Fleet Carrier FAQ

Q: Do I need to manually restock my Carrier's Tritium tanks?

A: Yes, it is necessary to manually restock your Carrier's Tritium tanks, as the technology for automated restocking does not exist.

During his lunch break, Phil, the ever-resourceful janitor, finds himself perusing old photographs from humanity's early industrial era. As he delves into this visual history, he seeks to uncover methods and strategies used to transport large quantities of bulk ore with efficiency.


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Q: Do I need to manually restock my Carrier's Tritium tanks?

A: Yes, it is necessary to manually restock your Carrier's Tritium tanks, as the technology for automated restocking does not exist.

During his lunch break, Phil, the ever-resourceful janitor, finds himself perusing old photographs from humanity's early industrial era. As he delves into this visual history, he seeks to uncover methods and strategies used to transport large quantities of bulk ore with efficiency.


View attachment 410906
Your missing the bit to the right of that picture where a shoveler (now jcb or telehandler) had to manually load the conveyor ;)

O7
 
hello to anyone reading this, i am wondering what's the limit on jumps per weeks using a carrier. can a carrier do more than 100 jumps in one week ?
(all 500 LY jumps)
Yes it can if you have the tritium ready in your hold and not that hard to do as long as you've got enough time every day to oversee the process.
Best case, assuming no server delays, you can make about 3 jumps per hour which means to make a 100 jumps in a week you will need to average 16 - 17 jumps per day which will take you at least 5 to 6 hours. Since each jump doesn't require much work to initiate (less than a minute) you'll still have the rest of your time available to do something else, except that every 8 to 17 jumps (depending on how loaded your carrier is) you'll need to take some time to "refuel" but that also doesn't need to take more than a minute.
 
You’re not the Captain of the Fleet Carrier.

And no, crew on a ship don’t transfer fuel from the hold into the fuel tanks on a real ship, ever!

They connect a hose from a bunker barge and the barge transfers the fuel while the C/E or 2/E monitors the tank levels.

You’re acting as a bunker barge.

Edit: And even bunker barges have separate tanks for cargo and their own fuel.
Except on some LNG carrier as I know.

 
I’ve not worked on a LNG tanker, but I’m pretty sure it’s just the boil off that’s used so as to put it to some use rather than just flaring or (more fuel intensive) recompressing it.

But obviously the one edge case in modern shipping should reason change the existing game mechanics.
Yes it's the boil off. But it's a use case where the cargo is use as a fuel source for the engine because this is usefull.

For that game mechanic with fleet carrier, is just an annoying thing force a cmdr to stay near a fleet carrier for moving it in the black. They can fix that with a button and a substraction and addition between two variable. It's can be a very simple qol improvement. As I understand this, I don't see any problem with existing game mechanic that this small qol improvement could break.
 
It’s not like you have to be there every jump. Why would you want to be tens of thousands of ly away from your carrier? Seems completely unnecessary, even as someone who only has it as a place to dump data.
Recently I take a passenger mission with my dolphin and I travel to a tourist beacon. 5000 LY from the bubble. At a moment, I want to move my carrier to join me. And I can't refuel it despite I have 6000 t of tritium in the cargo bay And even if I can travel to it, I need to refuel with the 4t cargo bay of the dolphin because with the passengers, I can't change my ship.

My fleet carrier was totally useless because of these arbitrary limitation.

As I say, it's just a simple improvement, maybe 2 line of code for fix a boring limitation. And I don't see how this little change can be a problem with any gameplay...
 
Yes it's the boil off. But it's a use case where the cargo is use as a fuel source for the engine because this is usefull.

For that game mechanic with fleet carrier, is just an annoying thing force a cmdr to stay near a fleet carrier for moving it in the black. They can fix that with a button and a substraction and addition between two variable. It's can be a very simple qol improvement. As I understand this, I don't see any problem with existing game mechanic that this small qol improvement could break.
I do wonder if some sad person could use that to automate their FC.
 
Recently I take a passenger mission with my dolphin and I travel to a tourist beacon. 5000 LY from the bubble. At a moment, I want to move my carrier to join me. And I can't refuel it despite I have 6000 t of tritium in the cargo bay And even if I can travel to it, I need to refuel with the 4t cargo bay of the dolphin because with the passengers, I can't change my ship.

My fleet carrier was totally useless because of these arbitrary limitation.

As I say, it's just a simple improvement, maybe 2 line of code for fix a boring limitation. And I don't see how this little change can be a problem with any gameplay...
Everything is 2 lines of code 🤷‍♂️, i think it would take a lot more than that.
The idea was never to have an autonomous 500LY hopping space station.

O7
 
Everything is 2 lines of code 🤷‍♂️, i think it would take a lot more than that.
The idea was never to have an autonomous 500LY hopping space station.

O7
I don't understand why. In fact this is an autonomous hopping space station. It's just need to have a cmdr on board to transfert fuel from the market to the main tank. And it's just annoying. You can have an another account just doing that. A simple pseudo cmdr with a T9.

Fdev can change their code and break game mechanics, (like interception on commercial way by npc), as they want, to permit cmdr to travel in supernavigation superfast and sell ships optimised for that. But a simple improvement without any identified consequence on gameplay loop is impossible ?

Presse say me why there is any other reason that is not a really subject for the dev ? (Indeed that for me the most probable reason)
 
But a simple improvement without any identified consequence on gameplay loop is impossible ?
But its not simple and certainly would be game breaking, you want a mobile base you have to have restrictions otherwise the vastness of the galaxy becomes to dumbed down.
Why does everyone want easy mode?

O7
 
But its not simple and certainly would be game breaking, you want a mobile base you have to have restrictions otherwise the vastness of the galaxy becomes to dumbed down.
Why does everyone want easy mode?

O7
Really ? The fleet carrier is a mobile base. You can refill it with the tritium stock. It's just you need to be docked to doing that. I can understand this limitation if fdev had made the design choice as "you can move the fleet carrier only with the fleet carrier owner on board", but this is not the case. You can remotly move the fleet carrier.

Why, in this case, you can't remotly refill it ? This is inconsistent. Either we can't remotly move it and we can't remotly refill it, either we can remotly move and refill it.

But I agree also with the fact that I can live my commander life with this and the fact that is not the most inconsistent thing in this game. ;)

O7
 
Really ? The fleet carrier is a mobile base. You can refill it with the tritium stock. It's just you need to be docked to doing that. I can understand this limitation if fdev had made the design choice as "you can move the fleet carrier only with the fleet carrier owner on board", but this is not the case. You can remotly move the fleet carrier.

Why, in this case, you can't remotly refill it ? This is inconsistent. Either we can't remotly move it and we can't remotly refill it, either we can remotly move and refill it.

But I agree also with the fact that I can live my commander life with this and the fact that is not the most inconsistent thing in this game. ;)

O7
What would be next? Auto pilot for jumping a ship and scooping? Fdev (and me) don't want automated flying beyond SCA.

O7
 
What would be next? Auto pilot for jumping a ship and scooping? Fdev (and me) don't want automated flying beyond SCA.

O7
OK, remotly refill a fleet carrier with his tritium stock is automated flying .... I don't understand why. I have two hypothesis, a bad understanding due to my poor level in english or you're using a straw man argument.

sorry, but I’m not convinced.
 
OK, remotly refill a fleet carrier with his tritium stock is automated flying .... I don't understand why. I have two hypothesis, a bad understanding due to my poor level in english or you're using a straw man argument.

sorry, but I’m not convinced.
Not a straw in sight, if you can remotely refill the trit tank from the cargo hold you could jump the carrier remotely without being there for huge distances.
Not what was intended.

O7
 
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