like to personally ask each player who responds to this thread to please try and be civil in their criticism to Frontier on this issue as I believe that negativity does nothing but close down access to the people we would hope to persuade.


Thank you,

CMDR Kai Zen

Totally agree! GalNET articles was a great part of a game narrative, we hope to see them again and to take part on them.
 
Galnet: Good evening and thank you for agreeing to this interview.

What is really out there?


Astrophysicist: 71.4% dark energy, 24% dark matter, 4.6% baryonic matter, meaning protons, neutrons, electrons.

Galnet: Thank you!

This program was sponsored by
Gravitational Lenses Ltd. "Bending Light at your convenience!" and iLube Ltd. "Prolong your coronal mass ejection!".

This concludes our final news desk which is now closed. We continue our broadcasting of cosmic mircrowave background for the next 8,760,000 hours.
 
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I never had a problem with the so-called "off camera" Galnet stories so when FD said they were stopping them I have to say I thought it was one of the worst moves they'd ever made - an absolute tragedy imho. The only glimmer of hope I saw was in the phrase ..

"In the foreseeable future, GalNet articles will concentrate on in-game activity"

Might this mean that they'd write stories about ... you know ... the activities that go on in the game? Stories about expeditions and races and rescues and conquests and defeats and personal triumphs and tragedies? The epic tales of derring-do that we read about here every week?

Alas it seems not ... it seems that "in-game activity" is limited, not to what the million or so commanders who occupy the galaxy do, but simply to the scripted activities that Frontier themselves (very) occasionally add to the game.

What a waste, what an absolutely tragic heartbreaking waste.

So in general, despite the stigma of the dreaded "Open Letter" title, I support the OP (and certainly requests 1 and 2). I'm afraid I don't believe this will make a scrap of difference tho' - if FD aren't already aware what a profoundly sad and terrible thing the silencing of Galnet's off-camera story telling is then I despair. Either they have a good reason to do it (in which case hopefully it will return when they've overcome whatever technical or staffing hurdles made it impractical) or they don't (in which case they and I seriously disagree about the importance of human stories in a cold hard procedurally generated galaxy).
 
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I never had a problem with the so-called "off camera" Galnet stories so when FD said they were stopping them I have to say I thought it was one of the worst moves they'd ever made - an absolute tragedy imho. The only glimmer of hope I saw was in the phrase ..

"In the foreseeable future, GalNet articles will concentrate on in-game activity"

Might this mean that they'd write stories about ... you know ... the activities that goes on in the game? Stories about expeditions and races and conquests and defeats and personal triumphs and tragedies? The epic tales of derring-do that we read about here every week?

Alas it seems not ... it seems that "in-game activity" is limited, not to what the million or so commanders who occupy the galaxy do, but simply to the scripted activities that Frontier themselves (very) occasionally add to the game.

What a waste, what an absolutely tragic heartbreaking waste.

So in general, despite the stigma of the dreaded "Open Letter" title, I support the OP. I don't think this will make a scrap of difference tho' - if FD aren't already aware what a profoundly sad and terrible thing the silencing of Galnet's off-camera story telling is then I despair. Either they have a good reason to do it (in which case hopefully it will return when they've overcome whatever technical or staffing hurdles made it impractical) or they don't (in which case they and I seriously disagree about the importance of human stories in a cold hard procedurally generated galaxy).

What I really hope is that FD are not making ED more self contained like PC / PZ / JPx games that have no ongoing lore in them (by lowering the creative input required). I know ED is a passion project but I get the impression that the wildish KS ideas and scope is now meeting reality who is holding a baseball bat...

1581846309885.png
 
Agree 100%, Galnet used to give us a sense of what was happening in the corridors of power of the Federation, Empire, Alliance etc, put colour on the pencil sketched canvas of the galaxy which has now gone and the galaxy feels a colder, more colourless place without them. Add to that the (hopefully) temporary ending of Interstellar initiatives mean we haven't had a new Galnet for how long? Restore Galnet to what it was and bring back player submitted articles.
 
I'm not a huge fan of "open letters" - there's a bit too much of the pitchforks and torches about them for my liking. However, when the "open letter" is as carefully reasoned as this one, it's hard not to have some sympathy with it.

I like to think Frontier Developments knows what it's doing. I know for a fact that there are a lot of dedicated people at Frontier Developments who love the game every bit as much as the players. Plus, they get a paycheck out of it, so they really, really, really want the game to go from strength to strength. For all the reasons.

I also know that Adam Woods and his ninja team of developers are preparing a massive update to the game, that will sort out some of the technical issues introduced by Horizons, and that will open up a whole new vista of experiences and gameplay for us. I know that, at the moment, they can't talk about it, which must be as frustrating for them as it was for us.

I know there is a minimal team left to keep the current production release of Elite ticking over, and that they're probably stretched. I appreciate that every tiny change needs to go through a process of specification, development, unit testing, regression testing and release scheduling, and that changes made to the current codebase will likely be lost when the "New Era" code gets deployed at the end of the year.

So I can understand completely that the company doesn't want to expend any more effort on the current version of Elite Dangerous then it absolutely has to.

However. There is a community of players, playing now. That community of players has been used to a mix of "blaze your own trail", community-led events and input from Frontier. The Frontier input has gone. Completely. The Thargoid story has pretty-much halted, there has been nothing for Canonn to do for over a year. We hear nothing about the Powers. And, fair enough, if Frontier doesn't want to inject content into the game because of the effort involved, I can understand that.

But, does maintaining the text Galnet news feed (even with its necessary translations into other languages) REALLY take too much effort?

As an example, does creating a news story to explain why fighting off Thargoid incursions - a change actually made to the game in the past couple of weeks - really tax the team of writers so much that they are unable to deliver anything? Perhaps they really want to do it, but someone has ordered them to stop? Perhaps the work is simply not assigned to anyone any more, and it's "falling between the cracks"?

It saddens me that the galaxy has lost its colour, lost it's imagined three-dimensionality, lost its wonder and the feeling that there's something exciting still to discover out there. If the only stories in Galnet are patch notes and Community Goals (which according to a Frontier post have "obviously" had to stop because they take too much time to manage), then Galnet stops being a portal to possibility and becomes a sort of village noticeboard, advertising bring-and-buy sales. Meanwhile, the Elite Dangerous Twitter feed has become a place for pictures of funny-shaped vegetables.

I suspect, unfortunately, that with changes in personnel, the people developing the game may be losing touch with the needs of the playerbase - or, to be fair to them, with my part of the playerbase. For me, at any rate, imagination is more important than reality. I quite happily played the original Elite for hours, believing that I might find a Generation Ship, and imagining that one day I might find Raxxla. I now know that these things didn't exist in the game at all, but IT DIDN'T MATTER. It created a world for my imagination to inhabit. I believed.

Please, give me back my Elite Dangerous world of imagination.
 
"In the foreseeable future, GalNet articles will concentrate on in-game activity"
Thing is, for a short period of time this was enough. I had quit the game last year, not my first time mind you, but this time felt more "permanent". Then I got wind of something happening with Palin. I thought, "Well that sounds interesting, I'll go check it out!" The cycle repeated itself for the next two interstellar initiatives, both of which were well reported in GalNet. I might even go as far as saying the latter IIs were enough to get me to finally pull the trigger to switch from console to PC (along with other considerations, of course).

It's not that the IIs offered anything radically new as gameplay elements, but rather they offered A STORY that I could personally be INVOLVED IN. The stories, while not perfect, were much better than the average CG. And while Frontier obviously put some extra work into new assets like the Galaconda, it was the SHARED narrative that ultimately drew me in. That's what makes GalNet, CGs, and IIs different than "blazing your own trail", is that we collectively share the experience (even those playing in Solo), and that's a very powerful incentive for many of us to play.

I understand Frontier putting IIs on hold, as they obviously required a lot of work for the developers, but story-driven CGs should be well within the ability of a dedicated writer and a few translators. These stories would then populate GalNet on a weekly basis, thus giving everyone content that they can either participate in or just read about. So ultimately, the death of the COMMUNITY GOAL (I'm not shouting, just emphasizing) is the true "absolutely tragic heartbreaking waste" that is killing the potential of this great sandbox we call Elite, to the point where even with a PC, VR, and a wonderful Squadron, I'm once again finding myself growing bored and thinking of playing something different.

* BTW, I totally support GalNet articles covering player-created events like the ones you often host. I just want Frontier to go that extra mile and reinstate narrative-driven CGs.
 
To the OP, thank you for your well thought out post and I fully agree with you.

I do miss the stories which some people call "fluff" because even though I didn't know whether they would lead to anything they added mysteries and fed my imagination. They also gave reasons to explore or visit places I wouldn't have otherwise gone.

For some stories when I didn't find anything there it didn't annoy me it just fed my conspiracy theories that someone (or a group of people) is covering up the truth which fed my imagination even more.

If some people are really annoyed by the "fluff" stories then an option to turn them off might be a good idea as I feel that many did enjoy these stories despite the criticisms. So I would like Frontier to re-consider and bring back the stories.

I can only hope that the current lack of Galnet articles is due to Frontier staff concentrating on stories and lore coming with the big update at the end of this year.
 
[...] I can only hope that the current lack of Galnet articles is due to Frontier staff concentrating on stories and lore coming with the big update at the end of this year.

I guess that's what's happening. FD probably overestimated what the smaller team could accomplish. The feedback they got over the last couple of months was pretty unambiguous. The majority (or let's say a large part) of the community seems to be relatively angry at the moment and there's not much Frontier can do about it right now. So I guess they figured the off-season is a lost cause. No point in putting any more work into Galnet, rather put all eggs in the New Era basket because that's the only realistic chance to turn the current mood around.
 
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