Elite:Dangerous for Linux?

Most of the computer engineers I know are Linux buffs. Most server kod people are also Linux buffs.

But it's a far-cry being a user and being a developer.

I popped back to uni (again) as an adult and made friends with most of the teachers (more than the kids), and one worked on the Schools presitgious 3D engine,
and as a hobby he's working on getting the Vulkan version of the engine he helped create up and running. And it's lovely to see such a smart- get hobbled by being a noob at something, but he's awesome and soldiering on.
http://nebulatrifid.org/

then you got all the testing on the different machines,
and it probably would solve Horizons for Mac as well.

Now Frontier Probably know and have sunk some time into this. How far along,and how much money they are willing to toss at this to get it sorted is another problem.
They had the base game working on Mac (and openGL) so according to the Valve pundits back with their linux talk,

that's 80% the battle already won, (lower/uppercase filename issues etc etc).

I would say, Vulkan support would be the main priority for the game engine for both Mac and Linux customers, but it's a healthy chunk of R&D.

Not entirely sure how Vulkan can be the future for OSX support when Apple aren't giving OSX any dedicated Vulkan support but rather want everyone to exclusively use Metal for their devices by giving developers no other official option.

The most OSX has on the horizon in terms of Vulkan support last I heard is an unofficial 3rd party effort to create a Vulkan wrapper on top of Metal that will almost certainly come with noticeable performance loss and developer headaches as a result.
 
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Given the direction Win8 is taking and the fact that Valve and several other publishers are currently driving towards Linux, I'd say YES to any possibility of E:D going that way as well.
Given that Win8 was an epic failure, and will reach end of Mainstream Support on January 9, 2018, and end of Extended Support on January 10, 2023, and has already been surpassed by Windows 10, well, good riddance Windows 8.x.

As for Linux - doesn't Wine already take care of all your I-Want-Windows-Games-But-Won't-Buy-Windows issues?
 
As of today I have installed Ubuntu on my machine

Congratulations on getting Ubuntu installed and demonstrating that the so called "normal" user is more than capable of running the OS.

I'm a little sad that you'd rather not dual boot and play Elite as well, but that's your call and I respect it. Please do subscribe to https://forums.frontier.co.uk/showthread.php?t=202695 as well and follow the DX11 WINE effort. The Crossover and WINE teams are making progress with DX11 and it is only a matter of time before we are able to play on Linux via that method. The thread is sporadically updated, but much of that is dependent on progress upstream.

o7
 
The most recent comment about DX11 support I can find on Codeweaver's website is almost a year old: https://www.codeweavers.com/about/blogs/caron/2015/12/10/directx-11-really-james-didnt-lie

if you have something newer, could you share the link please? I'd love to see it.

o7
I can't because that was private reply to question I asked to company directly via their contact form :)

Here's quote:

DX11 will initially be supported in Crossover Linux 16 (not Mac), which we are planning to release by the end of the year.

However I follow commits to Wine GIT related to Direct3D (including 11) here http://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=commit&s=d3

Jozef Kucia seems to be main coder here, but lot of commits from Codeweaver programmers for Direct3D and Direct3D 11. They just keep pouring in.
 
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Half my kingdom for a native version though.

What does it even take to get Frontier to take a port to Linux seriously??

Valve isn't failing, Linux is approaching 3000 linux games, has over 2% of the desktop market, that's millions of people. Feral Interactive OR Aspyr Media could do the port for them, and then they wouldn't have to get their hands dirty touching filthy Linux, or whatever their problem is. And Space Nerds™ get to explore the vast universe!

It's so disheartening that Linux gamers (which did great by Kerbal), who would love space games more than any other kind of game, are entirely left out of Elite. =(
 
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What does it even take to get Frontier to take a port to Linux seriously??

Valve isn't failing, Linux is approaching 3000 linux games, has over 2% of the desktop market, that's millions of people. Feral Interactive OR Aspyr Media could do the port for them, and then they wouldn't have to get their hands dirty touching filthy Linux, or whatever their problem is. And Space Nerds™ get to explore the vast universe!

The difference is that 75% of those Linux games on Steam are Made With Unity (TM) nowadays. I test Linux builds of indie games for friendly devs here and there and there have been 3 in the last 3 months that I can think of that Just Worked* without the devs ever having even booted Linux. They just tell Unity's cloud build to spit out a Linux 32/64 bit zip and hey presto it's there on the CDN. FNA (XNA clone for Linux) is also pretty good nowadays.

EDIT: * For 32 bit builds there are usually a few -32bit compat libs to install.
 
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FD is small indie company, trying to grow out their business. Also they come from more skeptic side of town regarding Linux desktop viability. It will take time to convince them. And it is fine imho as Linux gaming and desktop ecosystem is more and more developed and when FD will take on it - they will have less hassles than now.
 
I too would like to see a Linux version of this game.
I actually think that any company that goes bankrupt/closes or when it's products are no longer making money should be forced to open source their code...

Wow! What a beautiful idea! For all of humanity, well said sir!

I will also buy this and ALL DLC when it becomes available in Linux, already on my Steam wishlist!
 
The difference is that 75% of those Linux games on Steam are Made With Unity (TM) nowadays. I test Linux builds of indie games for friendly devs here and there and there have been 3 in the last 3 months that I can think of that Just Worked* without the devs ever having even booted Linux. They just tell Unity's cloud build to spit out a Linux 32/64 bit zip and hey presto it's there on the CDN. FNA (XNA clone for Linux) is also pretty good nowadays.

EDIT: * For 32 bit builds there are usually a few -32bit compat libs to install.

Yeah, currently me and my buddies are playing the hell out of a Unity based game called Pulsar: Lost Colony, which, even as a beta is the best multicrewing-a-huge-spaceship game i've ever played. Though it's more like a First Person version of FTL than something super deep like Elite, it's the most incredible co-operative space sim there is on Linux.

It goes beyond bridge simulators like artemis, or SniS, or EmptyEpislon, because not only are there the stations on the bridge to coordinate and man, the whole ship is exlplorable (even while in flight), and stuff catches fire (just like FTL), and the galaxy is randomized every game.. planets and stations to beam down to, hardware and equipment to upgrade, the crew levels up and can increase their talents in the different classes, etc etc... Anyway, I highly recommend it for any space sim nerds, especially if you're on Linux. If Star Citizen or Elite: Dangerous ever get real multi-crewing game mechanics, they'll have to live up to Pulsar's. It's that good.

I recently gave to Frontier's chairity fund raising too, just so I could mention my support and desire for a Linux version. Wouldn't hurt if some of you did the same.

Lord help them if i win anything. ;)
 
But looks pretty much like the graphics that were standard around 1998. Seriously - that game looks easily 15 years old.

haha, judging a game by its graphics.. I don't see multicrewing a star ship with friends, in any other game, done as well as this.

that's cool tho. people think minecraft is ugly too.
 
Linux is moving forwards with companies like Valve and others behind it, heck even I am making game's native on Linux (X11) and I'm enjoying it.

With the coders FDEV have writing a X11 Linux build should be a doddle it's even got MonoDevelop for .Net as well.

I am also writing a totally cross platform system using C+, OpenGL and OpenAL. It will also have networking.

The thing is if indies can do it why not FDEV?
 
Some good news... Drivers for my integrated Intel graphics got an update applied today for OpenGL on my laptop. Can play BioShock Infinite and Metro: Last Light Redux now... at 30 FPS. But hey, I'll take what I can get. :)
 
What's the current trend?

Mac? Got base game but not season 2.
DX10 and 32-bit PCs: they have removed those as listed as supported and it's likely the game will stop working for them at some point (or, like Mac, they will lose updates).

Given that OSX has 10x the number of desktop users Linux has; it seems a poor investment.
 
What's the current trend?

Mac? Got base game but not season 2.
DX10 and 32-bit PCs: they have removed those as listed as supported and it's likely the game will stop working for them at some point (or, like Mac, they will lose updates).

Given that OSX has 10x the number of desktop users Linux has; it seems a poor investment.

Yes I do not have the impression that ED will be born on Linux soon. I think that Frontier will focus on Windows 64 and DX11, and XB1 and perhaps PS4
 
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