Not going to happen;
You really can be silly somtimes....
There is never any reason to assume a possible change can never happen.
so if we assume it's not going to happen, we have to consider alternatives. Because whilst people blindly demand a nerf (yes to be consistent it needs one)
You just admitted yourself, just now with what's in parantheses, that it's not a "blind demand", it's a justifiable one.
it's not realistic for that to happen.
One could equally argue it's not realistic to continue down this path of inconsistency and wild imbalances that result from it.
So I'd rather the developer leverage customisation, be a bit smarter about module purpose and refactor ships to feature some specialised bays instead.
Which is little different from simply tweaking the base variables of the ships themselves.
Because that? That at least can be done. Anaconda will not be changed. Frontier are not interested in that sh*t fight. So I'd rather they enter fights they can win so we can see some improvement. I think specialised bays, is probably a good middle ground. It's not perfect, but it will do the job pretty well.
They can do whatever they deem necessary. The community will live, the community will adapt. There's long-range jumping ships as alternatives to the Anaconda if that's what people want. There's trading alternatives to the Anaconda if that's what people want. There's combat alternatives to the Anaconda if that's what people want. All that anyone could possibly complain about is not having it in an all-in-one package that breaks all the rules that all the other ships are (at least roughly) made to follow.
It's been five years my dames and dudes; five years. It helps to be a little realistic. Obligatory reference to the most excellent quote in my sig.
Doesn't matter how long it's been. What matters is what is done next.
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Well I agree there are no easy answers at this relatively late stage in the game's development, but frankly I don't really see why it can't just be left in there as an anomaly. The Conda's mass isn't game breaking, there is no compelling reason for the figures to be consistent, it's just a nice to have.
Well, I flatly disagree. I think it does break the game to not follow your own rules. Consistency is key in preventing that, and being inconsistent is one way to directly cause an imbalanced game.
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Which has been compounded by engineering. Yah; honestly of all the options on the table (including do nothing and let the rot continue) specialisation is probably a fairly smart way to allow ships to regain some value. Choice is good.
But there's no reason they cannot also do more.
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At the end of the day, y'all need to remember;
This is a videogame, not a simulator. Which means there's going to be a lot of handwavium, in order for Frontier to present the game in the way they want it.
That needn't apply to consistent values in the variables pertaining to ship characteristics, though, and it's only reasonable to a limited extent anyhow. Things like building the word 'telepresence' into the game goes past that extent.
Elite takes itself pretty seriously in just about every avenue, there's no reason to take it casual when it comes to ship balancing, other than trying to avoid making the effort to begin with.
I'd be agreeing with the OP if E: D was meant to a simulator in the way that Microsoft Flight Sim X is a simulator. But it's not. If OP is wanting the ships to be somehow more realistic, then lets also go the whole hog and get rid of the Frame Shift Drive and Flight Assist in favour of a fully Newtonian flight model, amongst 10's or 100's of other arcade-y handwavium aspects of E: D.
We needn't also swing from one extreme to the other. *That* does tend to impede making change happen.
In other words, asking FDEV to completely change - after 4 years of their videogame being released - the way ships etc. work? Also asking everyone who is used to how their current ships, including the Anaconda, to suck it up when suddenly their Anacondas etc. lose 20-40LY of jump range?
Ain't gonna happen.
It surely won't happen if we cease asking. On the other hand, if we consistently continue to make requests with a reasonable voice, change will happen at some point. Otherwise you're implying Fdev do not care and are the "Wargaming" kind of developer that heedlessly and openly defies its community time and time again. I have my beefs with Fdev, but one reason you still see me here bothering to care is because I can see that they are not that kind of group.
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