Newcomer / Intro If you think the game will get easier later, think again. I really think I'm done with it:(

Yes it all depends on where they start, if the baby ships (sorry forgot the name) can insta kill stations with one shot then some judicious nerfing will probably be needed. On the gripping hand if it takes a wing of mother ships to take down a lone E rated unmodified Hauler then they probably need to be ferned (the reverse of nerfing I thought everybody knew that).

Thargons I believe they are called.
 
I'm in the same situation, having played a lot winter 2015-16 and then went off to the galactic core in the beginning of the year. Comming back I lost inspiration for some time and did not play.
Getting back now I wanted to do some fighting and yesterday I went to a compromised beacon since I remember those as good hunting ground. I was in an Asp equipped for combat but no engineer enhancements.

I'n my second fight I engaged a deadly hauler - something that should not be a problem at all having a much larger and at least medium equipped ship.
I lost and I got a bit surprised since I used my earlier skills and tactics fighting of smaller ships - but this time I did't have much of a chance.

So now I conclude:
1. In fighting it is meaningless to have a bigger ship - they only cost more and does not give you much better chance of winning (at least not proportional to the cost)
2. My old skills are no longer valid - I'm missing something to be a fighter able to take on an "equal" (or even some smaller) ships - perhaps I must have enhancements from engineers.
3. It no idea trying to make money bounty hunting. The ships I'm able to defeat does not give much of a bounty. Perhaps I can still team up destroying bigger ships as I used to do before, but I can make 500000-1milj credits in 12 minutes trading slaves with my type 7 instead and even exploring gives a lot better money/hour.

As a reply to some of the posts above I want:
* a big, well combat equiped ship should generally win against smaller ones - if you use 10 times or even 100 times as much money to equip it. Otherwise why use them?
* If I have mastered combat tactics well enough, I should be able to match similar ships with similar equipment statistically - but of cource an elite should be hard!
 
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So now I conclude:
1. In fighting it is meaningless to have a bigger ship - they only cost more and does not give you much better chance of winning (at least not proportional to the cost)

I think it depends what you mean by a bigger ship, imho (relating to Solo play) a Cutter or Corvette is simply untouchable in pretty much any form as is a combat equipped Python or Anaconda. In short you have to mess up to die in one of those. Open mode like any other PvP system is full of players looking to exploit the game mechanics to the max, if you're not ok with that stay out of Open.
 
I think it depends what you mean by a bigger ship, imho (relating to Solo play) a Cutter or Corvette is simply untouchable in pretty much any form as is a combat equipped Python or Anaconda. In short you have to mess up to die in one of those. Open mode like any other PvP system is full of players looking to exploit the game mechanics to the max, if you're not ok with that stay out of Open.

Of course!
Human players are - human! So if they learn skills to beat less skilled ones that's what I'd expect. But I'm talking about two things - balancing cost/benefit and the NPC/AI ships.
Since my total assets are about 60 millions I'm not able to buy one of the biggest yet, but using a ship that cost me 20-30mi should still result in an easy match (most cases) against a vessel like the Hauler.

But that's my opinion!
I think it is more fun making money fighting or by assignments than exploring or trading, but if I ever want to be able to buy a corvette/cutter I have some boring trading hours ahead!.
 
................ but if I ever want to be able to buy a corvette/cutter I have some boring trading hours ahead!.

A bit off-topic here but rather than get bored or sucked into trading "grind", why not try one of the trading tour routes that have been published? I did the "Centum Imperialis" when I was building-up funds last year and so found myself going to all sorts of places I would not have thought of, made some good money and ended up a Duke by doing it. I assume it has been updated now and that there are other routes as well, have a look and see if anything interests you.


[alien]
 
I think it is more fun making money fighting or by assignments than exploring or trading, but if I ever want to be able to buy a corvette/cutter I have some boring trading hours ahead!.

Combat Zones can net you huge profits and decent faction reputation, the downside is you have to be prepared to spend a few hrs doing it because the kill missions tend to expire within 4hrs. I personally find that really annoying because real life tends to interupt me during such a session, trading is a bit more take it at your own pace.
 
Have a look where? I haven't played since before Horizons being released.


There is a thing called forum search which can give an extended search from here:

https://forums.frontier.co.uk/search.php

You can of course use Google which is a better search than the forum search (above).

The route I was referring to (Centum Imperialis) can be found here (not sure if it has been updated lately):

https://forums.frontier.co.uk/showt...cuit-Average-1164cr-ton-stop-Tour-the-Empire!

There are rare goods trading routes listed in the first post of the thread:

https://forums.frontier.co.uk/showthread.php/63119-Rare-Commodities-List!

Reddit is quite active for Elite pilots, for example:

https://www.reddit.com/r/EliteDangerous/comments/3x3zyf/25k_crthr_horizons_trade_route_from_eic/

There are others, just have a delve....


[alien]
 
...because I'm getting back in to it, hopefully.

Ah. Good, then.
I wish you luck. Though for the sake of keeping your cool, I'd suggest you start with something easier than salvage missions. But if you read this thread, you probably know that, already. [hehe]
 
Ah. Good, then.
I wish you luck. Though for the sake of keeping your cool, I'd suggest you start with something easier than salvage missions. But if you read this thread, you probably know that, already. [hehe]
Can we differentiate between salvage missions (space) and salvage missions (landfall). As discussed the space mission are fraught with dangers and nastiness; the landfall missions are much easier. (It also helps if you really enjoy SRV trekking).
 
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Can we differentiate between salvage missions (space) and salvage missions (landfall). As discussed the space mission are fraught with dangers and nastiness; the landfall missions are much easier. (It also helps if you really enjoy SRV trekking).

I talked about it more in-depth in the other thread.
Planetary salvage is easier, but can go pear-shaped really quickly, too. Pirates DO spawn in these as well, and when they spawn once you are in the SRV, doing your thing, and you don't notice right away, they can destroy your ship, or, if you send her away, they will destroy you.
So they aren't really that much safer. In fact when this happens, you have even less control over your fate than in the space salvage missions. They seem to be a bit kinder when comes to the opponents, true, and if you manage to react in time, it's usually easy to dispatch them and get back to work. Still I would be reluctant to say they aren't difficult.

(Just a side note, unlike the space-salvage missions, I love the planetary ones, actually and I usually end up spending at least an hour on the planet surface, even more if it is an interesting one)
 
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The name of the game is Elite Dangerous, implying the Elite pilots out to get you, and how Dangerous it is out in the deep. Granted each time my Asp Explorer gets shot down and I can't cover the re-buy, its a REALLY hard pill to swallow. Just last night I let out a death-shrill cry when a glitched NPC named Mojo respawned after being destroyed and turned my prized Asp back into an g Free-Winder (gdmfahpos)... Anyways, the rage wore off, and now the stars are calling my name again. Good luck, Cmdr, and if you still wanna retire your wings for good, then God speed to your other endeavors.
 
This thread rapidly became a ten page topic and that is the best evidence that someone is wrong with these interdictions or with the game balance. Speaking for myself, I never understand anyone that states things like "when you are flying 4A shield in a <some ship>, you are asking for it" because NO ONE IS FLYING IN A DELIBERATE DEATH SHIP. everyone made his best effort to outfit a ship given his or her resources. Why ED is the only game that picks on the lesser ships is beyond me; If you pick a mission that is for the MOSTLY HARMLESS, you don't expects a Elite Annaconda shooting you to bit is 5 seconds. But ED is such a game
Then there are people saying that the learning scale is steep; there are flat wrong. The learning of this game is IMPOSSIBLE without resorting to internet video's, training tips and/or this forum. So the game is not playable without this and that should be stated when buying the game (Prove? Pristine rings, Rares, Engineers, etc.) Also, for the people that do not like to play with others, the learning curve is even more impossible, as it is far harder to gain any progress on higher levels, as the higher level ships bring only a small amount of more cargo , but come with very much higher cost and insurance fees, And although you can buy a 1E Shield, the game will punish you hard for buying it...)
Interdictions and gameplay finally: I am one of these players that love to trade and mine and explore and I do not like the figthing so much (probably because I suck at it); so why can i not play this part of the game and not get involved in the assassination part, or high-res wars or powerplay. But no, ED is the only game that forces it upon you with interdiction, because having to much fun with the other parts if the game is forbidden: GODSPEED to all and damnation for newbies and non-combat players, for they shall inherit nothing
 
Many people on these forums would be willing to help if you explain your issues in a rational, non-melodramatic way..not me though..this is my job here:

At least you didn't overreact - you [cry]..& thanks for the good laugh - me [haha]

I'm not laughing at you, btw..more towards you!

This game is perfectly manageable (some would say a little too easy) with the right tools & a little knowledge..but if you are absolutely, positively determined to give up...then byeeeee
 
This thread rapidly became a ten page topic and that is the best evidence that someone is wrong with these interdictions or with the game balance. Speaking for myself, I never understand anyone that states things like "when you are flying 4A shield in a <some ship>, you are asking for it" because NO ONE IS FLYING IN A DELIBERATE DEATH SHIP. everyone made his best effort to outfit a ship given his or her resources. Why ED is the only game that picks on the lesser ships is beyond me; If you pick a mission that is for the MOSTLY HARMLESS, you don't expects a Elite Annaconda shooting you to bit is 5 seconds. But ED is such a game
Then there are people saying that the learning scale is steep; there are flat wrong. The learning of this game is IMPOSSIBLE without resorting to internet video's, training tips and/or this forum. So the game is not playable without this and that should be stated when buying the game (Prove? Pristine rings, Rares, Engineers, etc.) Also, for the people that do not like to play with others, the learning curve is even more impossible, as it is far harder to gain any progress on higher levels, as the higher level ships bring only a small amount of more cargo , but come with very much higher cost and insurance fees, And although you can buy a 1E Shield, the game will punish you hard for buying it...)
Interdictions and gameplay finally: I am one of these players that love to trade and mine and explore and I do not like the figthing so much (probably because I suck at it); so why can i not play this part of the game and not get involved in the assassination part, or high-res wars or powerplay. But no, ED is the only game that forces it upon you with interdiction, because having to much fun with the other parts if the game is forbidden: GODSPEED to all and damnation for newbies and non-combat players, for they shall inherit nothing

I must respectfully disagree.
I didn't discover the forums and other internet tools until I was well into my first AspX.
I did the tutorials (well up to the impossible ones anyway) so I learned to fly and how to at least deploy for combat in game (considerably easier than the tutorials I might add)
I knew the concept from playing the original Elite so immediately started spreadsheets with market data which I kept updated myself and used to plan 20 hop routes ultimately.
I made some money, upgraded to Hauler (very briefly), Cobra and then AspX. Used trading missions to A rate Asp eventually.
I mostly ran away from combat at that point - the Cobra does that very well.
Only once I started rares running did I begin to search for advice on the internet and that was the Thrudds tool IIRC.

Internet tools have made me better at certain elements as I have progressed....but "Impossible"?? No Sir. "Not playable"?? Hogwash.

Oh, PS I did all that playing in Solo and therefore disagree with you that it is even harder for people that do not like to play with others.
 
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