To shorten MEANINGLESS, UNENGAGING and BORING travel time.
Interdiction mechanism can still be possible by
EDIT 2:
One more proposed solution:
Add “SC boost”
Which is to allow player to boost the speed when it reach a certain speed, let say 1000c, when boost activated, ship move at drastically higher speed than the usual top speed but reducing the rate of pitch and yaw.
This could avoid increasing the difficulty of interdiction in popular area (where pvp and piracy occurs more frequently, obviously, since speed this high is hardly reached in short distance, which CMDR lestat has pointed out the distance from the majority of the stations to their respective Stars is short.
This way short journeys would remain the same while long journeys can be effectively shorten, the changes needed to be brought to the existing mechanism is minimum, comparing to other suggestions
EDIT 1:
Suggestions by other CMDRs:
Interdiction mechanism can still be possible by
- Reducing the accuracy of the in-system jump,
- that is to jump to a certain distance (in ls) from destination, base on the frame shrift drive rating
- Setting a minimum jump range
EDIT 2:
One more proposed solution:
Add “SC boost”
Which is to allow player to boost the speed when it reach a certain speed, let say 1000c, when boost activated, ship move at drastically higher speed than the usual top speed but reducing the rate of pitch and yaw.
This could avoid increasing the difficulty of interdiction in popular area (where pvp and piracy occurs more frequently, obviously, since speed this high is hardly reached in short distance, which CMDR lestat has pointed out the distance from the majority of the stations to their respective Stars is short.
This way short journeys would remain the same while long journeys can be effectively shorten, the changes needed to be brought to the existing mechanism is minimum, comparing to other suggestions
EDIT 1:
Suggestions by other CMDRs:
- limit in-system jumps among major stellar objects
- choose major stellar objects other than the main star to jump to before engaging hyperspace jump
Last edited: