#you said it bro.
tooltips - ever heard of those?
some players like to learn by themselves and enjoy the "I don't know what I'm doing but it's fun anyway!" feeling, others would prefer a bit of handholding.
tooltips on *waves hand clockwise*
tooltips off *waves hand counter-clockwise*
Head for the suggestions forum then. There are tooltips-ish in the Engineers screen to help with locating resources, I'm sure it would be possible to add more help in that manner at various points of the UI.
and once again can I just remind everyone that this game is rated PEGI 7 - so SEVEN YEAR OLD CHILDREN are allowed to play it - and parents might let them log into thier accounts.
If a game is rated at PEGI 7 - it should be designed to be accessible for the lowest factor of player - in this case a seven year old child.
RTFM and 179 pages isn't it, not by a million miles.
Not interested in the "average" age of the playerbase - PEGI 7 means PEGI 7, and if the game wasn't designed for PEGI 7, then get it re-rated.
And THAT is my underlying problem with this particular topic - you can't make a game that you want to reach as large a playerbase as you can legally manage (because the next rating below PEGI 7 is PEGI 3 (babies) and then make parts of it require adult levels of intelligence or well above average skills for a seven year old - like reading hundreds of pages in a manual.
but please, tell me I'm wrong, it'll be fun.
Well, on that you're wrong. PEGI refers to the theme and contents of the game, not the complexity of the game. To be fair, what with the slavery and space murder things, the game should possibly be PEGI 12.
Edit: Kerbal Space program, which does require at least a basic understanding of orbital mechanics, has a PEGI rating of 3. The original Lock On, a reasonably complex fighter jet simulator for which you'll need to at least glance over the manual, is rated 7. Call of Duty on the other hand is rated 18.
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