whats the purpose of a dusty moon with no features, and no biological or geological features? or a planet you cant even land on for that matter?
For views and 'atmosphere'? The challenge of driving an SRV to a location? Ultimately, to find a location/view that is unlike something you've seen before.
And of course building in more and more layers to this experience (as CMDRs have been asking for now for half a decade) such as clouds, weather, rain (of varying element types), snow (of varying element types), aurora, storms, thunder & lightening, rivers and seas (of varying element types), and plant life based on a solid procedural engine, etc would all add more variety and 'atmosphere' to exploration.
But, once I've walked around my ship a few times, clockwise and anticlockwise, how 'atmospheric' is it going to be to find the same chair in the same place for 5th time? Likewise with a station interior?
Hence why I'd much rather FD dedicated time to adding those layers of depth to planet surfaces, than allowing me to walk around stations and ships.
I'll place a good bet that for most CMDRs station and ship interiors will prove of little interest after a few hours of novelty. Indeed, if CMDRs have to walk to a location to get to a mission board and the like, instead of at a key press, it'll even prove an annoyance to them.