That's not what Pete Hines said and not what's being quoted online by various YouTube content creators based on his comments. We'll have to wait and see for ourselves, but should your suggestion be the case...it's not far from what most of us already accepted as a likely case scenario going by what we've already seenBased on leaked info: we cannot seamlessly circumnavigate planets. We can only select a landing spot, landing itself is scripted, and explore 1 landing zone. There are invisible walls at the limit of each zone. If we want to go to the next zone, we must use the ship again.
That's not what Pete Hines said and not what's being quoted online by various YouTube content creators based on his comments.
We'll have to wait and see for ourselves, but should your suggestion be the case...it's not far from what most of us already accepted as a likely case scenario going by what we've already seen![]()
Thanks for that! Elite being the first game I bought since the late 90s, I've missed out on a lot of 'experience' with gaming in general; even today my Steam library contains only 7 or 8 titles. About to go up my 1 next week.There will be free mods though Bethesda look to be doing the Creation Club paid-for mods as well.
I’ve always got mods for Oblivion/Skyrim/Fallout from Nexus mods, and I expect to be getting Starfield mods from here:
Well, if the mod were good enough, I'd pay for it ('reasonably priced' of course). For example I'd definitely pay for a co-op mod (even though it may never be possible). But if they're free all the better.Pay? For mods? Bethesda tried to establish "paid mods" once with their "Creation Club" store but that didn't take off and got a pretty backlash. Nah, mods get mostly diistributed via Steam Workshop (easiest integration) or Nexus, a huge online repository for all kinds of mods. "Mod support" is basically having open, modular structure to the data so people can edit these modules and upload as mod. Sophisticated integration allows for dedicated places in the data tree to be reserved for mods without overwriting original data and providing editors. But you can easily mod something that is a table. Biggest hurdle is unpacking the game - if it's cooked into one big datafile it's hard to edit.
He did literally say you can walk around the planet, there will be much raging if it turns out you can'tWhat Pete said is probably a marketing spin. Technically we can explore the whole planet, but we have to get back into the ship to load the next zone. I would be happy if it were possible to just walk anywhere though.
He did literally say you can walk around the planet, there will be much raging if it turns out you can't
Yeah, maybe modders can change the engine so that when u reach the barrier = automatically load the next zone with a fade to black. This wouldn't be seamless, but it's better than get back into the ship, select next location and land.
Based on leaked info: we cannot seamlessly circumnavigate planets. We can only select a landing spot, the landing is scripted, and explore 1 landing zone. There are invisible walls at the limit of each landing zone. If we want to go to the next zone, we must use the ship again. So the engine can only load 1 planetary zone at a time. Each zone is about the size of Skyrim (double the length from Riften to Markarth. It takes 40 minutes on foot.
No idea where the issue is. Outside of a few hardcore nerds: Who seriously considers just walking gods know how many hours to "circumvent a planet on foot in a videogame"? If one(!) planetary zone is indeed already as large as Skyrim, that's pretty massive. Even with the horses, I never once walked across the entire map of Skyrim. There's fast travel for a reason
Considering the size of the zones (and therefor also the planets), I seriously hope they have some ground vehicles in development for a later patch or DLC
You'll find all this out if you can mod entire planets as teased by Pete Hines.Well, the way the engine has worked all the way since Morrowind, the map is already divided into a grid of smaller "cells", which stream in as you approach their boundaries...
What I remain curious about, is by which method they are projecting their square maps onto the spherical planets, without dimensional issues (Mercator is right out - I'd say :7). -We know how Elite Dangerous does it, by "inflating" a many times subdivided cube to a spherical constraint, and taking the inherent distortions into account (we do get those tank-track seams, though...), but that's with handcrafted areas presumably being "stamped down" more or less arbitrarily, as one-shot "brushes", rather than as tiling ortho maps.
I'm thinking it could possibly simply involve not going full ortho-maps-have-to-somehow-tile-seamlessly-all-around-the-sphere, but just taking a flat "pyramid" projection of a small section of the procgenned planet (maybe with desired orientation), that you want to edit, so that you could get a regular just-like-Skyrim-et-al ortho map in the Creation Kit, for only that handcrafted area, caring nothing for its surroundings, and then project that square right back down -- The whole strength to the netimmerse format, which makes the games so immensly moddable, is, after all, how everything is a modification of previous data... :7
We're on Elite forum - which is full of nerds that may value the "exploration" part
Some probably being desperate to find in SF the Elite killer, doing everything that ED does, but better.
Not the case - SF is not Elite and is not an ED replacement.
It's just another Bethesda game, arguably one much larger in scope than the previous Bethesda RPGs
It's a shame, since ED had a lot of potential as a multiplayer game (private group with friends for coop) and Starfield does not have any multiplayer or coop features.
I think it was said you can make whole new planets, right? Should give you a bit of control over seeds and properties, and maybe even terrain-painting the planet-scale map level... I was imagining if creators of new locations become inclined to make their own planets to plop them down onto, or add them to the pool of radiant-placeable ones, instead of choosing a fixed place, maybe we'll see fewer mod conflicts than otherwise... at least until we've got five planets mimicking a venn diagram somewhere... :9You'll find all this out if you can mod entire planets as teased by Pete Hines.
I expected as much and didn't even think the zones being as big as four times the map of Skyrim.Based on leaked info: we cannot seamlessly circumnavigate planets. We can only select a landing spot, the landing is scripted, and explore 1 landing zone. There are invisible walls at the limit of each landing zone. If we want to go to the next zone, we must use the ship again. So the engine can only load 1 planetary zone at a time. Each zone is about the size of 4x Skyrim (double the length from Riften to Markarth from the ship. It takes 40 minutes on foot.
Starfield is not a space sim but a space rpg, I bet there will be more random things to do in one zone then on a whole planet in ED.
I don't mind the zones at all, it's not like I was planning to walk for fourth minutes.