Most of the computer engineers I know are Linux buffs. Most server kod people are also Linux buffs.
But it's a far-cry being a user and being a developer.
I popped back to uni (again) as an adult and made friends with most of the teachers (more than the kids), and one worked on the Schools presitgious 3D engine,
and as a hobby he's working on getting the Vulkan version of the engine he helped create up and running. And it's lovely to see such a smart- get hobbled by being a noob at something, but he's awesome and soldiering on.
http://nebulatrifid.org/
then you got all the testing on the different machines,
and it probably would solve Horizons for Mac as well.
Now Frontier Probably know and have sunk some time into this. How far along,and how much money they are willing to toss at this to get it sorted is another problem.
They had the base game working on Mac (and openGL) so according to the Valve pundits back with their linux talk,
that's 80% the battle already won, (lower/uppercase filename issues etc etc).
I would say, Vulkan support would be the main priority for the game engine for both Mac and Linux customers, but it's a healthy chunk of R&D.
Not entirely sure how Vulkan can be the future for OSX support when Apple aren't giving OSX any dedicated Vulkan support but rather want everyone to exclusively use Metal for their devices by giving developers no other official option.
The most OSX has on the horizon in terms of Vulkan support last I heard is an unofficial 3rd party effort to create a Vulkan wrapper on top of Metal that will almost certainly come with noticeable performance loss and developer headaches as a result.
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