In what way?
Can you explain how you think it renders them obsolete? Give an example/scenario maybe?IMHO - an external view must never be present because it will render gameplay techniques like that described in this video, obsolete :
http://youtu.be/Fj3IrB7ejrw
Can you explain how you think it renders them obsolete? Give an example/scenario maybe?
Can you explain how you think it renders them obsolete? Give an example/scenario maybe?
I don't want to feel forced to use an outside view but if others can then I will have to, therefore the only 2 options is see is either
1) Bork the view by having massive cool down time and no ship and weapon control and shields down
2) allow it but in the offline single player only, that way you can do what ever you want and it won't affect the online game.
Offline do what the heck u want![]()
To all those raising FOV concerns with an external view...
It seems the main/only concern with offering an external view is a FOV advantage? If we try and put this concern into context and scale...
If we agree while in external view you may get a FOV advantage, but you also get some pretty serious penalties. eg: no scanner & deployment/docking time penalties. Agreed?
Can we also consider for a moment that first of all, any conceived advantages are most likely very thin on the ground at best, and also these are available to all players equally. eg: The scenario of hiding behind an asteroid on the off chance someone passes by on the opposite side in some practical time frame... etc.
Has anyone but me at all considered the possibility of making it a feature of the groups system? It's not a problem if everyone in the instance agreed beforehand that it was okay.
Have it in solo online mode too - I see no issues there. The problem is those who want 3rd person aren't willing to compromise it seems.
Have it in solo online mode too - I see no issues there. The problem is those who want 3rd person aren't willing to compromise it seems.
Since all I want the camera for is to look at my gorgeous ship against pretty nebulae backdrops, and gaze in awe at the fabulous architecture of spaceports, and so forth, being in solo mode is fine. I wouldn't want UberNoobKilla1 messing up my screenshots anyway![]()
Fair point.. So your concern is you're running cold and approaching another ship, that other ship is in external view and sees you?1st off I haven't played yet but I have seen a lot of videos. 1 of the tactics encouraged in this game is running cold so you do not show up on scanners, you sneak up on your target from behind (or where ever the blind spot is on the ship) and then take by surprise.
All of that is lost if people can swap and switch to an outside view.
True, but AFAIK no arguments have been brought fourth to counter the OP (you said there are arguments and examples, but you haven't posted them). As soon as someone does it ought to be included in the OP of course.
IMHO - an external view must never be present because it will render gameplay techniques like that described in this video, obsolete :
http://youtu.be/Fj3IrB7ejrw
If there's a fleet of anacondas you want to see..... Just fly over to it and take a look. No need for 3rd person and you'll feel like you are there instead of playing a video game.
Toad.
I did provide a couple of examples and plenty of other valid arguments have been put forward and are not included in the OP. Many of these valid arguments that have been put forward are not entirely addressed by the 'pro 3rd person' counters, in fact, I would go as far as to say that some of the 'against' points if they are unable to be countered are just ignored.
The counter of 'just because we can do x, y or z in 3rd person view but why would me' is invalid. The reason for this is that in virtually every MMO and the like that I have played, if there is an exploitable area of the gameplay, or in the code then it will be used and exploited. I'm not sure how many people here the 'win at all costs' mentality applies to but you are seriously kidding yourself if you don't think that at least a small percentage of E: D players will have this mentality.
Please list them?I did provide a couple of examples and plenty of other valid arguments have been put forward and are not included in the OP. Many of these valid arguments that have been put forward are not entirely addressed by the 'pro 3rd person' counters, in fact, I would go as far as to say that some of the 'against' points, if they are unable to be countered, are just ignored.
The counter of 'just because we can do x, y or z in 3rd person view but why would we?' is invalid. The reason for this is that in virtually every MMO and the like that I have played, if there is an exploitable area of the gameplay, or in the code then it will be used and exploited. I'm not sure how many people here the 'win at all costs' mentality applies to but you are seriously kidding yourself if you don't think that at least a small percentage of E: D players will have this mentality.
Please list them?
The common two we see over and over are the "hiding behind the asteroid" scenario, and the "ruins running cold scenario". As far as I'm concerned these two have been quite nicely addressed. Are there others we need to worry about?
The OP makes scanner blanking "optional", but there is no need for FD to do the work required with implementing such a heavy weight solution - they can just make the game 1st person only as it is.
Yet another obligatory "Make it a feature of the groups system" post.
I did provide a couple of examples and plenty of other valid arguments have been put forward and are not included in the OP. Many of these valid arguments that have been put forward are not entirely addressed by the 'pro 3rd person' counters, in fact, I would go as far as to say that some of the 'against' points, if they are unable to be countered, are just ignored.