Looking at your sig, I think you're still stuck at Anger![]()
I backslide now and again, LOL. If I keep posting the same thing 100 more times in this thread (like certain FSD threads), then you know I'm really stuck!
ps - I promise I won't do that
Looking at your sig, I think you're still stuck at Anger![]()
I played Battlefield 1942 and 2 for roughly a combined 500 hours. And you ignored my point: only because of teammates in the army-vs-army battles. If it was 1 vs 1, the topic of this thread, the general would consistently win against the newbie.Actually you would be surprised. Due to the nature of the game and the restrictions in the ladder match rules, most experienced players used the basic weapons (as unlocks were not permitted in ladder matches). Rank didn't give you extra armour or better weapons. All I am saying is that due to the mechanics of the game, a player in his first match could kill a vastly more experienced player. Yes there had to be a lot of luck involved as the experienced player knew the maps better, movement and concealment etc. But I saw enough high rankers get taken down by some lowly private with a lucky shot and there was no defence against it![]()
I played Battlefield 1942 and 2 for roughly a combined 500 hours. And you ignored my point: only because of teammates in the army-vs-army battles. If it was 1 vs 1, the topic of this thread, the general would consistently win against the newbie.
They lack the knowledge/desire to outfit their ships for open (or press solo) and the piloting skills to escape if they had a viable build. Or they want to both play in open, but not spend the extra half hour each week making the jumps in a non paper airplane ship would take.
Agreed the skill aspect has fallen to the wayside in ED but don't forget that according to some here if you play in Open it is a dedicated PvP game, they have made that distinction quite clear.
Not in the OP nor the topic of this thread.As for your ascertain of 1v1, there are many references to Wing v 1 (with the 1 being the lessor ship).
ED just needs a law and order system. Until then, there are private groups.
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.
Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.
I want everyone to play in open, but engineering (nice addition) was brought to an excess.
I would gladly fight back, but then I am shut off from all the exploring and other cool things this update brought because I do not have time to explore 30 or less ly per jump and I cannot bring all the stuff I need.
If there was more balance between a pvp build and explorer build it would be feasible.
I loved Battlefield 2.
But Battlefield is a dedicated PvP game. It's a bit different to an open world MMO-y type game.
In Battlefield, everyone was basically the same, with a few balanced specialties on top.
ED is most definitely not a dedicated PvP game, it's closer to a PvE game with PvP tacked on.
However, if you stuck 2 CMDRs in stock Sidewinders, then things are equal, apart from knowledge and skill.
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.
Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.
Thing is, it's not really about "balance" as much as being about different "occupations" providing their own advantages.
Again, it's kind of stating the obvious but when it comes to combat, combat ships always have the advantage... with no associated disadvantages.
It's not like you can decide to explore another ship to destruction or mine another ship to destruction.
I guess that's the risk you take when you opt to focus on something other than combat but it is a glaring imbalance in the way ED's universe works and it'd be nice if there was some kind of redress.
Honestly, PvPers should be grateful that anybody not interested in PvP uses Open mode at all.
Non-PvP players have absolutely nothing tangible to gain by flying in Open and way more than a PvPer to lose.
I jumped out to the first checkpoint in a fully engineered conda with 26 LYR.
I fell asleep 2 times.
But I sure as hell aint gonna get 1 shot by some over engineered ship only meant for ganking other ships in a video game.
No sir.
Well pure combat ships don't make very good haulers, with zero cargo space. They also can't jump very far, so can't chase anything. They're also likely to run out of fuel. Nor can they mine. Or discovery anything on planets (no probes or SRV)
Plus they usually cost significantly more.
You can, of course, compromise on any of these things.
A combat ship doesn't need to be able to do anything other than combat, though.
Err, those PvP'ers shooting the DWE2 explorers are traveling the same path... What do explorers need that the PvP'ers dont? A c2 slot for an SRV and a C1 for a DSS?
not very long is different than one shot.
This is actually just a bad build. The community really needs to pull back from the min/max metas.