News Important Community Update (01/03)

I guess you missed this...

Lavecon 2019 Content Reveal
Please read again...
This is exactly what I said: 3 Updates this year, April, September and December. And the announcement was March 2019, so around 9-10 months remain, and this leads with the announced period of 3-4 months to 3 updates, one arrived, two to go. The remaining two are now announced for September and December. And I did read the post you linked...
 
Please read again...
This is exactly what I said: 3 Updates this year, April, September and December. And the announcement was March 2019, so around 9-10 months remain, and this leads with the announced period of 3-4 months to 3 updates, one arrived, two to go. The remaining two are now announced for September and December. And I did read the post you linked...
If you round to 4 months it makes 3 updates in a year so it's in line. Yes I know they always use words that makes you think something better than how it actually is.
 
If you round to 4 months it makes 3 updates in a year so it's in line. Yes I know they always use words that makes you think something better than how it actually is.
Yes - I also calculated from the announcement (March 2019), and not from the start of 2019.

But I am not in the slightest interested in Fleet Carriers, ARX is uninteresting too for me, and the great new tutorials are too late for me. The only interesting update was the April Update. So I do not care what the next two updates will bring. I just hope the game remains playable after the updates, in April it was not playable until they fixed the FSS again. And there are still problems introduced with the April update, which were not here before it, are reported and unfixed. So I don't hold my breath. But should I stop playing the next two updates won't bring me back.
 
Yes - I also calculated from the announcement (March 2019), and not from the start of 2019.

But I am not in the slightest interested in Fleet Carriers, ARX is uninteresting too for me, and the great new tutorials are too late for me. The only interesting update was the April Update. So I do not care what the next two updates will bring. I just hope the game remains playable after the updates, in April it was not playable until they fixed the FSS again. And there are still problems introduced with the April update, which were not here before it, are reported and unfixed. So I don't hold my breath. But should I stop playing the next two updates won't bring me back.
Same for me.. this year, like last year, will be pretty weak...
 
FDev's strategy seems to make sense to me.
I have similar feelings to some of the above. I have become frustrated and disappointed by FDev and their marketing/releases for ED over the years, so much so it is now sitting on my digital shelf whilst I play and pay for other games. I am unlikely to rediscover the enthusiasm I once had for ED ever again.
But, if they could get hold of a new generation of Rob At Work's and give them a great experience that would be easier than attempting to change my opinion.
 
Whatever happened to poor October? :p
My calculations are optimized. Hehe. Overlooked this, so there are 3 months between update 2 and update 3. Thank you for pointing it out.
;)
As I stated above - since none of the things they will add in the next two updates does interest me, I no longer care. I just hope the game stays playable. While April update added a few nice things - mainly the new slots - it also lead to a one month playing pause because of the FSD, at least for me. And there are still April update introduced bugs/problems unfixed. If this continues this way until the end of 2019...
Lost my trust. Would be better if they concentrated all the new things in the September or December update and used one of the two updates this year solely for bug fixing.
 
Greetings Commanders,

We’ve had a number of questions from our community eagerly awaiting news on the future development for Elite Dangerous. We wanted to share a development update with you which talks a little more about our upcoming development plans. It’s a long read but we wanted to be as open as we can at this stage with where progress is and what information we are able to share. There will be more news and updates over the coming months.


Beyond

It’s been a little over two months since Beyond – Chapter Four, our final instalment in the Beyond season, arrived and we’ve been overwhelmed by the response from the community. Beyond allowed us to deliver a year of free updates to Elite Dangerous in order to build, enhance, compliment and connect the content that has been added since launch. This step in the ongoing evolution of Elite was vital. The long-term vision for the game, even from the early days, has always been ambitious and we are committed to supporting the game with that vision in mind. All of this is made possible by the support of our amazing community. We were truly delighted that from Beyond - Chapter Four, we’ve seen one of our highest ever player counts with many hundreds of thousands of Commanders jumping in and taking to their cockpits together. Thank you!


The Next Era

Back in August, we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet.

In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020.

As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.

As mentioned in our previous post, this new era will be paid for content and all lifetime expansion pass owners will have this included in their pass.


What now?

We know that waiting for a mammoth update like this one is going to feel like your 3rd run to Hutton Orbital. But don’t fret, we’ve got plenty of updates, content, and plans happening as we progress through to this monumental milestone.

As well as the team of developers working on our next big milestone, we also have a smaller development team focused on adding to and improving the existing game between now and that time. This will take the form of regular game updates and development supported events.


Development supported events

One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.

We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences.

As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players.

Outside of the game, we’ll communicate with you about these events, how they work and what goes into developing Elite Dangerous.


Regular updates

In addition to the weekly and monthly activity happening in Elite, we will also be releasing a series of updates roughly every 3-4 months. The first two of these updates will primarily focus on new player and welcoming experiences, and we will also be introducing a number of quality of life improvements for the entire player base, of which we will have more news on in the coming weeks. This will help ensure that new players are able to better progress through the game, and therefore help bring more players through to our very awesome, very welcoming community. We will also have additional game tweaks, benefits and bug fixes for all players. In the subsequent updates we will be focusing on bringing in new features, perks and content, including a range of exciting new additions to the game that will build up to this new era.

It is important to note that these updates will not take the same level of content or size that we have seen from our previous updates in Beyond or Horizons, as the majority of the development team will be focusing on the new era.

Elite Dangerous has an incredibly passionate, enthusiastic and talented community, and we’re committed to supporting Elite now and for the future. We would like to take this opportunity to say, once again, that none of this would be possible without the continued support and dedication from our community – so, thank you. Keep sharing your feedback with us, and if you have any questions feel free to share them with us by posting in this thread. We’ll try and answer as many of them as we can.


The Elite Dangerous Team
If you guys add FPS mechanics, PLEASEpleasepleaseplease.. please add leaning mechanics with it.
 
A few questions, if I may. Will you finally be able to get out on foot? Any chance of an FPS aspect and missions? Will there ever be visitable Megacities on planets? I'm hoping for the best! Thanks. Over.

CMDR aRcADe out.
 
On the subject of FPS, I'd appreciate something like the shotgun from the original Doom (obviously with improved graphics). Cheers.

139467
 
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