Establish your own Minor Faction and FAQ

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That months grace is specifically for people who have claim over and have been developing a minor faction already. This will be checked by the Dev team, it's not for people looking to just take over an existing minor faction.

Ah, so it only applies to minor factions that already exist, not newly created ones?
 

Zac Antonaci

Head of Communications
Frontier
If there are two minor faction applications in the running for the same system, what will determine who gets the system in question? Will it be first-come-first-serve? Thanks and I hope this is the q&a thread.

It will be first come first served. With exception of groups making a claim on an existing minor faction which will go through a more rigorous check with the developers.

Zac
 

Zac Antonaci

Head of Communications
Frontier
I have a question....how long to we have to submit a desired home system? Thats going to have to be a wise choice by the sounds of it!

Take as long as you need (unless you're claiming that you have already adopted and supported a minor faction and have a claim on them - then you have a month). But remember it's first come first served on spaces.
 
Can you comment on the naming conventions for minor factions? Is it simply a case of "clean" names, or is there any other kind of checking done? I.e. would "Pwnzers of Lol" be okay, or "Ultimate Fighting Chimpanzees", etc.
 

Zac Antonaci

Head of Communications
Frontier
Can you comment on the naming conventions for minor factions? Is it simply a case of "clean" names, or is there any other kind of checking done? I.e. would "Pwnzers of Lol" be okay, or "Ultimate Fighting Chimpanzees", etc.

Just got a batch of answers through from the wonderful Mike Brookes so more details coming now...
 

Zac Antonaci

Head of Communications
Frontier
There is talk of 'Freedom Fighter' roles. How will this affect a groups ability to 'carve out' a place in the bubble?

It could be used to counter a power’s emergence, but this is not planned in the near future

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Once a group ascends to Power status...how will the group be treated...as a controlled entity by the founders of that group....or will the group be added to PP and be a PP Power, and basically become a Community 'owned' asset?

It’s added to powerplay and operates in the same fashion as the other powers. :)

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Can you discuss or lay out how player stories are expected to work? What CG's are available to the groups? What the frequency of CG's insertion would be for groups? Should they be used as modes of moving the story...or as culminating activities to a series of group actions, activities, reports?

GalNet stories are submitted in the usual fashion. CGs have to be approved, we’ll look at providing more detailed guidelines in the future, but the main issue would be using CGs to directly boost a minor faction’s influence or for doing things that could otherwise be done through the background sim. They can be used for story purposes, or as a call to arms or to develop a system.

The details on submitting a CG are on the main thread, linked to from the first post

As an example...a BGS Civil War breaks out. The group thinks a refugee exodus should occur based on the outcome of the war. They fight the war, get their outcome, the exodus occurs. Do we expect the exodus to be a quick report in Galnet (maybe with some RP by the group to move consumer items to a different system) or would this warrant a Trade CG within the new system to exemplify the movement of people and goods to that system (and could a CG be injected quickly enough to retain it's relevance to the story)?

It could work either way. How quickly a CG can be added depends on a number of factors and would be dealt with on a case by case basis.

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If a group is already backing a minor faction, will it be possible to have that factions name changed to what the group chooses, or will every group get a fresh minor faction to build up?

If it’s already backing a minor faction then the minor faction remains as is, if they want a new name then they need a new minor faction.

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If we choose a minor faction, would we be able to say who they where hostile / friendly / neutral / have a non aggregation pact ect.. with them?

Not specifically except by agreement with other player groups.

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Can our faction be apolitical where we are friendly with all main powers, as a apolitical / non-political groups like the FGE and the Fuel rats or do we have to be hostile to one or more of the main powers?

That’s up to player group and any arrangements they make with other groups. The superpower alignment defines how they will be treated by the superpowers, minor factions can be independent, but that does not guarantee safety from the superpowers or powers.

I imagine there will be really interesting player led political affiliations and develpoments


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How does adopting an existing minor faction work. Will you fill out the same details but the whole minor faction will change into your groups minor faction name and details? Or will it just show as you’re supporting them?

The minor faction details would not change, it would just be recorded that they have been adopted by a player group.

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How is that going to happen? One day you release a server update and *poof* two dozen systems suddenly have a different owner that popped out of nowhere?

The minor factions would be added in batches through a server update as they are processed.

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Due to the nature of the galaxy will the new minor factions be seen on both Xbox and PC/mac. The EDC has a very diverse group of members on different platforms who want to work together.

The minor factions are the same for all platforms.

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Is there a limit to the name in terms of size and words. I take it calling the faction Elite Dangerous is a bit silly as would be Facebook group. Is EDC or FBEDC allowed?

The abbreviations shown in the examples would be fine, using Elite Dangerous wouldn’t.

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Can we declare our minor faction as independent and neutral to all of the PP factions? We want to be the Switzerland of Elite and let everyone be apart of our minor faction and not keep getting enemy status on every passing ship.

You can declare it, but you would need to enforce it.

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Is it okay if we don't have a faction leader at all? Would be important to communist factions.

Having no leader at all is perfectly fine. :)

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If our request are refused by developers, will we be warned and will we be able to adjust our proposal to be compliant ?

Within reason yes, but it isn’t a debate and our decision will be final.
 

Zac Antonaci

Head of Communications
Frontier
Hi Zac, thanks for this update, we really appreciate all the effort You and Frontier puts into player factions! :)

A few questions that we'd like to have it clarified:
- if we were currently helping and acting on behalf an existing NPC faction, and helped them to expand and thrive will we be able to take over them (rename them to be our faction) or we will appear as a new faction in the same system we choose as our home?
- a lot of our players are interested in what advantage will they get once they belong to a player group. What tools will the faction owners have to reward its Cmdrs effort to help expand and thrive? This might help us to get more Cmdrs on board to fight for the same goal on a long run, and we seemed to miss or hear a very few comments about this so far.

Thanks once again, and keep up the good work!
[Cmdr.]Athalay

First question is no, you won't change their name. If you want a new name of a minor faction then you need to create your own.

Second question is also a none at the moment. However, we would love to know what sort of things you'd like to be rewarded with. This is, in part, what the CGs are for.

Thanks,

Zac
 

Zac Antonaci

Head of Communications
Frontier
Hi Zac

You wrote the group faction can be part of one of the three superpowers or independent. We consider our group a sub faction of the Pilots Federation. Can this be reflected somehow in the allegiance or would we have to be independent and just put that in the description?

Cheers
Wolf

You wouldn't be able to adopt the pilots federation and you would need to claim your allegiance as independent.

Thanks,

Zac
 
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I've three questions. First is the same than yesterday (was already been asked, but it was poorly explained) Thx Nicomak and sorry for my poor english

1/
"How important is the type of government, how much difference does it make?" Can you explain the difference ingame and for the players with : Anarchy, Imperial,None,Patronage,Prison Colony,Theocracy,Colony,Communism,Confederacy,Cooperative,CorporateDemocracy,Dictatorship,Feudal

2/ Can I add another type of government ?

3/ Big question about security :Do we have security forces? Is a system can become dangerous if it is not part of the group (Total anarchy, no fine, no crime, etc.) :(
 
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Sorry Zac, another question (I'm so exited) : Have we some management tools for the minor faction: you said that there would be relations between groups of players. how it works ?
 
I suppose I already know the answer, but is it a requirement to actually be part of a group to have a minor faction?

Pre-powerplay I was happily flipping systems in favour of my chosen minor faction, and destabilising other systems which that faction hadn't expanded into. I was looking forward to Powerplay and at the very least getting that system aligned with my chosen power, kindof as a "representative" there, and getting the system on the map like that might attract more players there. Then the mechanics became apparent and I realised this wouldn't be feasible.

Player Minor Factions excited me then, with the idea of being an offshoot of that minor faction, and something to maybe get others to rally behind again. But this seems not feasible again due to the groups requirement.

Just asking the question, that's all I can do.
 
Nice job. That's some info to chew on! Thanks.

Can you clarify ' the main issue would be using CGs to directly boost a minor faction’s influence or for doing things that could otherwise be done through the background sim.'

My initial reaction to the above is it would seem that it would be just as easy to interact with the BGS at that point. Can you give an example to help understand how this would work?

The rate of injection of CG's is stated to be one/week. Assuming there were 10 groups that wanted to inject a CG...would they have to wait 10 weeks for each others CG's to be injected...or 1/week for each group...all 10 CG's would run in the same week. If the former, will this be handled by first come first serve? There was also discussion of ranks based on various criteria...will these ranks be used for guidance with placement of CG's?

Looking forward to seeing the guidelines! Thanks!
 
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That months grace is specifically for people who have claim over and have been developing a minor faction already. This will be checked by the Dev team, it's not for people looking to just take over an existing minor faction.
My group didn't pay much attention to minor factions before this began. But when we'd heard we could somewhat officially support a minor faction, we began looking for one, as we'd rather have an existing one than have to create one of our own. So we'd searched for weeks to find one we thought would be suitable that met our criteria, and have been actively working to support it for about a week now. Is that time frame going to be enough to be able to have it registered as our own? And if so how do we go about doing that? Just send a email to the groups mailbox with our groupname/faction name?
 
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