i for one welcome the prebuilt ships.
pricing them at the ~15 eurodollarpounds is a bit of a stretch though.
a tenner is the absolute maximum id see myself paying for a (somewhat suboptimal) newbie ship. the value in gameplay that the ship brings is just not worth more.
if the reason for higher pricing is the value of paints and kits that the purchase brings, then they are detrimental to the package and push the effective value of the purchase down while pushing the price up.
and if hooking cosmetics to newbie ships is a mechanism for the developer to ramp the price (of a very mediocre ship) up, then that i see as a predatory practice. especially when the product is (as we guess) aimed at starting players looking for a crutch (and not a pricy bling).
to me it would make sense if the prebuilts were in two categories. simpler, cheaper, affordable; and shiny, strong and costly. something like:
basic ship with no kits, maybe a simple paint, and one effective unlock module. (preengineered surface scanner for exploration, nanite torp for bombing...) for the price of 8k arx.
good ship with some unlocked and engineered modules with paint and kit for 16k.
(and maybe package of multiple ships around the 50k...)
if we thought that kits and paints attract established players to spend arx, and having 'plugnplay' ready ship is the attraction for new player to spend arx, then mixing them would maybe get some established players to spend the arx on a useless package (as they probably dont need the ship at that point and buy just for the cosmetics), but it might also deter some of the newer players from potential spending.
i think we all know that the space whales dont swim in this lake, so having a pond for the small fry here would be nice...
pricing them at the ~15 eurodollarpounds is a bit of a stretch though.
a tenner is the absolute maximum id see myself paying for a (somewhat suboptimal) newbie ship. the value in gameplay that the ship brings is just not worth more.
if the reason for higher pricing is the value of paints and kits that the purchase brings, then they are detrimental to the package and push the effective value of the purchase down while pushing the price up.
and if hooking cosmetics to newbie ships is a mechanism for the developer to ramp the price (of a very mediocre ship) up, then that i see as a predatory practice. especially when the product is (as we guess) aimed at starting players looking for a crutch (and not a pricy bling).
to me it would make sense if the prebuilts were in two categories. simpler, cheaper, affordable; and shiny, strong and costly. something like:
basic ship with no kits, maybe a simple paint, and one effective unlock module. (preengineered surface scanner for exploration, nanite torp for bombing...) for the price of 8k arx.
good ship with some unlocked and engineered modules with paint and kit for 16k.
(and maybe package of multiple ships around the 50k...)
if we thought that kits and paints attract established players to spend arx, and having 'plugnplay' ready ship is the attraction for new player to spend arx, then mixing them would maybe get some established players to spend the arx on a useless package (as they probably dont need the ship at that point and buy just for the cosmetics), but it might also deter some of the newer players from potential spending.
i think we all know that the space whales dont swim in this lake, so having a pond for the small fry here would be nice...