But you cannot hide your bounty anymore by switching to a clean ship, right?
100%But you cannot hide your bounty anymore by switching to a clean ship, right?
Even if the crime was committed in the ship rather than on foot?I thought swapping hot ships as a means to "clean" yourself wasn't a thing anymore, since Odyssey (live 4.0 too?) attaches bounties to the CMDR and not the ship?
I think so. Most, if not all of my crimes were commited on foot, so I am not sure. But I think a bounty scan now shows the CMDR's total bounty instead of what they did in the current ship.Even if the crime was committed in the ship rather than on foot?
I'll need to test that.
I'll see if I can find the time to test it tonight and report backI think so. Most, if not all of my crimes were commited on foot, so I am not sure. But I think a bounty scan now shows the CMDR's total bounty instead of what they did in the current ship.
If I look at this under the angle that follows, I agree this can technically be identified as an exploit, but I'm afraid it will neither harm or fix the C&P mechanics.If someone gets a Wanted status, they can potentially sell their hot ship and re-deploy perfectly clean brand new pre-built ship. (This is an assumption, I did not actually test that).
There is one potential quite nasty exploit with these pre-built ships - especially combat-oriented ones.
If someone gets a Wanted status, they can potentially sell their hot ship and re-deploy perfectly clean brand new pre-built ship. (This is an assumption, I did not actually test that).
They'd obviously lose any engineering they did, so it's extremely important that the pre-built ships are not fully engineered... But even without the engineering, this is already an exploit of the current Crime and Punishment system.
Effectively you can clean your ship immediately and that's it, which is not as bad as I thought it might be.
But you can do the same thing for credits, no? Try to move the modules to another ship and you'd be prompted to clean them.it's still quite bad tho
Just a very minor inconvenience, and only when you happen to gain notoriety—which doesn't happen easily if you're a clever criminal and stick to sanctioned-by-government crime (ie missions) or less-lethal approach. I never fly for more than a few hours with bounties: there's always an Interstellar Factor a jump away.What are the effective consequences of a hot ship these days? None I think, apart from needing to clean your modules for credits. Seems a hot ship doesn't mean anything?
Is this different from getting a bounty (from non-combat actions so you're 100% not scanned so the bounty doesn't get transferred to your CMDR), self destructing and not rebuying?I have tested this just now.
Effectively you can clean your ship immediately and that's it, which is not as bad as I thought it might be.
- You can indeed go to a station where you're not wanted, sell your Pre-Built Wanted ship and re-deploy it. The ship and all modules come back clean.
- Wanted status stays, as the bounty you gained is not cleared that way.
- Notoriety stays, as it's not cleared that way either.
I think I don't have a single ship totally clean...What are the effective consequences of a hot ship these days? None I think, apart from needing to clean your modules for credits. Seems a hot ship doesn't mean anything?
No idea, never done that.Is this different from getting a bounty (from non-combat actions so you're 100% not scanned so the bounty doesn't get transferred to your CMDR), self destructing and not rebuying?
Yeah but the right answer to that is to sort out the outfitting UI. I am sort of assuming FDev have realised it's bad enough already and needs sorting before doubling the kinds of modules available...Not letting you uninstall modules from the pre-built ships might be for your own protection, imagine trying to find them in the outfitting UI nightmare among your other 200 modules filling up your module storage.
We've been able to sell our dirty ships, for a fraction of market value, for a long time, if the value of the ship is zero, the markdown remains zero, but, as you observed, the bounties remain with the CMDREffectively you can clean your ship immediately and that's it, which is not as bad as I thought it might be.
I even once made a proposal to rent out my ships to newbies ... that they're piling up on the FC.We've been able to sell our dirty ships, for a fraction of market value, for a long time, if the value of the ship is zero, the markdown remains zero, but, as you observed, the bounties remain with the CMDR
Yes, but that meant you were loosing your engineered modules. Which isn't the case for arx ships.We've been able to sell our dirty ships, for a fraction of market value, for a long time, if the value of the ship is zero, the markdown remains zero, but, as you observed, the bounties remain with the CMDR