Whaddya mean "we?" It bothers me not one whit. I much prefer mining to, say, circling a star for however long it takes to scoop & deliver a thousand tons of Tritium
(yawn). At least some skill is required to do the mining, but I suppose that matters little to those who seek maximum convenience in all situations.
There are many mechanics in the game I don't "like" but neither do I hate, they just have to be dealt with accordingly.
FWIW, in Beta 1, mining for Tritium was ... worthless. In Beta 2, I loaded the FC up with enough Tritium to get from Colonia to the Bubble (I diverted to Sag A* instead). After the first jump or two, I did go mining for Tritium, and was able to collect a good amount in a not-so-unreasonable amount of time. Not enough to replenish what I used to get there, but if the mining becomes even more productive, it's probably a reasonable way to travel long distances without pre-loading enough fuel. For travel within populated areas, buying Tritium would be the way I would want to go (but yeah, I don't think it should be so pricey; it's just fuel). For the beta, I didn't care about the cost; I loaded over 7k Tons, if I recall... but it was like 35,000,000+ per 700+ ton load. I think if the cost/value of Tritium is greatly reduced, along with the proposed increased mining productivity, it makes FC movement practical. For exploration, though, I still think that an "extended tank" module, say that used X FC units, but provided space for 2X or 3X tons of fuel would be helpful, allowing more space for other modules (though for exploration, not sure what you'd really need. All I put in was refuel and restock (e.g., for mining missiles). Other than the upkeep cost, I'd also probably put in the Cartographics so I could "turn in" discoveries along the way vs. having to wait to get back to civilization.