After comparing oculus vs vive ... I can observe that perhaps there are some things about vive and oculus too that are.... hidden or massaged (It says so?)...
Vive has more screen door, worst driver, yes , but It seems more clairly, and fov ...oh that fov. Need more horse power to maintain 90 fps, but when you achieved this the game it´s very funny, the performance it´s .... you need the power of sayayin.
Oculus has judder too, yes, but with the ATW or ASW now it´s hidden , sometimes it doesn´t work properly and you can see ships jumping frames in a combat meanwhile your cabin it´s at 90 fps perfectly, or when you are in supercruise sometimes planets have judder when you turn your head quickly.
Oculus has a ratio between 70-90 fps which is very playable with minimal judder effect, and vive or you have 90 fps all the time or is a disaster.
It´s more easy to obtain visible focus in the vive, worst antialiasing effect and so on... but if I have to compare with oculus , the fov and clarity are superior. With the oculus I can not focus my eyes in a text like vive... I need glasses ?
And finally, the effects and settings that can activate in the oculus are unvelievable.
To maintain 90 fps all the time in vive... almost all at low. 2.0/0.65
To maintain 70-90 fps in oculus .... VR high Oculus debug 1.3/1.0 with some more effects and settings.
My rig: 6700k 4,6ghz 32 gb ram , 980ti.
I don´t know if these problems are about steamvr issues or FD , but reading another forums and web pages unfortunately it looks like valve it´s not working properly with community, developers and so on... it´s that true?
PD: oculus home works perhaps identical at win7 or win10, but ..... steamvr at windows 10 with elite it´s a madness