Ultimately though I think PvP boarding will be largly pointless, PvE boarding with compelling story related reasons is how I imagine it would be most fun.
FD have said this won't work unless they change their server structure (which they could do of course). The way it stands now it is hard to tell who initiated a disconnect when 1 person leaves the game. This is not my wheelhouse btw so someone can correct me but as I understand it (genuine) griefers can force players out of an instance and make it look like THEY combat logged. That would really cheese me off if someone did that to me AND it left my ship (and more importantly my crew I spent many many hrs ) defense less.The other option is that ships persist outside of stations for a while once the owner has menu logged. This would help in the main game too- to be truly 'safe' you must land in a station or be alone in an instance.
This has been covered already.Why not after. It's not like they have warp jump inhibitors strapped all over them.
I'd prefer pvp if it meant only stripping shields then tethering to them to board (then finishing the fight in fps).Ultimately though I think PvP boarding will be largly pointless, PvE boarding with compelling story related reasons is how I imagine it would be most fun.
FD have said this won't work unless they change their server structure (which they could do of course). The way it stands now it is hard to tell who initiated a disconnect when 1 person leaves the game. This is not my wheelhouse btw so someone can correct me but as I understand it (genuine) griefers can force players out of an instance and make it look like THEY combat logged. That would really cheese me off if someone did that to me AND it left my ship (and more importantly my crew I spent many many hrs ) defense less.
** Actually I forgot crew is invincible now isn't it...... But then I hate that too **
I'd prefer pvp if it meant only stripping shields then tethering to them to board (then finishing the fight in fps).
Problem is those shields...
Pvp in ED is . So you're probably right.
Definitely right about that last part though.
Btw I will say 1 thing.... Unless FD block it to stop us doing this....... the second I think there is a chance I may lose if I am being boarded I will self destruct my ship
I think that's absolutely fine. You can do that now right?Btw I will say 1 thing.... Unless FD block it to stop us doing this....... the second I think there is a chance I may lose if I am being boarded I will self destruct my ship
In the past I've been an advocate of FD fleshing out criminal/piracy career....amongst my thoughts were non lethal disabling tech. Designed to disable shields and communications on both ships (and importantly weapons). So no system security. That could make for some interesting PvP boarding gameplay. I'd like the option of "traps", especially the "wait till the pirates have boarded then use escape pod and remote detonate ship!"
Understood, but the risk is with these new areas of the game - if we park the FPS aspects - is walking around ships and stations risks being a possibly very large development effort not only initially, but then going forwards too (ie: future developments may need to cater for it too). And if the risk is, like the misjudged Multicrew, these new developments prove of little interest/purpose/engagement to the vast majority of the community, are they a wise way to invest that development time.
Maybe I'm wrong, and walking around ships, and walking around stations, will not be a two hour novelty for the majority of the community. Maybe it's something you'll do regularly. And/or, maybe it's not a significant amount of development time, and it's only taking a small amount. Who knows at the moment... But put me down on the concerned list for these sort of developments! I think they risk being done because they sound sexy on paper/adverts... Just like Multicrew did.
If they manage to take out your shields and FSD you are basically already dead. With ship boarding you actually have better chances because you still have the chance to defeat the attacker. If you decide to log off the moment you get boarded it should count as a win for the attacker. It's really not that different to the current implementation where you would face the rebuy screen as well.I would say it is rare for a PvP fight to last an HR where 1 player is not willing to be in the fight.
It may not work all the time but a player always has the option to try to hi wake .
Also there is the menu timer a feature FD have stated is ok to use if you need to (I never have myself in that way).
Hi waking will need to be disabled if pirates are onboard your ship and also menu logging also becomes problematic.
OTOH it's not such a problem if npcs get griefed by someone menulogging on them
How? By locking the combatants to a combat scenario? I don't see how forced matchmaking would be popular.This has been covered already.
Who's forcing you into it?How? By locking the combatants to a combat scenario? I don't see how forced matchmaking would be popular.
^This right here points to fundamental design decisions and major changes that would have to be made to the game. What would happen if someone high wakes with intruders oboard and then menu quits? What at first seems like a minor addition might quickly reach Star Citizen level of complexity, if you expect a better solution than some fade-to-black reset back to own ship one.Why not after. It's not like they have warp jump inhibitors strapped all over them.
Simple, you can only board if you disable the FSD first.^This right here points to fundamental design decisions and major changes that would have to be made to the game. What would happen if someone high wakes with intruders oboard and then menu quits? What at first seems like a minor addition might quickly reach Star Citizen level of complexity, if you expect a better solution than some fade-to-black reset back to own ship one.
Or implement a boarding method that does just that. With a limited timer attached to it.Simple, you can only board if you disable the FSD first.
Short-circuited FSD. Explodes, destroying the ship and everything in it, when the timer runs out.Or implement a boarding method that does just that. With a limited timer attached to it.