Fleet Carriers Update - Beta 2 has now ended!

Whaddya mean "we?" It bothers me not one whit. I much prefer mining to, say, circling a star for however long it takes to scoop & deliver a thousand tons of Tritium
(yawn). At least some skill is required to do the mining, but I suppose that matters little to those who seek maximum convenience in all situations.

There are many mechanics in the game I don't "like" but neither do I hate, they just have to be dealt with accordingly.
FWIW, in Beta 1, mining for Tritium was ... worthless. In Beta 2, I loaded the FC up with enough Tritium to get from Colonia to the Bubble (I diverted to Sag A* instead). After the first jump or two, I did go mining for Tritium, and was able to collect a good amount in a not-so-unreasonable amount of time. Not enough to replenish what I used to get there, but if the mining becomes even more productive, it's probably a reasonable way to travel long distances without pre-loading enough fuel. For travel within populated areas, buying Tritium would be the way I would want to go (but yeah, I don't think it should be so pricey; it's just fuel). For the beta, I didn't care about the cost; I loaded over 7k Tons, if I recall... but it was like 35,000,000+ per 700+ ton load. I think if the cost/value of Tritium is greatly reduced, along with the proposed increased mining productivity, it makes FC movement practical. For exploration, though, I still think that an "extended tank" module, say that used X FC units, but provided space for 2X or 3X tons of fuel would be helpful, allowing more space for other modules (though for exploration, not sure what you'd really need. All I put in was refuel and restock (e.g., for mining missiles). Other than the upkeep cost, I'd also probably put in the Cartographics so I could "turn in" discoveries along the way vs. having to wait to get back to civilization.
 
I take it as there will be no Tritium cores coming with the release. Correct?
(unless you take "sub-surface mining" as a meta that includes core mining)
From what I could tell, the sub-surface Tritium mining (in the SECOND beta) seemed about as productive as core mining (big chunks that equated to refined tons much faster than beta 1). Granted, I'm much better at placing charges, than drilling... but that just takes practice. :)
 
This review is from a player with 2 weeks in the game. She spent 1 whole weekend dedicated to Elite Dangerous :eek:. FDev gave her an account with 15 billion credits. No wonder she found very little to do with a carrier.
I don’t know - I’ve been playing for 3 years - granted, only 1300 hours - ground my way through ranks and rewards, every ship and billions of credits. The stuff I haven’t done I wasn’t interested in but there’s a lot of different things to do. Still, I’ve come to pretty much the same conclusion as her. Will I get the FC? Of course. What else will I do with those otherwise worthless credits?

That’s just me though.
 
1. have fun wasting your time running from one nebula to the next . The first thing anyone does is explore around and in nebulas. They're the most traveled areas outside of the bubble.
You should not tell other people what's fun or not, what I've learned in these years is that everyone play this game in his/her own way. If you fail to understand that you will never be able to understand other people point of view.

2. It should only provide meaningful rewards if it requires meaningful risk.
Welcome to Elite: Dangerous :p
 
You should not tell other people what's fun or not, what I've learned in these years is that everyone play this game in his/her own way. If you fail to understand that you will never be able to understand other people point of view.

I didn't say it wasn't fun, I in fact encouraged you to have fun. I said it was a waste of time. I dont need to understand some deeper meaning as to why it's not a waste of time, I've traveled to tens of thousands of systems. I can categorically say it's a waste of time to think the next one is going to be different from the last. I understand the point of view that thinks it will be different, it's a naive one.

Welcome to Elite: Dangerous :p

i'm well acquainted with the "backwards reward the easiest way to play a game with the most profit" gameplay strategy of fdev. I'll keep opposing it until it changes or the game shuts down.
 
FWIW, I ran into "no available slots" all over the place in the middle of nowhere (between Colonia and Sag A*). I even flew to one to see if I could figure out why... have no clue. There were multiple bodies, and no one there (of course). I think there is some flaw in the slot-finder. These were, of course, all systems I had never visited; but I should be able to set any such system (within range) as a FC destination. Instead, I had to hunt around the galaxy map for a nearby system it would let me set as the destination (i.e., a lot of systems would say "no available slots").

Had that, too. Apparently it is a problem with binary systems you haven't explored yet that have asteroid belts around Star A. Once you visit the system and uncover other bodies you can jump to those without problems.
 
I didn't say it wasn't fun, I in fact encouraged you to have fun. I said it was a waste of time.
Still it's your own opinion.
Don't worry, I've been playing this game since more than 5 years so I know how not to waste my time in the game.
In fact if I have to mine 1 hour to get enough resources to make a FC jump then I know I'm wasting my time.
 
I could live with that, if really comparable with core mining. I didn't mine in the Beta so I can't tell. With a small ship both core and drilling are not really difficult (with a little practice, that's right) but core is still my favourite. Where I'm currently mining (Colonia) subsurface sources seem extremely rare though.
I already posted numbers in a discussion with you that indicate it is comparable if not better, but as with all other mining endeavors in ED, not every instance of a ring is going to be an El Dorado. Total Rocket Tea tonnage was significantly above what I get with core mining for the rich minerals (which I also did in the beta). Ship size is irrelevant -- I did all my beta mining in an Anaconda (with good shields), which is a real tubster, but still managed at least a 90% full recovery rate for SSD mining, while also doing laser mining and surface scab sniping. I have a Python I could use but at a great reduction of tonnage per mission. Recently I turned my Corvette into a miner, increasing carrying capacity by nearly double over the 'Conda and getting a little better maneuverability and thrust speed as well, though it still gets a little squeaky inside the blasted cores. It's a matter of practice and determination.

And if you didn't mine in the beta, why go on and on about needing cores? It isn't for remedying an observed imbalance, because you have no clue in that regard. As with most other gripes about Tritium it seems to be more about having to alter personal gameplay preferences in order to accomplish something new in the game.
 
Things you forgot, or don't give a shiz about: (We can't tell due to lack of communication)

1) Ship and module cost. Why sell ships and modules when you must acquire them at full price and have to mark them up. Nobody will buy more expensive shiz from a carrier when it can be purchased for a normal price at a station.
2) Ship and module bundles. Why buy this for the carrier to sell when you're just going to carry worthless stock that takes up valuable space forever and ever. Should be able to purchase stock we want to sell in the amounts we want to carry, not extra garbage.
3) Transfer tritium from stock to tank without middle man.
4) Tritium cost at stations.
5) Upkeep vs maintenance. W.T.A.F.?!?!? Um...does anyone else think this is f-bomb idiotic? Shouldn't hull upkeep be covered in...say the upkeep cost? Nope, we're going to punish you even more for jumping your carrier and call it maintenance. Who comes up with this rubbish? It's like the government, always putting their hands in your pockets for everything they can.
6) The multitude of other items brought up that have been swept under the rug.

But hey, we fixed the wing\dividend exploit and made mining fuel easier.
Gee, thanks? Seems more like a d1k punch than actually addressing any items brought forth.
 
1) Ship and module cost. Why sell ships and modules when you must acquire them at full price and have to mark them up. Nobody will buy more expensive shiz from a carrier when it can be purchased for a normal price at a station.
Tariffs don't apply to ships and modules purchased from a carrier - as part of the fix for the outfitting rapid cash exploit - so they'll be purchasing at normal price from the carrier too.

Because of what the outfitting rapid cash exploit was, any solution which allowed carriers to buy modules at a discount and sell them on for a profit would require changes elsewhere which would be even less popular than the current state of carrier outfitting.
 
So nothing on all the feed back from those that played in the Betas... Just nerfing exploits. Guess i'll just use my jump ships without a FC, There just GRIND, GRIND and oh yes. MORE GRIND. Jump, mine, jump, mine or spend a fortune to fill up before you leave and buying at stations. So what exactly is good?
 
So nothing on all the feed back from those that played in the Betas... Just nerfing exploits. Guess i'll just use my jump ships without a FC, There just GRIND, GRIND and oh yes. MORE GRIND. Jump, mine, jump, mine or spend a fortune to fill up before you leave and buying at stations. So what exactly is good?
Congratulations! Since you can imagine nothing more than what you have posted, it's a pretty good bet you will have no use for a Fleet Carrier. Save your spacebucks for something else. Traveling in your ships is perfectly fine, and it will mean one less carrier to crowd the galaxy as so many have stated is so inevitable (that makes me chuckle). No need to ask, as so many others have, "what is good?" because the answer for you is obvious -- nada, nil, nothing. Don't concern yourself about it any longer, you've made the right decision for you.

Isn't it great to discover you can still enjoy the game as much as ever without a Fleet Carrier?
 
Have fun paying upkeep with UC lol
Oh, it's an absolute riot! One system, 12+M, covered week one no problems. By the time my 4-day beta trip was done I had banked another 5 weeks of upkeep from UC,* mined nearly 900T of Rocket Tea, and put a few hundred T of LTD/Alex/Grandi/VO et al in my hold for later cash cropping. Plus my personal bank had tripled but getting the carrier almost drained my beta funds so that was not much of a stretch.

Considering I discovered/mapped maybe 3% of available systems* at each carrier waypoint (500ly apart), I'd say exploration with a carrier is gonna be lots of fun!

*Included one undiscovered ELW, a Wolf-Rayet star, and a 50,000cr Codex payout for a new lifeform trundling about in the dirt. Lots of nice screenshots as well. What more does one need to be joyful?
 
You want to know something. I am way out in the black. Went along one of the arms for about 12K LY and then headed towards the core and where I want to find Notable Stellar Phenomena! Found one in SHROGEAU GG-Y E119 with some nice lightning Legrange clouds in a solid red colour cloud of its own. Now I am headed to the core. All along my trip I have looked for how many Gas Giants I find which have Icy Rings. NOT MANY DO! So FDEV IF YOU READ THIS. Please seed some more Icy Rings please.

Otherwise people will not find a way to move their Fleet Carriers which by the way I don't think I will buy one. Because I know you don't read these comments and wont change anything about the awful noise we are greeted with when we want to land on them, Or treated like some loser when we arrive and do as we are told. Plus please get rid of the useless UPKEEP. Why are we paying NPC to do NOTHING?
 
I'd have no problem with removing upkeep if your carrier could be damaged or that there was some other huge cost associated with operating a carrier. So far there isn't. Until then, it should stay (and it should be back to what it was originally). There should exist an ever increasing cost to doing activities that allow you to acquire ever increasing amounts of profit in a given time. Upkeep may be the laziest approach to that, but it's better than nothing. We dont need a game full of players who have infinite wealth.
 
I could live with that, if really comparable with core mining. I didn't mine in the Beta so I can't tell. With a small ship both core and drilling are not really difficult (with a little practice, that's right) but core is still my favourite. Where I'm currently mining (Colonia) subsurface sources seem extremely rare though.
In the beta, the sub-surface was pretty common (at least in the Tritium hotspot I went to), and there was even a fair amount of surface deposits too, so got to use the abrasion blaster. Never found a Tritium core though.
 
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