Thanks for this. That's what cmdrrdmc had suggested, and it worked like a charm. Took about 5 seconds "hunting" to see which shader was used for the targeting circle, and it's info. Kinda figured "my" version of Elite was different in someway, it had to be seeing as the hard mode was not working.Hi Muskoka. Reproduced below is the reply I received from the 3DMigoto dev. It's an educated guess, but good chance its on the money because I use the FD store version of ED and not encountering the problems you are.
Note the dev's suggestion that you use hunting=1 mode to find the like effect in your game and then compare the hash number with the one I have used. For example, you could use hunting to find the "vertical cruise lines" in your version of the game, save the shader and then compare the hash number the one I use in the d3dxi.ini file. If some or all of the hash numbers are different then you would have your answer, but not a solution. Of course, you could work through each the effects and amend the 3ddx.ini file to suite your version of the game. Long way around, but a solution. If you just want to find and disable the relevant shader for "hard mode", then may not take long at all.
There's been "update" issues with the launcher for Ed and Oculus, so I was thinking more along those lines, that maybe the Oculus version was "behind" in some way. The fact it's probably different, isn't surprising with all the different "viewing" options out there.
Nevertheless, it's working, I know how the "hunting" works, so I'm all set now. Thank you for following up on this.