.

  • .

    Votes: 22 64.7%
  • .

    Votes: 14 41.2%

  • Total voters
    34
Status
Thread Closed: Not open for further replies.
Loathe as I am to admit it since The Cloud pays some of my wages, it doesn't seem to be as great as dedicated hosting for latency sensitive workloads like games.
But the way I've seen the ED servers described they should not be latency sensitive. The servers don't provide real-time positional data for combat, only meta updates to the world. I don't see why cloud servers would have a problem with that.
 
Azure is garbage just look at titanfall PC removing game modes. When idle it's supposed to not use resources. So why did they remove these modes from Titanfall? I've heard so much garbage from Microsoft on Azure yet I can barely download a tiny patch from live routing through Seattle at 15ms and 5 hops. 300k dedicated servers for Xbox live lol ya right. More lies. I get faster downloads on Steam for free then paying money to M$.

As for Amazon just go play GTAV. Peer to peer at its worst lag lag lag with horrible matchmaking. Almost unplayable on most occasions with just dismal frame rates to boot.

The only company that actually has decent servers for Na and Uk is EVE and they essentially struggled for years before building their current data centre which is pretty amazing. Still if I play Eve from NA it's a huge disadvantage and packet loss breaks immersion constantly... It's just a lot more stable then the old days of constantly losing connection.

Looking forward to lagging in premium beta with a uk buddy of mine :D However after release as a peer to peer game ED will require region locks. Perhaps private coop servers can turn this off but any kind of mega server matchmaking will need region locks to keep peer speeds up.

For pure computational or latency indifferent purposes the cloud is great, for low latency applications not so much. And using Azure/AWS for distributing patches is kind of dumb, Akamai does this several magnitudes better and cheaper.

But YMMV...
 
the idea is for the game to operate on a peer to peer basis.

That's an interesting approach! I can see a lot of tricky issues with the idea -- efficient server locating, load balancing, scale, etc -- but it certainly answers the question of server latency. Thanks!


On the related topic of server hosting that's come up in this thread:

The Cloud ... doesn't seem to be as great as dedicated hosting for latency sensitive workloads like games.
For pure computational or latency indifferent purposes the cloud is great, for low latency applications not so much.

-- in my own experience building large multiplayer games, this is exactly true. AWS is a poor fit for latency-critical or realtime applications. Shared tenancy on a cloud computer means that you may have to wait hundreds of milliseconds for the hypervisor to get around to running your VM, not to mention the additional time it takes for packets to percolate into and out of the data centers. Action games need round-trip times of ~60ms to feel responsive.

But for latency-tolerant services, like authentication, matchmaking, economy, etc., a 500ms round trip is fine. There's a certain scale at which owning your own data centers is cheaper than paying for Amazon's overhead, but I'm sure Frontier will look at their data and make a rational decision.
 
I don't see any slagging off in my post. I merely stated it was the best damn decision I made, which was in response to a post about Tasmania. Why are people so sensitive?
After moving from the UK to the US for eight years, returning back to the UK was a huge culture shock. I decided for my own reasons that I wanted to move abroad again and so I did!
 
Last edited:
That Tasmanian Rain water goes for a mint....ship me some and I'll send you some municipal city filtered tap water,,,fair trade?? :)
 
Server Bandwith Download 30th May

Yeah I know what they say about assuming things but can we assume that FD have taken into account that the servers will take a huge hit at the time tomorrow then PB is released ?

I read somewhere that they use the Amazon servers to distribute the installer .exe & the actual files themselves is this correct ? If true I hope they have a big Bandwith to not only handle the amount of people downloading but also the speed. Hoping it doesn't slow down & take 5hrs !

Is the multiplayer server at a different location or also on the same Amazon servers ? or connecting to & joining other instances will be drama. I say this 'cos of the issues they had when Alpha 2 launched.

I said all to suggest if this is the case then FD might be wise to release PB from midnight 2nite to help ease the download hits on the server ?

Or am I just talking bonkers & should learn to carm down ?!

:D:D:cool:
 
Yeah I know what they say about assuming things but can we assume that FD have taken into account that the servers will take a huge hit at the time tomorrow then PB is released ?

I read somewhere that they use the Amazon servers to distribute the installer .exe & the actual files themselves is this correct ? If true I hope they have a big Bandwith to not only handle the amount of people downloading but also the speed. Hoping it doesn't slow down & take 5hrs !

Is the multiplayer server at a different location or also on the same Amazon servers ? or connecting to & joining other instances will be drama. I say this 'cos of the issues they had when Alpha 2 launched.

I said all to suggest if this is the case then FD might be wise to release PB from midnight 2nite to help ease the download hits on the server ?

Or am I just talking bonkers & should learn to carm down ?!

:D:D:cool:

They use Amazon Cloud, so nothing to see here, move along :cool:
 
Where is the server located?

As the title says, where is the server located?

As an Australian, this can make a massive difference to game play-ability.
 
As the title says, where is the server located?

As an Australian, this can make a massive difference to game play-ability.

I doesn't really matter where the server is located since all it is doing is keeping track of text files. The server that matters is who ever ends up being host, when you meet people next to you.
 
As the title says, where is the server located?

As an Australian, this can make a massive difference to game play-ability.
Thats old Problems.... Today it does not matter if the Server is in US, EU or Australia.
I play The Elderscrolls Online (from germany), where the Servers are in the USA and i have a better ping than in WOW with Servers in France
 
Thats old Problems.... Today it does not matter if the Server is in US, EU or Australia.

Um... how is latency an "old" problem? Having a high ping sucks in any game (unless its turn based).

Here in AU we often have to put up with high pings in MMO games... and it blows.
 
I have heard that the server that manages the galaxy is located at Amazon or Google in the USA. But only Frontier can tell. The rest is P2P. of course
 
I have heard that the server that manages the galaxy is located at Amazon or Google in the USA. But only Frontier can tell. The rest is P2P. of course

And then the download/patch servers might be somewhere else or nowhere or everywhere...
That's the thing about commodity cloud services. Today you might need 50 x normal download capacity, say. Spin up 10 x the usual number of servers in 5 different data centres, you're sorted.

But yeah, most of the latency and issues in-game will be related to P2P and not client to server.
 

Yaffle

Volunteer Moderator
And then the download/patch servers might be somewhere else or nowhere or everywhere...
That's the thing about commodity cloud services. Today you might need 50 x normal download capacity, say. Spin up 10 x the usual number of servers in 5 different data centres, you're sorted.

But yeah, most of the latency and issues in-game will be related to P2P and not client to server.

79.125.11.123 is one you connect to, it's an Amazon one (FD uses Amazon's cloud service) which seems to be in Ireland. Of course the actual location of the spinning rust/baked sand could be elsewhere.
 
Server down? Read here first

That's the answer to my login.

Launcher is 0.2.981.0 (I uninstalled the previous version and the game).

I confirm I could play with Alpha 1.1
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom