Don't forget my suggestion, that's also in system jumps, but with a twist!
You can ignore the whole contested beacon bit, it was just an add-on to the idea, which was kinda crap.
Navigation Beacons And "Nav-Jumps"
So I had a thought in another thread, which is also based an old idea I had. Navigation Beacons are one of those things in ED with very little in the way of purpose. Sure, we can scan them for system data, or hang out and kill NPCs. But that's about it. Why are NPC's even there for that long...
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You can ignore the whole contested beacon bit, it was just an add-on to the idea, which was kinda crap.