If I wanted a 'radio-tuning' game I would have rather bought an old radio.

Status
Thread Closed: Not open for further replies.
Not in any case no matter what kind of twisty way you choose to view things. We can see really that one side only has the desire to stop people getting the ADS back. They have nothng to say and so try to prevent others from speaking. All the reasonable genuine posters have agreed that compromise is the best way. We all just want to blaze our own trail.
 
Last edited:
Um, ok. But this argument actually supports your opponents.
Sounds like you're saying this could be easily identified by the ADS, and missed by the FSS. Essentially making the ADS the "easy mode" button that so many are arguing against.
The ADS is the easy mode for finding strange systems. Strange systems costs time to browse around. Time in which you're usually not earning anything. So I would agree the ADS is easy mode for finding interesting systems.
The FSS is the easy mode if you want credits.

There is no one easy mode mechanism. It depends what you're looking for.
 
The statement that this was not an oversight is a bold one, and one you stated Stigbob. Back it up.

They explicitly said:"yes we know some wont like the removal of the ADS but we thought about it and decided it is the best for most."

Some just cant take "no" for an answer and keep repeating themselves hoping FD changes their mind.
 
Last edited:
Im not digging at anybody but it might come over like some people really need to take the ADS away. It really matter that much? What another player is doing?

So I read all of
I do personally think that when designing this new scanner, FD didn't actually know what explorers think makes a system interesting, and what makes Exploration an activity worth doing over and over without getting bored of it.

Now, in the FSS, basically all the information it shows you is the planet types, and through this, what they're worth in credits.
That's really not it! i have six hundred million credits, it's the Stellar Forge that makes exploring fun to run through.

So much information, important information for explorers, is now lost in the new viewing mode. This information is really really important for finding out if a system is worth exploring... and that's much more than the credits.
Getting SCANS on the entire system is much faster now for sure, but getting INFORMATION is gone.



One very good example is orbital configurations, which are not shown in the FSS at all.

If i wanted to specifically look for a moon orbiting extremely close to a gas giant, that's not possible in the new FSS.


If i want to look for a planet orbiting extremely close to a neutron star, white dwarf or black hole, that's not possible.


If i wanted to look for a ridiculously complex multiple planet system, like for example a trinary, quadnary or even pentary(?) no, that is not possible either.




Another one is that just displaying "type of planet" is way too simplistic. There are a few sub-types of unique planets, that have all been painted under the same brush now.

For example, there is a huge difference between the very common icy dwarf planets, and rare, gargantuan iceballs twice as large as Earth.
These and the even rarer rocky/metallic giant planets? Can't easily find that anymore.


Green gas giants, the ones with luminous green clouds? It's exceedingly unlikely that i would ever find one, but they DO exist, however now that i would need to scan the whole system to ever find one, the chance is now even slimmer for a new one to be discovered.


Super-oblate planets, highly stretched into an egglike shape from very strong rotation and tidal forces? They now appear all the same.




These are just a few examples of all the wonders that exist in the galaxy, that will now all be painted under the same brush as many, many completely unremarkable worlds. Will they be IMPOSSIBLE to find, for sure not.
But it's now not really possible to make a specific, narrowed search, because you will now spend a lot longer looking around while doing the exact same thing.

You have for sure improved some things with this new scanner. The actual experience of scanning them, when you do want to get all of them, is nice, and the planet prober i certainly have no problems with.
However, in the actual real game of exploration, which is finding unusual, procedurally generated things, so much has been lost, and that will for sure make exploration a more boring activity to me.

I am, on the average, fairly positive to the new scanner, but now that i have read it, the uniform critique raised by certain famous veteran explorers is very, very valid, and we need a synthesis that allows us to have the best of both worlds; the rich and immediate information of the old system map, and the actual gameplay and enjoyable experience of looking around the radar.
that and...

They’er wrong.

The claims made are wildly inaccurate, and this entire post simply shows they do not know how to use the new tools. Let’s look at specifics:

Yes, the FSS does show you the planet types, based on their energy signatures. Gas giants have a higher signature than a common ball of rock or ice. This is your “I honked” level 1 scan. Then you zoom in.

Now you can not only see the planet, can see if it’s your precious lime-green gas giant, but also ALL of the information that was previously only available on the third tab of the system map.

Zooming... this is where even more information can be gleaned. As you zoom, you will often find that one level of zoom is not enough. Gas giants with multiple moons are particularly good for this. You will see clusters of signals, laid out in their orbits at the first zoom level. Now you know you’re looking at a body with multiple sub-bodies orbiting it. You can also see if these orbits are irregular, particularly close to each other, strangely elliptical - just by looking.

But that’s not all. You begged for it, pleaded for it, offered up your souls for it, finally got it and probably don’t bother to use it: The orrery.

It shows you all those orbits, bodies and positions in ways you could not at all see before, giving you even more information this terribly misinformed post claims errantly are “gone.”

That Unusually Big Ball of Worthless Ice? Still there. Still unusually big. Still a worthless ball of ice.

And once FSS’d, shows in the system map, just like it did before, just now you have to go through a very minor process of tuning to it, zooming in to gather the level 2 data AND (more, not less information than before) see if there are and geological or biological point of interest BEFORE you fly all the way out there to take a screenshot, just like before, only better, with more, not less, information.

Yes, the process has changed, for the vastly better, as long as you use your tools correctly, and disregard bad information, which I’ve kindly spoilered, so you don’t get distracted by it.

I will gladly take some in-game time to assist anyone who thinks they are not getting enough information and show them how to drown in information. Just shoot me an in-game message.

I am saddened by the number of people making these same mistakes. Exploration is now a wonderful, delightful experience, absent of idle drudgery and reruns of Star Trek on Netflix while you wait half an hour to reach a worthless ball of ice at the butt end of a system.
 
Last edited:
They explicitly said:"yes we know some wont like the removal of the ADS but we thought about it and decided it is the best for most."

Some just cant take "no" for an answer and keep repeating themselves hoping FD changes their mind.

Okay great, where? Provide a citation.

That way we can establish whether the one you are referring to was before or after the beta changes that eliminated all justification for not keeping them.
 
Basically, that's all the miniscule "pro-FSS" crowd is saying. They're pulling a card out of EA's Battlefield Vajayjay deck.

Hi. Explorer, photographer and traveller here. Million light years travelled, always looking for something interesting.
The new exploration and discovery system is the best thing to happen to Elite since planetary landings. I like it, everyone I fly with likes it, and almost everyone I've spoken to likes it. I can't agree with your description of 'miniscule.' I'd put it closer to 'vast majority'.
That's on the forums, Discord, Reddit, Twitter, Instagram and Facebook of course. Not just this thread.
 
Not in any case no matter what kind of twisty way you choose to view things. We can see really that one side only has the desire to stop people getting the ADS back. They have nothng to say and so try to prevent others from speaking. All the reasonable genuine posters have agreed that compromise is the best way. We all just want to blaze our own trail.

I have no interest in "stopping people from getting their ADS back." As far as I can tell it's a done deal from Fdev's perspective, and now we're all just engaging in a fun little social experiment.
 
Try the other thread aswell and look at the picture with teh purple gas giants. The argument is pretty simple and not really disputable. FSS is going to kill that exploration.

Why. You are still not tell us why they would not find that system with the new mechanics?
 
If they refuse to hear the plight of explorers, there is nothing to be said but it wont be in any way fair or just. PvPers got to keep their over powered modules that give an unfair advantage and cause instant and obvious effects on other players.

Why. You are still not tell us why they would not find that system with the new mechanics?

yes i have. You just cba to read back in the thread
 
Last edited:
If they refuse to hear the plight of explorers, there is nothing to be said but it wont be in any way fair or just. PvPers got to keep their over powered modules that give an unfair advantage and cause instant and obvious effects on other players.

Which explorers? I'm an explorer and my plight is just fine as is a huge amount of other explorers. Or are we not true explorers. Is it the people that are not happy with the FSS the only true explorers?
 
Hi. Explorer, photographer and traveller here. Million light years travelled, always looking for something interesting.
The new exploration and discovery system is the best thing to happen to Elite since planetary landings. I like it, everyone I fly with likes it, and almost everyone I've spoken to likes it. I can't agree with your description of 'miniscule.' I'd put it closer to 'vast majority'.
That's on the forums, Discord, Reddit, Twitter, Instagram and Facebook of course. Not just this thread.

How many of those players would have their game affected by the old modules being retained?
 

Jenner

I wish I was English like my hero Tj.
So for those wanting a little more evidence of FD's dissatisfaction with the old expiration mechanics, here are some comments from Michael Brooks

https://forums.frontier.co.uk/showt...d-the-latest-interview-with-MB-on-Exploration

It's a long video and I'm not going to watch it all again, but just read the summary here and the discussions.

From Ziljan's summary of the stream:
-AFMU were supposed to have weight, but they don't, and probably never will, whoops, lol (always wondered about it)
-The infinite range of the ADS was a mistake, and made exploration "too easy" but it seems we're stuck with it

So there's some evidence to back up the claim that exploration in the old ADS system was not what FD intended.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom