Didn't go, got busy unlocking Hicks and almost at the point of unlocking Mel Brandon which he might be handy to have.
Alec must be taking a break as did not see him log on.
 
Didn't go, got busy unlocking Hicks and almost at the point of unlocking Mel Brandon which he might be handy to have.
Alec must be taking a break as did not see him log on.
Somewhat frustratingly my wife has "booked" the main computer today which means my World Of Death log (containing potentially some of the most sensational video and photography I've ever managed to capture) is stalled until late this afternoon. I'll probably have to forego today's session just to get the log edited and uploaded. As for attempting to leave the World of Death again ... that might have to wait until Monday.
 
If you time your ship recall for when the planet is neither in the exclusion zone nor in the jet cone (and there are a couple of short windows for that) you can just high-wake out.
Indeed, however if the timing of the insertion was anything to go by then that's a short window and much harder to judge when I'm in the planet without immediate sight of the bodies in question, their orbit lines or the distance to the star. I'm wondering if the orrery view might help ... I'm probably only going to get one shot at this.
 
Indeed, however if the timing of the insertion was anything to go by then that's a short window and much harder to judge when I'm in the planet without immediate sight of the bodies in question, their orbit lines or the distance to the star. I'm wondering if the orrery view might help ... I'm probably only going to get one shot at this.
I'll fly out and see if I can join you for the escape - I've not been cooked by a WD for, well... days! If you plan your escape for tomorrow I'm sure I can get a heavily engineered Hauler / Adder in the region :) I'll set course later today!
 
Indeed, however if the timing of the insertion was anything to go by then that's a short window and much harder to judge when I'm in the planet without immediate sight of the bodies in question, their orbit lines or the distance to the star. I'm wondering if the orrery view might help ... I'm probably only going to get one shot at this.
When I went, attempting to recall slightly too early failed but was harmless (but this was a while ago...). The orrery is probably a good bet, yes, if you don't have a spotter in orbit.
 
The orrery view does indeed help. Although it's a shame it doesn't update in real-time.

I'd say safest is right before the aphelion as the planet is moving the slowest. After aphelion it starts speeding up again.
 
The orrery view does indeed help. Although it's a shame it doesn't update in real-time.

I'd say safest is right before the aphelion as the planet is moving the slowest. After aphelion it starts speeding up again.
Isn't it inside the cone at the aphelion?
 
Day 23 - 09.01.3307
WORLD OF DEATH (part 1)

This extraordinary day begins calmly enough with a nice o7 from The Boneyard.

CzK8UbD.png


Things are about to get seriously funky tho' as today I'm headed for Spoihaae XE-X d2-9, the so-called "World of Death". This is a planet in close orbit around a white dwarf star which spends some of its orbit inside the star's exclusion zone (certain death for a ship) and a lot of its orbit inside the star's ejection cone (almost certain death) with a narrow window of opportunity in between when it's possible to attempt a landing (although overheating is still a significant issue and the ship needs to be dismissed to safety once the SRV has been deployed).

I make sure I'm well stocked with heatsinks, buckle up and plot the route.

i1xIBT1.png


Just four jumps later and we're about to drop into the system for the first time. I'm already nervous with anticpation for what we're about to see.


On arrival in the system I spend a fair bit of time getting my bearings and working out the path of the planet in relation to the star and its cones.

o7MyZKt.png


From what I've read elsewhere the exclusion zone extends about 1.6ls from the star (i.e. I musn't get any closer than that otherwise I'm dead basically). I keep the star targeted (so I have that distance displayed on my HUD at all times) and then use headlook to focus on the planet so that its orbit lines stay visible as much as possible. When I start to make my final approach the planet is inside the exclusion zone but rapidly moving away again. My planned insertion point (circled in the following image) is where it's (hopefully) travelled a safe distance from the star but before it passes into the cone (at which point I can imagine the buffeting will make landing hard if not impossible).

nGIyyIi.png


Here's an image I snapped during final approach ..

9ogMJp9.png


.. and here's the approach sequence in full.


TO BE CONTINUED ...
 
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I'm bringing FC "Pestilence" into the system for laughs, giggles and probably a rebuy or 10...
Dropping onto the body in one of my Couriers carrying a SRV, I don't honestly expect to succeed first time, hence the FC locally, but do expect to alternately cuss and laugh, so all should be fine (y)

Reckoning that if I can do it successfully I can at least be semi-informed should I run into @Alec Turner tomorrow :eek:
 
Oooh this is exciting. I might try to make it there also and try to catch the grand escape from death. Just don't go towards the bright light Alec, LOL.
4pm UK time is 8am for me so about an hour to go.
 
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Going to California Colonia
Spent my days with a woman unkind
Smoked my stuff and drank all my wine
Made up my mind to make a new start
Going To California Colonia with an aching in my heart
Someone told me there's a girl out there
With love in her eyes and flowers in her hair
(Led Zeppelin - 1971)


I've been putting it off for a long time but I'm stating my intention to finally take a proper trip out to Colonia (just as soon as Speedbowl IV is over). I want to do it properly tho, not rush it (which is why I deliberately avoided taking part in Exigeous' Colonia Speedrun earlier in the year) - but try to make a proper journey out of it.

For that reason I'm looking for suggestions of "must see" waypoints along the way so I can break the journey there (and back) into a whole bunch of shorter stages, each with a specific destination in mind along the route (and I don't mind taking a few detours either ... within reason).

I'm looking for all sorts of things. Systems of inherent natural beauty, awesome planets for a spot of SRV exploration, locations of cool stellar phenonema (I've only really seen the common variants in the bubble and not void hearts or peduncle trees for example) plus any other locations of special historical or community interest (for example, I definitely want to visit Evelyn's Light).

So ... please post your suggestions with descriptions (and preferably screenshots or short videos) and I'll start to try and compile a route plan here in the OP of this thread.




Colonia Connection Highway

Conflux abandoned settlements

"Evelyn's Light" - a memorial to jellowiggler's daughter (maybe take "Shan's Charis Orchid")

Thanks to @zibadian I've already been referred to EDSM's galactic map and prominent POI search facility plus its selection of interesting surface features, and also a few specific examples:
Floalt WC-C b16-6 (Chilled Views) - ice world with "spectacular views"
Trifid Sector OI-S b4-12 (Lucifer's Lair) - a rocky ice world in the trifid nebula with Pomeche like surface features
Nyeajaae IT-M c9-19 (Viridian Dreams) - a glowing green gas giant
Preae Ain CG-X e1-14 (Galactic Helium Reserve) - a system containing 23 Helium rich giants (a galactic record?)

Boeph ZJ-R e4-62 AB 1 a - planetary circumnavigation candidate (137 km Radius = 860.79 km circumference)

Spoihaae XE-X d2-9 (World of Death) - the planet that goes inside a neutron cone

Eol Prou RN-I C10-203 1 A - beautiful ridges to drive along

EOL PROU SR-W D1-1199 - binary pair of potato moons (maybe user geyser to jump between them?)

"Skaudai sites" - ruins of the Guardian exiles

Eoch Flyuae PY-R e4-684 (Clockwork nebula)

Clooku GR-U d3-112 (Fields of Elysium) - two ringed ELW's just 1ls apart

Smojoo ZE-R d4-109 (Musica Universalis) - An underappreciated system relatively close to the bubble but somewhat off the direct path

Eor Aowsy GR-W e1-1381 - glowing green giant
Eol Prou KW-L c8-32 - glowing green giant
Dryooe Prou FF-Z d696 - glowing green giant

"The festival grounds" - a short way before Colonia, has enough nebulae to keep you interested in finding your own sights for weeks[/url]

Things to see around Colonia

Foster Terminal in Coeus
the twilight mountains of Concordia Hub in Edge Fraternity Landing
Mortimer's Charm in Kinesi
Hyford's Wreck in the Colonia system
mysterious wreckage orbiting Kinesi 3b
Cmdr commemoration beacon outside Jaques Station
Dove Enigma memorial megaship
"Colonia Point"
- a pair of Wolf-Rayet stars at Thaae Pruae AA-A h5 giving a spectacular view of the galactic plane


TODO while I'm there ..




Table of locations (note to self: I've added up to Musica Universalis from the above list of suggestions so far)

NameDescriptionSystemDistance from SolDone?
Mammon Monitoring FacilityAsteroid Base (Colonia connection highway)Mammon : 2999 lyY
Hillary DepotPlanetary Outpost (Colonia connection highway)Blu Thua AI-A c14-10 : A 4 a2,105 lyY
Amundsen TerminalPlanetary Outpost (Colonia connection highway)Lagoon Sector NI-S b4-10 : 14,481 ly
Attenborough's WatchAsteroid Base (Colonia connection highway)Lagoon Sector FW-W d1-122 : A 54,510 lyY
Musica UniversalisUnderappreciated gas giant with colourful collection of moonsSmojoo ZE-R d4-1094,737 ly
Observation Post EpsilonAsteroid Base (Colonia connection highway)Trifid Sector IR-W d1-52 : 15,219 ly
Rock of IsolationDetention Centre (Colonia connection highway)Omega Sector OD-S b4-0 : ABCD 15,503 ly
Omega Mining OperationAsteroid Base (Colonia connection highway)Omega Sector VE-Q b5-15 : 75,513 lyY
Eagle Sector Secure FacilityAsteroid Base (Colonia connection highway)Eagle Sector IR-W d1-105 : A 17,006 ly
Eagle's LandingPlanetary Outpost (Colonia connection highway)Eagle Sector IR-W d1-117 : 2 a7,018 ly
Mjolnir's WrathDetention Centre (Colonia connection highway)Nyeajaae VU-Y a27-9 : 1 a7,688 ly
Eudaemon AnchorageOcellus Starport (Colonia connection highway)Rohini : AB 17,692 lyY
Eudoxus HitheOutpost (Colonia connection highway)^^^ : AB 2^^^Y
Alpha settlementConflux abandoned settlementPRU AESCS TY-J A64-1 : 39,165 lyY
Beta settlementConflux abandoned settlementPRU AESCS HW-S B31-2 : CD19,166 lyY
Delta settlementConflux abandoned settlementPRU AESCS NC-M D7-192 : A3A9,167 lyY
Gamma settlementConflux abandoned settlementPRU AESCS OI-K A64-0 : 1A9,169 lyY
Sacaqawea Space PortPlanetary Outpost (Colonia connection highway)Skaudai CH-B d14-34 : 1 a11,797 ly
Skaudai sitesGuardian ruins, sites 68, 69 and 92Skaudai AM-B d14-138 : A B 7 A11,797 ly
Fields of ElysiumTwo glorious ringed ELW'sClooku GR-U d3-11213,423 lyY
Gagarin GatePlanetary Outpost (Colonia connection highway)Gru Hypue KS-T d3-31 : 414,317 ly
Penal Ship OmicronDetention Centre (Colonia connection highway)Stuelou AT-J c25-24 : 215,615 ly
CaravanseraiOcellus Starport (Colonia connection highway)Gandharvi : A 115,620 lyY
Marlin's ReachOutpost (Colonia connection highway)^^^ : BC 2^^^Y
Polo HarbourPlanetary Outpost (Colonia connection highway)Boewnst KS-S c20-959 : 2 a17,589 lyY
Eor Aowsy GR-W e1-1381Glowing green giantEor Aowsy GR-W e1-1381 : ?18,008 lyY
Boeph ZJ-R e4-62 AB 1 aPlanetary circumnavigation candidateBoeph ZJ-R e4-62 : AB 1 a18,261 ly
Vihara GateOcellus Starport (Colonia connection highway)Kashyapa : 119,470 ly
Martyr's RestOutpost (Colonia connection highway)^^^ : 2 a^^^
Clockwork nebulaNebulaEoch Flyuae PY-R e4-68419,648 ly
XTE J1856+053Black hole on the edge of the "festival grounds" nebula collectionXTE J1856+05321,000 ly
Evelyn's LightMemorial for jellowiggler's daighterEvelyn's Light21,464 ly
EOL PROU SR-W D1-1199Challenge to jump SRV between two binary worldsEOL PROU SR-W D1-119921,725 ly
World of DeathPlanet inside neutron coneSpoihaae XE-X d2-9 : A 121,817 ly
Kremmen's RespiteStation named after ElvisKremmenKioti 36821,972 lyY
Jaques StationColoniaColonia22,000 lyY
Eol Prou KW-L c8-32Glowing green giantEol Prou KW-L c8-32 : ?22,006 ly
Eol Prou RN-I C10-203 1 APlanet with awesome ridges to drive alongEol Prou RN-I C10-203 : 1 A22,058 ly
Dryooe Prou FF-Z d696Glowing green giantDryooe Prou FF-Z d696 : ?22,821 ly



Link to the start of the adventure proper.
Thanks alot for your support up here~!

"Well, I'm going down to Carcosa
Take my rider by my side
Going down to Carcosa
Take my rider by my side
You can still barrelhouse, baby
On the planetside"

Robert Johnson - Crossroads
 
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