Grind in itself is okish - that's not too big a problem but what makes it absolutely bad is the gameplay that the grind makes you do. Example:
Select mission = 1 sec
True... though given everything else you mentioned below, I'm surprised you didn't lead with "Flip boards for 20 minutes looking for enough missions worth doing," which isn't my particular definition of "fun," so I don't do it.
There's this option called "boost." It makes your ship go faster. If you develop some skill at the game, you can even start boosting seconds after leaving the pad. In my opinion, it's also a lot more fun, though traffic control may disagree.
Fly in super cruise / hyper jump = 5-30+ minutes (During this time the player does absolutely NOTHING)
You can complete an entire cycle in under four minutes: take off, Supercruise, land, do your business, and take off again. And that's for anywhere under 1000 light seconds. If you take any longer than that, you're either not paying attention to the destination's distance from its primary, which is right there in its mission description, or you're
choosing to fly in a horribly inefficient manner. Probably both.
You see, there's this thing called "active flying." That's where you use the controls of your ship and navigate through the system, avoiding the mass lock effect to go faster, and using the mass lock effect to stop quickly. You can cut your Supercruise times by at least half, at least within 1000 ls, by flying
smart, rather than setting your throttle to 70% and pointing straight at your destination, which is fairly common (and horrible) forum advice.
Finally, you have the option to hunt for USSs while in Supercruise, including those coveted HGEs, and you really should pay attention to your scanner. It can warn you of someone moving to interdict you. There's plenty to do in Supercruise, if you
choose to do so.
Again, there's this option called "boost." It makes your ship go faster. If you develop some skill at the game, you can boost through the mail slot, and come to a stop at your pad. In my opinion, it's also a lot more fun, though traffic control may disagree.
You perform this exact same thing 100s/1000s of times and IS 60-70% of ALL the gameplay in the game. This is extremely bad gameplay and VERY insulting to players.
You do realize that you're complaining about
flying your space ship in a space ship flying game, don't you?
Specially when there are SO many EASY fixes (shouldn't take a dev months to implement), some down below:
- Faster super cruise speed? Longest should be maximum 5 minutes = longest distance in super cruise. THIS IS BECAUSE YOU DO NOTHING!!!!!!!!!!!!!!! AND CAN'T DO ANYTHING during this time (It's like watching a loading screen, ask yourself how long you would wait for a loading screen).
Wrong: there is stuff to do in Supercruise. You simply
choose not to do it, despite knowing that if you don't, you'll need to "mow the rows" looking for USSs anyways, just in a way that is unproductive for anything else.
And personally I think Supercruise speeds are too fast as it is... or more accurately, the mass lock effect is too
weak. The window of opportunity to be interdicted or interdict is too narrow, and the advantages you can get from clever use of the mass lock effect have been too heavily nerfed as it is. I'd rather not see a second one, because it would reduce what I consider to be the
best part of this game to meaninglessness.
- More rewards or better more decent paying rewards, some of the rewards are extremely insulting. Hours of gameplay = 2mil or less. (To the "Experts", fine you'll just make more money... New players and players that don't dedicate their life to this game should still have fun with the game and make decent money.)
Personally, I think the rewards in this game are excessive as it is. It's turned the game into a Monty Haul campaign, to the detriment of the early game. This is doubly true of new players, who quickly pass through the small ships without learning the skills they need for larger ships, and end up making their newbie mistakes with rebuys in the millions, rather than the thousands.
- Fast travel points. Oh no, it will break "immersion". Better break immersion than waste HOURS doing NOTHING. The game forces you to do this. This doesn't mean you fast travel everywhere, you can still jump system to system.
No, the game doesn't
force you to do this. It's completely your choice to so.