Hyperspace Jump within system?

Expressing one's opinion of a proposal, whether in support or opposition is quite reasonable.

One player's "improvement" may not be seen in quite the same light by other players - it's quite subjective.
True. And if that player is open to having a discussion and potentially having his mind changed, then I don’t have a problem with it.
 
I'm pretty sure he was referring to the fact that SuperCruise has not been modified/enhanced based on user feedback since the initial release of the game in Dec 2014, which is factually correct as far as I know.
it's obvious the majority of players don't want it touched and only a few complain about the 10% of the time they have to travel boringly.
 
Well, we have 65000 stations. 90% of the station cater to your play style which is short and sweet So using a little common sense can help with that 10% that you are complaining about. You can use your skill you can shorten the distance by avoiding gravity walls.
If avoiding gravity walls is fun then good for you, but I have said about setting minimum jump distance (read the post dude). So, the in-system jump can still allow supercruising among those stations, while saving time for the rest of the 10 % stations that aren't even orbiting the same star.

But some missions reward are based on the station distance from the star, so that's a thing to think about.
 
it's obvious the majority of players don't want it touched and only a few complain about the 10% of the time they have to travel boringly.
How do you come to that conclusion, especially given that this is one of the most repeated topics on the suggestions forum?

Also, is the phrase ‘travel boringly’ the kind of thing you’d want to associate with this game? It’s not exactly a compelling selling point, is it? 😄
 

Lestat

Banned
of course SC is great, but most of the time when I travel a long distance to let say 100,000 ls, I just turn on supercruise assist and afk to watch Netflix
So we get to the heart of your issue. You want to jump to every system and have a short cut and wanting to Ignore the fact space is big. There a reason why I pointed out 65,000 stations 90% of them cater to YOUR needs. 10% caters to ours some of us like to travel a long distance.

Here some skill you need to learn. Learn to avoid gravity walls so you can speed up faster and get to your destination faster. Before you accept a mission start doing your RESEARCH first. Use the Galaxy Map in Mission board and buy System Data before accepting a mission. Things that can enhance your gameplay instead of ruining the game play for players that like the current setup.
 
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So we get to the heart of your issue. You want to jump to every system and have a short cut and wanting to Ignore the fact space is big. There a reason why I pointed out 65,000 stations 90% of them cater to YOUR needs. 10% caters to ours some of us like to travel a long distance.

Here some skill you need to learn. Learn to avoid gravity walls so you can speed up faster and get to your destination faster. Before you accept a mission start doing your RESEARCH first. Use the Galaxy Map in Mission board and buy System Data before accepting a mission. Things that can enhance your gameplay instead of ruining the game play for players that like the current setup.
Traveling over such a long distance rarely encounters gravity wall
Also, I travel in SC at max speed, the supercruise assist is just to point the ship in the right direction, once it's done I set the throttle to max, then Netflix
I suppose there is no other way to shorten the travel time of straight line full throttle SC
 
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@lun0619: It sounds to me like you want an I-WIN button by reducing the opportunities for interdictions from Pirates/Police/Bounty Hunters whether PC or NPC.

I get it that in some systems the Super Cruise travel time may seem excessive and may even feel boring BUT the super cruise travel mechanic is fair and reasonable.

The concept of an in-system jump has been proposed before BUT the proposals have been limited to jumping to major stellar objects Stars/Black Holes in effect. Thus far, FD have declined to implement it and personally I think it is right not to. However, if in-system jumps were ever implemented then it should be limited to major stellar objects (Stars/Black Holes only) and possibly should incur some damage to the FSD drive (1% integrity loss at least perhaps as much as 5% or 10%).
 
So we get to the heart of your issue. You want to jump to every system and have a short cut and wanting to Ignore the fact space is big. There a reason why I pointed out 65,000 stations 90% of them cater to YOUR needs. 10% caters to ours some of us like to travel a long distance.

Here some skill you need to learn. Learn to avoid gravity walls so you can speed up faster and get to your destination faster. Before you accept a mission start doing your RESEARCH first. Use the Galaxy Map in Mission board and buy System Data before accepting a mission. Things that can enhance your gameplay instead of ruining the game play for players that like the current setup.

So why would an optional in system jump affect you? Kinda like SC assist, if you don’t like it, don’t use it.
Stop forcing your preferred gameplay on everyone else
 
@lun0619: It sounds to me like you want an I-WIN button by reducing the opportunities for interdictions from Pirates/Police/Bounty Hunters whether PC or NPC.

I get it that in some systems the Super Cruise travel time may seem excessive and may even feel boring BUT the super cruise travel mechanic is fair and reasonable.

The concept of an in-system jump has been proposed before BUT the proposals have been limited to jumping to major stellar objects Stars/Black Holes in effect. Thus far, FD have declined to implement it and personally I think it is right not to. However, if in-system jumps (Stars/Black Holes only) were ever implemented then it should be limited to major stellar objects and possibly should incur some damage to the FSD drive (1% integrity loss at least perhaps as much as 5% or 10%).

Agree. interdiction is an important part of the gameplay

I should rephrase the post to jumping among stellar objects OR choosing the stellar objects to jump to before engaging hyperspace jump
 
How will Pirates or Bounty Hunters or PvPers get you? Not everyone going to have the same mechanics. See Frontier found keeping all the ships the same in supercruise. Right now those types of players have a chance to get an NPC or players and we don't want an I win feature.

Since when has Hutton Orbital been a pvp hotspot? After 1000 ls from the jump star you wont find anyone in the void, except spawning NPCs from mission if you go in and out of normal space. No pirates, no griefers, no one. This counterargument is completely illogical.

And if minijumps are implemented, who would force you to use them?

People are letting their computer run to go for the mug now with autopilot. How stupid is that fo a design?
 
So we get to the heart of your issue. You want to jump to every system and have a short cut and wanting to Ignore the fact space is big. There a reason why I pointed out 65,000 stations 90% of them cater to YOUR needs. 10% caters to ours some of us like to travel a long distance.

Here some skill you need to learn. Learn to avoid gravity walls so you can speed up faster and get to your destination faster. Before you accept a mission start doing your RESEARCH first. Use the Galaxy Map in Mission board and buy System Data before accepting a mission. Things that can enhance your gameplay instead of ruining the game play for players that like the current setup.
Why can’t we have both?

An optional extension to the existing mechanic so that players like yourself don’t have to change, while other players have the option of faster travel.
 
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