Features that Planet Zoo 2 DEFINITELY needs?

et Zoo, as it's already the perfect game for you. And no, I don't think missing like 10-20 new alternative decorations for existing pieces will ruin the game for sandbox players.
You would be wrong. Even if it is just the statues like we currently have people are still regularly using a mod to unlock them and who knows a single decoration pieces locked behind challenge mod could be as useful to builders as the gutter piece is now with it used to mimic text in almost every custom sign people make. Content should not be blocked from sandbox mode no matter what it is having to unlock things in challenge mode is fine just nothing should be limited in sandbox.
 
Flying Birds
More and individual animal personality
At the very least as many DLCs as PZ
Shops that sell both food and drink (like in real life)
Different Size Exhibits
Moving Animals in Exhibits, like Small Mamals
Exhibits more customizable
Every challenge and research individually to be switched on or off in sandbox


I like the idea of an animal generator in sandbox, but I want it as an option, not as the only way.

I would love another game mode that would give you random challenges like rescuing an animal or something.
 
  • Better system of exhibtion animals to make it interesting
  • Better system of laying and eggs for birds and reptiles
  • Better climbing system for arboreal animals
  • Flying birds
  • Aquarium animals (fishes, fresh water mammals)
  • Zookeeper Mode like Zoo Tycoon
  • Zoo map like Zoo Tycoon
  • Animals with more personality and bonds with zookeepers
  • Much more animals from Neotropics
  • Playgrounds
 
Forgot something important: More interactions between animals, especially mother and offspring but also in general. Interspecies would be awesome and motivate me way more.
 
A new lion!
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No more stylized look it just doesn’t do these guys justice.
 
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A bigger representation of birds, reptiles, and inverts along with the introduction of aquatic fauna in general would be fantastic. Also before the planet aquarium argument comes up a lot of zoos do both zoological park and aquarium. Riverbanks Zoo in South Carolina's reptile house is a combo of aviary, reptile house and aquarium. They have a sea turtle, it's a really cool facility.
 
No PZ2...
Let's "polish" PZ! :)
I think PZ has potential to be perfection (I mean aside from the time going too fast...)
There are plenty of things people mention here that could come to PZ but there are definitely others like time speed that just cant be changed unless you uproot the whole game even then it just may not be possible within the games current framework things such as the terrain paints being biome locked come to mind.
 
No PZ2...
Let's "polish" PZ! :)
I think PZ has potential to be perfection (I mean aside from the time going too fast...)
I'm also generally in the stick with just one game club but there's also times when people suggest multiplayer or any other suggestion of a huge asking for my feature wishlist that makes me wish a planet zoo 2 would come tomorrow.
 
I'm also generally in the stick with just one game but there's also times when people suggest multiplayer or any other suggestion of a huge asking for my feature wishlist that makes me wish a planet zoo 2 would come tomorrow.
Honestly cant tell whether this thread is good or bad for your free update metawishlist because its getting rid all of the impossible to implement in PZ1 ideas but people are also suggesting stuff here that can easily be added to the current game. Overall I have mixed feelings about a sequel it definitely has the ability to be so much better fixing problems that were backed into the system from the start such as performance issues as well as introduce new gameplay and mechanics that would just break the current game too much like I feel an exhibit revamp would do. My biggest want from a sequel is a complete rehaul of exhibits so that we can custom make them and they work similar to habitats just for smaller and slower animals. Its my dream to have the animals actually move around and actually explore tiny carefully crafted exhibit boxes.
 
The exclusion of flying birds, a buggy climbing system, lack of social interactions and many things more should make it clear that we are dealing with a PZ version that is at it's limits feature wise. We're also dealing with four year old code.
As players who start new zoos again and again because our buildimng style got better and rebuilding every corner of a zoo would take more time than starting anew, it baffles me a bit that some actually think we can significantly change the current version AND do that in a sustainable and cost effective manner. Honestly, I think that's delussional.

Apart from that: With every DLC it gets harder to atrack long term new players, because they are intimidated by the sheer options they have for one to spend their money and second the features to use. It's a different thing when you grew with a game than to jump into it head over heels after 4 years.
 
That is the problem I have with PZ! It will take years to ever come...
PZ2 I mean...
It all depends on how planned and well throughout it was. Ideally frontier would try to keep PZ alive and going up until the year of PZ2s release that way you keep getting money from PZ and people are still are still watching the space because if support was to end for PZ then in another 3 year PZ2 releases people will have forgotten about it and or miss the release of the sequel if PZ is all they follow from frontier.
 
I have to disagree a sequel will indeed take years. Support for PC didn’t continue until a sequel obviously. JWE2 was a much quicker release obviously but the reasons are obvious why that was. Planet zoo and coaster are piece by piece games with much more depth to them. Much more exhibit capabilities as far as landscaping also. When support ends they’ll announce the console release and slowly trickle all the current dlcs and into the console version. Like I said in the past games like PZ and PC don’t happen overnight. In one way a sequel is great but in another way it’s not so great if done simply to add things that probably very well could have and should have been added in the original.
 
I have to disagree a sequel will indeed take years. Support for PC didn’t continue until a sequel obviously. JWE2 was a much quicker release obviously but the reasons are obvious why that was. Planet zoo and coaster are piece by piece games with much more depth to them. Much more exhibit capabilities as far as landscaping also. When support ends they’ll announce the console release and slowly trickle all the current dlcs and into the console version. Like I said in the past games like PZ and PC don’t happen overnight. In one way a sequel is great but in another way it’s not so great if done simply to add things that probably very well could have and should have been added in the original.
For all we know there are several Planet games planned in the next 2 years. One of it could be PZ2. Not saying it is, but a studio does work on parallel titles. EA does the same with the Sims.
It all depends if Frontier decided (finally) that PZ and PC will not compete against each other. Which, in my opinion, they don't. There is very little overlap between player audience, Frontier just needs to stop looking only at their love child influencers.
 
I have to disagree a sequel will indeed take years. Support for PC didn’t continue until a sequel obviously. JWE2 was a much quicker release obviously but the reasons are obvious why that was. Planet zoo and coaster are piece by piece games with much more depth to them. Much more exhibit capabilities as far as landscaping also. When support ends they’ll announce the console release and slowly trickle all the current dlcs and into the console version. Like I said in the past games like PZ and PC don’t happen overnight. In one way a sequel is great but in another way it’s not so great if done simply to add things that probably very well could have and should have been added in the original.
I never said they happen over night I expect it would take a good 4-6 years to make the sequel but that 4-6 years is from when we start which we have no idea when that would be I could of already happened for all we know. I am saying that they will try to milk planet zoo for as long as possible there is no reason to stop giving planet zoo support unless it is in the way or isnt making money anymore but they can still consider and develop a sequel to make the gap between releases as short as possible and ensure a smooth transition.
 
For all we know there are several Planet games planned in the next 2 years. One of it could be PZ2. Not saying it is, but a studio does work on parallel titles. EA does the same with the Sims.
It all depends if Frontier decided (finally) that PZ and PC will not compete against each other. Which, in my opinion, they don't. There is very little overlap between player audience, Frontier just needs to stop looking only at their love child influencers.
Yeah there is definitely some overlap between planet coaster and zoo but zoo brought a whole lot of people who couldnt care less about coaster but were in it for the animals. I also think alot of the overlap was lack of choice planet coaster people were forced to move onto planet zoo if they wanted new content especially the influencers which require the novelty of the new to function.
I think planet zoo 2 will be the third CMS game that they just recently confirmed is happening I do think one of the next 2 is likely planet coaster 2. Also 3 CMS games planning to be releasing within 3 years implies alot of things one that they will not be exclusive so they likely will not affect each others or planet zoos dlc release patterns. 2 it implies that they do indeed work on parallel titles and have quite a substantial team for that.

Now this is all personal opinion and theory but I think that planet zoo will be stretched as long as possible to try and make it till at least the year of planet zoo 2's release which im thinking will be 2026 I personally think they started at least planning a sequel for planet zoo around late 2021 to early 2022 which would put 2026 at around the 4-5 year mark a reasonable development time especially if its using a shared engine again with the suspected planet coaster 2. In theory there is enough unique available animals and eagerness in the community to fuel at least 2 more years of dlc at which point they will announce PZ2 and PZ support ends. The transition stage is important because if they leave a substantial gap between the 2 games they risk losing casual players who liked planet zoo 1 but may not be in the loop and miss out that a sequel was being developed if it happens 2 years after planet zoo news stopped and they have lost interest in the game.
 
  • Birds (all kind, all the birds we have in base game roster and the at least one bird in each DLC, and flying birds)
  • Fully aquatic creatures (and customizable small aquariums)
  • Size variation in exhibit boxes. Modular or fully customizable.
  • Model and skin variations that represent subespecies or similar species (i know this is playing with fire because is waht ZT Xbox did that everyone hated but keeping it to just cover the basics and with species actually having model and name differences it could work, something like what PK does)
  • More interspecies and interspecies behaviours: herding, playing, nursing, cub-parents interactions, cub-cub interactions, bonding with other species, etc.
  • Animal individuality: not just with skin tones or markings and size but personallity, tusks and antler variation, scars.
  • An improved climbing system
 
Luckily this thread isn't about what you like. It's about a hypothetical sequel and what we could improve on it, and challenge mode is one of those areas that needs a lot of improvement, and there is definitely an audience for it, so we're not talking about sandbox players, who are already "eating good". It's a waste of time for players who only like sandbox, sure. But it's something great for those who like playing the game part of the game. So essentially- that's what we want to improve- making the game feel like a game. Not just a diorama maker. Remember this thread is about a sequel- you're not losing out on anything you already had, and as a diorama creation game, there isn't much that needs improvement, as the game's as good as can get in that regard. But this thread is about changing up the game
So with this you are saying that all of us that don't want ANYTHING to be locked behind challenge/campaign/franchise mode aren't playing the game. I'd like to disagree. We are playing the game, just differently from how you would like the game to be. Would I be against improvements to those modes? No. I like Franchise mode and probably would like it more if it had more realistic stuff in there, but I don't want to be forced to play any of these modes just to unlock something so I can use it in Sandbox. When the rewards statues came out I forced myself to play the campaign mode maps to the first star, just to unlock the stone statue and the next map so I could get that stone statue too. I never disliked playing PZ as much as I did during that point in time. I couldn't use the mod that made the statues available as it conflicted with a different mod I was using. I detested it venemently.

You say this thread isn't about the opinion of NZFanatic but about the game. It looks to me like this thread is about your own opinion of what the game should be instead and if people don't agree with your opinion they are wrong. NZFanatic (and several others including myself) disagree with you on the locking items behind a special play mode. That doesn't mean we don't want to approve the game. There are definitely things we would like to see approved, like better sandbox options when it comes to modifying our animals to how we like them.But I guess because our wishes are for a better Sandbox mode, it doesn't match your opinion and thus is wrong.
 
All I’m saying is even if a pz2 is planned it would still take years. I don’t think many realize how complex these games are the best proof is the twin title planet coaster which has already been five yrs in the making.
 
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