I'm on tick seven for my current expansion. It started last Wed ... thought it would have cleared up today.
Way back, expansions used to drag a faction from the system being expanded to into your system, so a system which was the source of many expansions could end up very full indeed. The results of that have mostly cleared up over time, but the 9s are almost certainly the leftovers.One question for the "BGS gurus". I've seen systems with 8 and 9 factions. Has changed the limit of 7 factions on a system for expansion?.
We seem to have concluded - at least, it explains all the cases I had and there's no counterexamples yet - that expansion distances are 20 LY radius, but it's a cube aligned to the grid rather than a sphere, so if the system wasn't exactly in a cardinal direction from your source, 20.98 LY would be in range.My recent attempt missed when the expansion ended on day 6 while the target faction was on recover from a War, making my faction skip to the next destination 20.98 ly away somehow. That, or the expansion distances are something more than 20 LY now.
CensusBot does this for Colonia (and also accounts for retreats and invasion possibilities).Ian Doncaster - I have asked around but not seen anything. Is there an online tool similar to eddb.io etc which can list by system distance (again similar to eddb.io) but using the systems in the cube itself instead of direct distance? That way we could ascertain where we will expand to 100% of the time instead of 95% of the time.
Basically, you'll go to investment if you can't invade, and you'll try to invade (and usually fail to) if you can't expand normally. PA's home system is only 19 LY from Bhaga, so they may well have expanded from there having established a presence in all the more conventional targets around it.So - taking the example of Bhaga, and I still can't see from which system Privateer's expanded from - why and when are you running into an investment and why/when into an invasion?
Yep, that's definitely an invasion by Privateer's Alliance - entered the system and immediately into a War with a non-native faction. Impressive control exhibited there to get a 30-system faction to successfully invade! Winner gets to stay in the system ... loser gets kicked out, so a lot to play for (or diplomatically agree) here.
Basically, you'll go to investment if you can't invade, and you'll try to invade (and usually fail to) if you can't expand normally. PA's home system is only 19 LY from Bhaga, so they may well have expanded from there having established a presence in all the more conventional targets around it.
To invade, you need:
1) No conventional expansion targets in range.
2) You must not be in a pending conflict (or end the expansion early by a conflict going active)
3) There must be a system in range which would be a conventional expansion target if it didn't already have 7 factions.
4) There must be a non-native faction in that system which is not pending, active or recovering conflict (there or elsewhere) for you to fight.
Requirement 2 makes it hard to get an invasion at all, especially for bigger factions. Requirement 4 makes it very hard to predict which exact system will be invaded - there's only one non-native faction in Bhaga, which is itself a 51-system monster that could easily have been in a conflict elsewhere.
Yes. Both stay if it's a draw.So the loser of the war between Nagii Union and Privateer's Alliance will be kicked out of the system?
Yep, that's definitely an invasion by Privateer's Alliance - entered the system and immediately into a War with a non-native faction. Impressive control exhibited there to get a 30-system faction to successfully invade! Winner gets to stay in the system ... loser gets kicked out, so a lot to play for (or diplomatically agree) here.
Basically, you'll go to investment if you can't invade, and you'll try to invade (and usually fail to) if you can't expand normally. PA's home system is only 19 LY from Bhaga, so they may well have expanded from there having established a presence in all the more conventional targets around it.
To invade, you need:
1) No conventional expansion targets in range.
2) You must not be in a pending conflict (or end the expansion early by a conflict going active)
3) There must be a system in range which would be a conventional expansion target if it didn't already have 7 factions.
4) There must be a non-native faction in that system which is not pending, active or recovering conflict (there or elsewhere) for you to fight.
Requirement 2 makes it hard to get an invasion at all, especially for bigger factions. Requirement 4 makes it very hard to predict which exact system will be invaded - there's only one non-native faction in Bhaga, which is itself a 51-system monster that could easily have been in a conflict elsewhere.
Yep, that's definitely an invasion by Privateer's Alliance - entered the system and immediately into a War with a non-native faction. Impressive control exhibited there to get a 30-system faction to successfully invade! Winner gets to stay in the system ... loser gets kicked out, so a lot to play for (or diplomatically agree) here.
Basically, you'll go to investment if you can't invade, and you'll try to invade (and usually fail to) if you can't expand normally. PA's home system is only 19 LY from Bhaga, so they may well have expanded from there having established a presence in all the more conventional targets around it.
To invade, you need:
1) No conventional expansion targets in range.
2) You must not be in a pending conflict (or end the expansion early by a conflict going active)
3) There must be a system in range which would be a conventional expansion target if it didn't already have 7 factions.
4) There must be a non-native faction in that system which is not pending, active or recovering conflict (there or elsewhere) for you to fight.
Requirement 2 makes it hard to get an invasion at all, especially for bigger factions. Requirement 4 makes it very hard to predict which exact system will be invaded - there's only one non-native faction in Bhaga, which is itself a 51-system monster that could easily have been in a conflict elsewhere.
Is that 6 native factions before adding the PMF, or 6 native factions after adding the PMF?This has been confirmed by frontier - 8th is ok so long as there are no more than 6 NATIVE factions