FD utter failure: engineering brought to an excess

Looking at your sig, I think you're still stuck at Anger :D

I backslide now and again, LOL. If I keep posting the same thing 100 more times in this thread (like certain FSD threads), then you know I'm really stuck!

ps - I promise I won't do that ;)
 
Actually you would be surprised. Due to the nature of the game and the restrictions in the ladder match rules, most experienced players used the basic weapons (as unlocks were not permitted in ladder matches). Rank didn't give you extra armour or better weapons. All I am saying is that due to the mechanics of the game, a player in his first match could kill a vastly more experienced player. Yes there had to be a lot of luck involved as the experienced player knew the maps better, movement and concealment etc. But I saw enough high rankers get taken down by some lowly private with a lucky shot and there was no defence against it :D
I played Battlefield 1942 and 2 for roughly a combined 500 hours. And you ignored my point: only because of teammates in the army-vs-army battles. If it was 1 vs 1, the topic of this thread, the general would consistently win against the newbie.
 
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I played Battlefield 1942 and 2 for roughly a combined 500 hours. And you ignored my point: only because of teammates in the army-vs-army battles. If it was 1 vs 1, the topic of this thread, the general would consistently win against the newbie.

I never said the more experienced player would consistently lose did it, but the newbie still had a chance if he got lucky. That could never happen in ED, TTK is too great, the more experienced player would swat the newbie without trouble every time. As for your ascertain of 1v1, there are many references to Wing v 1 (with the 1 being the lessor ship).
 
They lack the knowledge/desire to outfit their ships for open (or press solo) and the piloting skills to escape if they had a viable build. Or they want to both play in open, but not spend the extra half hour each week making the jumps in a non paper airplane ship would take.

People say this but this is what im flying for DW2: https://s.orbis.zone/1wsw. Its got the absolute bare minimum for long distance exploring already, its a small ship. It'll die in a single volley, dead in a second.
And this is what you want me to fly? https://s.orbis.zone/1wtc Heavily armoured etc, but still unarmed. A heavy duty """"explorer"""".

Against your typical ganker (not pvp) ship: https://s.orbis.zone/1wtx Dps optimized, sealclubbing optimized.

So what do i gain? An extra second of living.
What do i lose? Half of my range (double travel time) and im unable to participate in events and the reseach goals now. I have lost several contigencies for the dangers a long range trip into the black holds.

Do you see the issue? Its not happening. All these penalties for very little gain, just because of some people being unable to fight proper enemies and instead feel the need to go after the helpless.
Kindly, get out of here. A not-pvp ship will never hold up against a ganking ship. Even if i sacrifice everything ill be very lucky to get away if theres a single one of these. And you know whats the kicker? This isnt onesided enough for gankers, they WILL be in in a wing of four. Ill spell it out for you: F-o-r-g-e-t i-t. Even a dedicated pvp ship would suffer heavy damage if hi-waking immedantively.

Maybe with a ASP? https://s.orbis.zone/1wu8 Hmmm yeah still doesnt quite hold up.
The phantom? https://s.orbis.zone/1wuo ooh this one might actually make a getaway after suffering some hull damage. Assuming theres only a single ganker that is.

Oh but you might say "well why aint you flying a anaconda to exploration, huh? You're only allowed to fly heavily armoured anacondas, because gankers." Oh but even if we all do that, we cant have much of a meetup if gankers appearing means the whole expedition has to disperse. Kind of defeats the point of having a expedition right? Like what this other guy said "well dont have any meet points or checkpoints, everyone fly invidually then the gankers dont have a clear target". AAAAAAND here goes this whole "community" thing.




Sorry im taking too long, i need to shoo my kids to the schoolbus:
1-image-Patria-AMV.jpg
 
Agreed the skill aspect has fallen to the wayside in ED but don't forget that according to some here if you play in Open it is a dedicated PvP game, they have made that distinction quite clear.

While I don't agree that Open is exclusively "PvP mode", and all ships should only be of PvP meta and adequate skill, I do believe, if you are playing in Open, you need to be prepared for the greater threat you might face.

Skill does play a role in ED, successfully escaping requires some skill, and "fair fight" PvP most definitely does.

There is no skill in seal clubbing, there never is, in any game. Lol
Which is why I assume these people do it.
 
ED just needs a law and order system. Until then, there are private groups.

Weapons can only be enabled by a player that has a license to use them?

What criteria would get the license revoked? Could there be levels? I think some sort of restriction on weapon use to those who have acted irresponsibly might act as a deterrent to excessive force. Maybe base the criteria on whether they have ever combat logged or something, kill two birds with one stone.
 
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Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.

Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.

I want everyone to play in open, but engineering (nice addition) was brought to an excess.

I would gladly fight back, but then I am shut off from all the exploring and other cool things this update brought because I do not have time to explore 30 or less ly per jump and I cannot bring all the stuff I need.

If there was more balance between a pvp build and explorer build it would be feasible.

That's actually something that puts me off as well. The gap between the lightest ship you could fly and the overengineered warship is too big in terms of damage done.
Sure, if you fly an exploration ship outfitted and engineered for range you're bound to be rather fragile, but exploding after 2 seconds of catching fire is pretty ridiculous. There are escape tactics of course, but one mistake is already deadly most of the time.
With an unengineered alrounder like many newer players fly, you might survive a few more seconds, but due to all those nice modifications that disrupt your FSD, and power plant targetting and so on, there is really no way of escaping an experienced pilot in an engineered war ship. So why bother even being in one mode with those kiddos who like to blow up other players for fun? There is really no incentive.
 
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I loved Battlefield 2.

But Battlefield is a dedicated PvP game. It's a bit different to an open world MMO-y type game.
In Battlefield, everyone was basically the same, with a few balanced specialties on top.

ED is most definitely not a dedicated PvP game, it's closer to a PvE game with PvP tacked on.

However, if you stuck 2 CMDRs in stock Sidewinders, then things are equal, apart from knowledge and skill.

Thing is, it's not really about "balance" as much as being about different "occupations" providing their own advantages.

Again, it's kind of stating the obvious but when it comes to combat, combat ships always have the advantage... with no associated disadvantages.
It's not like you can decide to explore another ship to destruction or mine another ship to destruction.

I guess that's the risk you take when you opt to focus on something other than combat but it is a glaring imbalance in the way ED's universe works and it'd be nice if there was some kind of redress.

Honestly, PvPers should be grateful that anybody not interested in PvP uses Open mode at all.
Non-PvP players have absolutely nothing tangible to gain by flying in Open and way more than a PvPer to lose.
 
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The problem isn't caused by engineering. The same problem existed before engineering, as Morbad pointed out on the very first page.

Having said that the defense explosion has been...epic, it could be reigned in a little. But the funny part about that is that it would make the OP problem worse.
 
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.

Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.

You dont need engineered anything to kill the average explorer in seconds. Explorers might want to, you know, have some defences. Undersized shields, no armor: what do you think happens? Blaming engineers is just people trying to find a scapegoat for their own mistakes, unawareness and lack of skills.

That doesnt mean there isn't a massive imbalance between PvE and PvP, and engineered ships and non-engineered ships. But this example is not very good.
 
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Thing is, it's not really about "balance" as much as being about different "occupations" providing their own advantages.

Again, it's kind of stating the obvious but when it comes to combat, combat ships always have the advantage... with no associated disadvantages.
It's not like you can decide to explore another ship to destruction or mine another ship to destruction.

I guess that's the risk you take when you opt to focus on something other than combat but it is a glaring imbalance in the way ED's universe works and it'd be nice if there was some kind of redress.

Honestly, PvPers should be grateful that anybody not interested in PvP uses Open mode at all.
Non-PvP players have absolutely nothing tangible to gain by flying in Open and way more than a PvPer to lose.

Well pure combat ships don't make very good haulers, with zero cargo space. They also can't jump very far, so can't chase anything. They're also likely to run out of fuel. Nor can they mine. Or discovery anything on planets (no probes or SRV)
Plus they usually cost significantly more.

You can, of course, compromise on any of these things.

But so can everyone else.

My exploration Krait Phantom can outrun most ships, and take a small beating.
Sacrificed a few light-years though, but I can also explore planets, refuel, repair, repair my hull.

It'd take some good shots to take my Krait out before I've jumped well beyond any combat ship is capable of jumping.

My DBX though... That's made of eggshells. Lol
But I also don't give a damn if it gets blown up, because it's a taxi.
Pretty sure an SRV can take that out...
 
I feel that if you create a 70-80ly jump range ship you should be fully aware that you’re flying a paper bag. Those ranges aren’t really needed other than being the first to arrive at each WP, aka massaging you ego.

I’m quite happy with my 50 ly Krait Phantom. While others dropped like stones at The View I hardly even realized the higher than usual G with my 6D G5 engineered thrusters. 😛
 
I jumped out to the first checkpoint in a fully engineered conda with 26 LYR.

I fell asleep 2 times.

But I sure as hell aint gonna get 1 shot by some over engineered ship only meant for ganking other ships in a video game.

No sir.

So is your intention to go the whole way ..... or just to be a PIA for those that do want to go the whole way?
 
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PvP in game is designed to be like LoL, WoW or The Division where you need to work on your character increasing the health bar, magic shields, magic swords...etc in this case boosting your ship trought hundred of hours playing to be competitive.
ED pvp is for ppl who spend a lot of time playing rpg games, not for casual players!
https://youtu.be/oNsMgl9KKIA
Balanced MP would be stock weapons for everybody (no engineers) and pure skill as a winning factor.
 
Well pure combat ships don't make very good haulers, with zero cargo space. They also can't jump very far, so can't chase anything. They're also likely to run out of fuel. Nor can they mine. Or discovery anything on planets (no probes or SRV)
Plus they usually cost significantly more.

You can, of course, compromise on any of these things.

A combat ship doesn't need to be able to do anything other than combat, though.

If you're flying a T7 and I'm in my FdL, I can decide whether or not to attack you and, if I do, my FdL doesn't need to be compromised to fulfill any role other than combat.
If I'm running low on credits (heh) I can always choose not to attack you and, instead, dock and swap to a different ship.

When you're intent on combat, you get to pick everything about the encounter.
When you're doing anything other than combat, you're forced to make compromises in readiness for anything which may or may not happen at any time.

Not saying it shouldn't be that way.
Just pointing out that it is that way.
 
A combat ship doesn't need to be able to do anything other than combat, though.

Err, those PvP'ers shooting the DWE2 explorers are traveling the same path... What do explorers need that the PvP'ers dont? A c2 slot for an SRV and a C1 for a DSS?
 
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Deleted member 115407

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Err, those PvP'ers shooting the DWE2 explorers are traveling the same path... What do explorers need that the PvP'ers dont? A c2 slot for an SRV and a C1 for a DSS?

With regards to long range exploration my jump range is pants, and it's unfortunate that I don't have an SRV or SLF to go play around in, but it's all about choice.

We're out exploring, too, we just decided to bring different toys along on the trip.
 
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