Could Frontier please demonstrate how to use the FSS enjoyably?

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I complain about mining actually. Anyone at all can gain elite trading in a few days. That's super broken I don't even care about the money. They need to nerf how it effects rank. But I'm not out publicly bashing it on their forums about it.

But you don't have the same issue with exploration? It doesn't matter to me how quickly players can progress, it is optional content. The FSS could have been too, and still could be if the old stuff is put back.
 
I've personally now experienced that the ADS and FSS compliment each other wonderfully.

Over many hundred pages, anyone arguing against appeal for compromise is arguing their own personal prior prejudice against some aspect of the ads. Id suggest they are not actually speaking from post 3.3 exploration, but from inside their own heads. Sticking to the real game that we're playing now i think is strong.
I don't think anyone is arguing against compromise. Most are arguing about the ridiculous comments about the FSS, most of which are just dumb.

But Fdev have already spoken and it looks like none is coming your way.
 
I don't think anyone is arguing against compromise. Most are arguing about the ridiculous comments about the FSS, most of which are just dumb.

But Fdev have already spoken and it looks like none is coming your way.

Opinions vary on whose opinions are dumb & whose are super likeable. The simple solution is to do as they did with mining & just leave the old stuff in & not get worked up about how other people play.
 
But you don't have the same issue with exploration? It doesn't matter to me how quickly players can progress, it is optional content. The FSS could have been too, and still could be if the old stuff is put back.
Tbh I mostly just do missions for my squadrons systems. Lots of massacre missions and ax stuff. I much prefer that I don't have to fly through the whole system to scan it. Makes it a lot quicker when I have a really far destination through space that is new to me. Also it's kinda like using a radio telescope but not complicated to someone who isn't experienced in that type of thing. So in a way more immersive to me.
 
I don't think anyone is arguing against compromise. Most are arguing about the ridiculous comments about the FSS, most of which are just dumb.

The only comments about the fuss I find hard to fathom are when people exclaim it changes the game, enables discovery, liberation from something completely not possible in the past, but then go out of their way to avoid using it.

If I could get by without touching the fuss, I'm sure id be full of praise for it too.

EDIT: But that is just pointing out logic. Of course complete respect for working out a way to enjoy something of that caliber. Lesser folk are still challenged by it.
 
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The only comments about the fuss I find hard to fathom are when people exclaim it changes the game, enables discovery, liberation from something completely not possible in the past, but then go out of their way to avoid using it.

If I could get by without touching the fuss, I'm sure id be full of praise for it too.

EDIT: But that is just pointing out logic. Of course complete respect for working out a way to enjoy something of that caliber. Lesser folk are still challenged by it.
Nope. That is your subjective opinion. Nothing to do with logic.
 
They handled mining in a superior fashion. They added options for gameplay. It's not completely about the money. Money was out of control long before core mining.
 
They handled mining in a superior fashion. They added options for gameplay. It's not completely about the money. Money was out of control long before core mining.
Not in my view. While the basic mechanics that were added are pretty good, the rest of it is a bit rubbish.

As to whether they did mining in a superior way is purely subjective. I would have been fine if the old style of mining went the same way as the ADS.
 
Mining was made more varied by adding the new tools. It is a lot more interesting now, but maybe not that balanced. And looking for stuff to mine has not been made that much more interesting; we got the DSS probes to find hot spots, but we don't really need them. In fact, it is often just as good or better to mine outside them. Then there is the oddity of core mining giving access to a subset of mostly valuable minerals that cannot be found elsewhere, as if the rocks grew around those deposits rather than being fragments of larger bodies. We still cannot really mine on planets except for a few materials. The mining tools could be made a lot smarter and much more functional. They are just a bundle of game mechanics.

The FSS is not the same. Yes, it mimicks a radio telescope and adds a bit of variability to exploration game play. Combined with the DSS it now gives us the ability to find PoIs that we before had to use methods to find that essentially has existed since before map making was invented. Still a bit clunky and half-baked, a lot more could be done with it even in conjunction with the mining tools (because let's face it, when is exploration not about finding resources?). It doesn't solve the issue that not much is done with the data we gather or how we use or display it.

What the FSS doesn't do that the new mining tools did, is being an addition to existing game mechanics. We did not have an exploration tool before. We had a button to push, and some flying and waiting to do. So we can't really compare the FSS addition to the addition of mining tools. Since it was an addition to nothing.

At least with the FSS/DSS combo we have the basic exploration tools in place. Now we just need it built upon. We need it fleshed out better. Adding the old ADS functionality back in is not the answer, that adds nothing useful. That would be like giving the mining laser the ability to mine void opals; it would render the new tools redundant.

One could argue that the mining laser should be able to mine void opals. But not as efficiently as the other tools. Similarly if we had an ADS scanner added back in, surely it should not be able to gather the same level of detailed data that the FSS does.

:D S
 
Tbh I mostly just do missions for my squadrons systems. Lots of massacre missions and ax stuff. I much prefer that I don't have to fly through the whole system to scan it. Makes it a lot quicker when I have a really far destination through space that is new to me. Also it's kinda like using a radio telescope but not complicated to someone who isn't experienced in that type of thing. So in a way more immersive to me.

My use for the FSS & mapping has been similar to yours recently. BGS stuff for me so I am in known space, just gathering as much data as I can as quickly as I can so I can sell it tactically. The FSS is excellent for that because I'm not reliant on it for basic navigation, it's simply an extra tool (a telescope) I can use while carrying out a non-exploration primary activity.

The issue comes when out in virgin systems.
 
Mining was made more varied by adding the new tools. It is a lot more interesting now, but maybe not that balanced. And looking for stuff to mine has not been made that much more interesting; we got the DSS probes to find hot spots, but we don't really need them. In fact, it is often just as good or better to mine outside them. Then there is the oddity of core mining giving access to a subset of mostly valuable minerals that cannot be found elsewhere, as if the rocks grew around those deposits rather than being fragments of larger bodies. We still cannot really mine on planets except for a few materials. The mining tools could be made a lot smarter and much more functional. They are just a bundle of game mechanics.

The FSS is not the same. Yes, it mimicks a radio telescope and adds a bit of variability to exploration game play. Combined with the DSS it now gives us the ability to find PoIs that we before had to use methods to find that essentially has existed since before map making was invented. Still a bit clunky and half-baked, a lot more could be done with it even in conjunction with the mining tools (because let's face it, when is exploration not about finding resources?). It doesn't solve the issue that not much is done with the data we gather or how we use or display it.

What the FSS doesn't do that the new mining tools did, is being an addition to existing game mechanics. We did not have an exploration tool before. We had a button to push, and some flying and waiting to do. So we can't really compare the FSS addition to the addition of mining tools. Since it was an addition to nothing.

At least with the FSS/DSS combo we have the basic exploration tools in place. Now we just need it built upon. We need it fleshed out better. Adding the old ADS functionality back in is not the answer, that adds nothing useful. That would be like giving the mining laser the ability to mine void opals; it would render the new tools redundant.

One could argue that the mining laser should be able to mine void opals. But not as efficiently as the other tools. Similarly if we had an ADS scanner added back in, surely it should not be able to gather the same level of detailed data that the FSS does.

:D S

The ADS is not essential equipment, but it is objectively wrong to state that it adds nothing. You may not have a use for what it did, and may not even like what it did but it was an optional module that performed a function I have an ongoing use for, and there was no need to remove the three old modules at all.

If they are added back you will not fit one, and I will so that I can continue to explore as I did before the 3.3 update, and continue to within known systems.

Adding them back in (or not having removed them in the first place) is the obvious solution to many of the issues described in this thread. It's quick, easy to implement & takes pressure away from fixing the new stuff which is clearly no simple task or it would have been done by now.

There is literally no good reason not to put them back in, there was no need to remove them in the first place.
 
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The ADS is not essential equipment, but it is objectively wrong to state that it adds nothing. You may not have a use for what it did, and may not even like what it did but it was an optional module that performed a function I have an ongoing use for, and there was no need to remove the three old modules at all.

If they are added back you will not fit one, and I will so that I can continue to explore as I did before the 3.3 update, and continue to within known systems.

Addin them back in (or not having removed them in the first place) is the obvious solution to many of the issues described in this thread. It's quick, easy to implement & takes pressure away from fixing the new stuff which is clearly no simple task or it would have been done by now.

There is literally no good reason not to put them back in, there was no need to remove them in the first place.

The ADS was essential equipment once, unless you had all the time in the world to explore and therefore happy with one of the two cheaper versions. It has now been fully replaced with a more interesting tool that admittedly hinders some styles of game play, although game play styles that regrettably developed because FD was rather slow developing the FSS.

I used the ADS for exploration, for finding stuff to look at it in systems. And I thought it was dead dull and stopped short of doing anything but giving me an odd mix of too much and not enough information.

HOWEVER! There is a place for BDS/IDS/ADS like tools: Tools that simply populates the nav panel and system map with a set of bodies based on system composition: No other data should be present except size and overall type (gas giant or rocky/icy/metallic body, basic orbital configuration). The system map should have a set of blank blobs. Any more data should then be gatherable by flying to each body and scanning it further.

I wasn't against having the ADS, just that it gave too much detail for too little effort. And the effort to be spent after then honk to get more was too much of the wrong kind of effort.

:D S
 
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