Is Chapter 4 "make it or break it" for you?

The Q4 updates are free, so how could it be "make or break"? Isn't the real question, "will you keep spending money on Elite?" And the answer to that question will largely depend on what they are actually selling, and how that compares to other things competing for my money.

For the past two years they've been selling "paint jobs". And I've been buying. If they start selling more substantial things that I want, or are clearly headed in the right direction, then they'll keep getting more money from me. That is a month by month decision though, and a dynamic line that can be crossed and recrossed in either direction at any moment in the future. I can't promise anything without knowing what I'm buying, which is also why I did not buy the lifetime pass btw. I did however pre-order Horizons. Frontier is literally the ONLY company I would ever trust enough to pre-order from, but only on a yearly basis.


Where is this fence? It sounds like it has a nice view ;)
 
its like me shopping in Sainsburys, and then going to Tesco and shouting in peoples faces how bad Tesco is, over and over.

I think it's more like shopping in Sainsburys, and then having to complain over and over that there is no stock on the shelves by Saturday afternoon, even though you've brought it to the attention of the Floor Supervisor, the Branch Manager and the Regional Manager multiple times over a four year period, and then wrote to Head Office asking why nothings been done about it.

Oh, and where the frack has the Satay Sauce gone?

Tesco would just be laughing by this point, or planning to release the NEXT Patch 1.52.2.

One of the two.

Neither Tesco, or Sainsbury...cares how loud anyone is shouting by the way...or what they are trying to say.
 
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Come on... You'll see what the DLC adds too, and then 4.0... and then....?

Seriously though, it may be the DLC, or 4.0 brings in atmostpheric landings, so delivers part of what you might want.

In short, this is the position I'm in too. I've given up playing after lack lustre release after lack lustre release. So I'm hoping a significant direction change means 3.3, or the Q4 DLC or ED 4.0 finally adds some long overdue quality content. Well, enough to bring me back for some hours...

To be brutally honest with you, if you're at this stage, no feature will save you. Atmospheric planets? Don't kid yourself. You will return for a week and after finding out there is the same gameplay, there, as everywhere else, you'll leave again.
If you stopped enjoying flying the spaceship for the sake of it, you're done.
 
Is Chapter 4 "make it or break it" for you?

No, not for me.

But I would be very disappointed if they did not succeed in improving the core mechanics of mining, exploration, bounty hunting, piracy and also supercruise flight and planetary navigation (come on FDev!).
This core stuff needs to be finished asap so they can then build on that and add new core mechanics when we get access to atmospheric planets for example.

We also need a new core mechanic: planetary mining.
I think this is very important, because it adds an activity we can do on the surface of planets.

One other thing I want to mention is NPC crew. This really has to be done asap too. NPC Ship crew should be a requirement for ship operations of every vessel above small size. And I think it has ties with virtually all activities, if it is implemented well.
We might for example have a scientist and a science module on board for exploration and scanning and sampling of lifeforms, fluids, rock and earth etc.
We might have a mining supervisor on board of our mining ships to improve prospecting and improve the yield.
etc.etc.
And if we get a simple but solid shipcrew mechanic then that will add depth to ship management too.

These fundamental things take too long to be added to the game I feel. NPC Ship crews for example should have been in the game before they even considered multiplayer crews, because the larger ships should never have been able to take off without sufficient crew. Players should never have gotten used to being able to single handedly fly a Python, or a T9, an Anaconda or a huge Cutter.

Sometimes I despair a bit, because I wonder where FDev is going with this. Of course I really want access to more planet types, but stuff like I mentioned above is much more important for actual gameplay.
 
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I'm a longtime explorer hanging around in combat zones these days, so there's definitely something wrong with exploration in its current form. But then I never was that stubborn whilst the game still shows its muscles in combat... :D

That said, I'm very curious whether they pull up something substantial and with longevity. My doubts prevail though.

I'm an explorer too, but I too find myself doing stuff in the bubble. I am really hoping that the new exploration mechanics really make it more intersting. Well I can't really see it being worse then what it is.
 
To be brutally honest with you, if you're at this stage, no feature will save you. Atmospheric planets? Don't kid yourself. You will return for a week and after finding out there is the same gameplay, there, as everywhere else, you'll leave again.
If you stopped enjoying flying the spaceship for the sake of it, you're done.
Exploration and PvP Piracy are my favourite two things in the game... Both have been all but ignored for 3+ years; Surface landings clearly being a nice exception and in truth the last note worthy addition to the game IMHO.

Anyway, if something like far more exploration content is added and ideally atmospheric landings, I can easily see myself coming back for a good stint... I'd be up for another big journey this being the case ;) - https://forums.frontier.co.uk/showt...-most-remote-system(s)-from-the-galactic-core
 
Come on... You'll see what the DLC adds too, and then 4.0... and then....?

Seriously though, it may be the DLC, or 4.0 brings in atmostpheric landings, so delivers part of what you might.

In all honesty, atmospheric landings are worthless to me unless exploration gets much improved mechanics. I want more to do on planets than just sightsee and take screenshots.
 
Holo hacking. It was funny until I realized you might be right.

It'll be lamer than that. My idea is still too cool.

How about you use a new kind of data link scanner (which uses its own utility mount, natch) and you download the schematics of the enemy ship, at which point your holo-me "boards" your own simulated holographic copy of the enemy ship, and if you manage to fight off the virtual on-board defenses and make it to the Captain's Chair, you are granted one free 3d printed copy of the enemy ship, paid for at the cost of one rebuy's worth of credits from the enemy, redeemable at any shipyard? All of this can be explained because The Pilot's Federation says these are the rules and so everyone in the whole galaxy just goes along with it, including criminals at the far reaches of the galaxy, anarchy societies which recognize no authority (except the PF!), and aliens. Also every ship has a certain number of anti-scanning resistance points which must be worn down before a "boarding scan" can be accomplished. In order to break down the scan resistance, there are hacking weapons which are mounted on your ship's hardpoints, so you have to dogfight and fire your hacking weapons at the enemy ship in order to board it. They deal exclusively hacking damage and cannot be engineered. Every two weeks a new hacking weapon will be revealed, pending the successful completion of a community goal which does not involve hacking or any activity even peripherally related to the new Boarding features.

Nope, still too cool.
 
No, not for me.

But I would be very disappointed if they did not succeed in improving the core mechanics of mining, exploration, bounty hunting, piracy and also supercruise flight and planetary navigation (come on FDev!).
This core stuff needs to be finished asap so they can then build on that and add new core mechanics when we get access to atmospheric planets for example.

We also need a new core mechanic: planetary mining.
I think this is very important, because it adds an activity we can do on the surface of planets.

One other thing I want to mention is NPC crew. This really has to be done asap too. NPC Ship crew should be a requirement for ship operations of every vessel above small size. And I think it has ties with virtually all activities, if it is implemented well.
We might for example have a scientist and a science module on board for exploration and scanning and sampling of lifeforms, fluids, rock and earth etc.
We might have a mining supervisor on board of our mining ships to improve prospecting and improve the yield.
etc.etc.
And if we get a simple but solid shipcrew mechanic then that will add depth to ship management too.

These fundamental things take too long to be added to the game I feel. NPC Ship crews for example should have been in the game before they even considered multiplayer crews, because the larger ships should never have been able to take off without sufficient crew. Players should never have gotten used to being able to single handedly fly a Python, or a T9, an Anaconda or a huge Cutter.

Sometimes I despair a bit, because I wonder where FDev is going with this. Of course I really want access to more planet types, but stuff like I mentioned above is much more important for actual gameplay.

Well put.

I have no interest in mining, exploration, supercruise flight because the current implementations of them are boring af.
I have interest in bounty hunting and piracy but both of those are different flavours of buggy mess with repetitively pointless goals and no real reason to do them at the moment.

Core career overhaul is what was promised in 3.x and there's no evidence of it so far with half of the season three updates already behind them.
 
It'll be lamer than that. My idea is still too cool.

How about you use a new kind of data link scanner (which uses its own utility mount, natch) and you download the schematics of the enemy ship, at which point your holo-me "boards" your own simulated holographic copy of the enemy ship, and if you manage to fight off the virtual on-board defenses and make it to the Captain's Chair, you are granted one free 3d printed copy of the enemy ship, paid for at the cost of one rebuy's worth of credits from the enemy, redeemable at any shipyard? All of this can be explained because The Pilot's Federation says these are the rules and so everyone in the whole galaxy just goes along with it, including criminals at the far reaches of the galaxy, anarchy societies which recognize no authority (except the PF!), and aliens. Also every ship has a certain number of anti-scanning resistance points which must be worn down before a "boarding scan" can be accomplished. In order to break down the scan resistance, there are hacking weapons which are mounted on your ship's hardpoints, so you have to dogfight and fire your hacking weapons at the enemy ship in order to board it. They deal exclusively hacking damage and cannot be engineered. Every two weeks a new hacking weapon will be revealed, pending the successful completion of a community goal which does not involve hacking or any activity even peripherally related to the new Boarding features.

Nope, still too cool.

Well, then why not T1000 Style? Lol

[video=youtube_share;SIm1hc8TqcM]https://youtu.be/SIm1hc8TqcM[/video]
 
No, I will do what I have always done with any game played over a period of years, and take breaks for a while. Frankly, there is something wrong with folks who play 6, 7, 8 even 12 hours a day, day after day, month after month.
 
Isn't the 'make or break' simply the result of FDev stating that chapters two and three will be only minor updates so by the time 3.3 comes out, people will have been waiting the entire 3.x cycle for any meaningful content.


  • 3.0 gave us some guardian weapons, a Chieftain and a pointless C&P system that doesn't really do anything to address seal-cubbing (and arguably the only reason it was ever needed in the first place).
  • 3.1 gave us the Krait and another Chieftain skin, whilst ignoring a lot of the longstanding bugs introduced by 3.0 - the excuse for their longstanding status was "FDev don't do frequent bugfixes, they prefer to roll them all into a major update". How's that working out?!
  • 3.2 is going to be as minor as 3.1 according to FDev themselves, so unless they go beyond our expectations, expect some Squad-based stuff that will likely be frustratingly hindered by interface/instancing/mission bugs until 3.4 is launched.

Yes, I'm cynical.
Yes, my cynicism is something FDev earned all by themselves - I was optimistic four years ago but the experience has just been so disappointing; Hope is like an addictive drug or abusive relationship though, we all keep clinging on just in case the next time will be different.

See, this is how I'm thinking about it all too.

I thought the idea of "Beyond" was to focus on tidying/fixing the core-gameplay and fleshing it out and then just giving us some new toys, as well, to keep us happy.

So far, I'm more than happy with the toys but I'm not sure about the rest of it.
The C&P system is just an extra layer of contrived garbage which doesn't actually do what C&P was intended to do, and we don't seem to have had much in the way of bug-fixes or refinements.

Thing is, I'm a lazy SOB and so I can usually spot the hallmarks of another lazy SOB at work.
So far, this year looks like somebody's doing the bare-minimum required to keep people happy while putting off what they actually said they were going to do until the last minute.

So here we are, half way through the year, and we've got a couple of new ships and some other "fluff" but little in the way of the promised "core gameplay refinements".
All that's left of "Beyond" is 3.2, which is supposed to be another minor update, and then there's 3.3 which is supposed to be the "big one" for mining and exploration and, somewhere in amongst all that, we're also supposed to be getting squadrons and carriers too.

That wouldn't seem to be leaving a lot of time free for the "core gameplay refinements" that were supposed to be the heart of Beyond.
 
People need to stop always climbing on the hype train so they're not devastated when new features finally launch like wet farts.

The only thing that will break this game is when the transaction server will be shut down, like a final irony trait for a successor of the still played today soft from 1984. Meanwhile, I happily see myself still flying my stuff,ignoring all this chaptering nonsense.
 
In all honesty, atmospheric landings are worthless to me unless exploration gets much improved mechanics. I want more to do on planets than just sightsee and take screenshots.

Powerplay, wings, wing missions (after 3 years of wings), Multicrew, SRV, trading, bounty hunting, smuggling, exploration, piracy ... another underdeveloped useless feature wouldn't hurt I guess, another to the pile. Its just a trend.

Seriously speaking..., even 3.3 will be a break for me. I've been waiting for acutal gameplay since release so if FD can't add a little change to the stupid mechanics after 4 years then the game its definitely mediocre.

Who could thought that the stupid honk mechanic was an ok gampleay mechanic, or the stupid docking at full speed mechanic for smuggling. They should be doing cellphone games instead.
 
I've seen that comment many times in various places. I tend to refer to Q4 update as "make it or break it" as well, when it comes to my involvement in Elite.

There sure is a lot of hope and expectations for Chapter 4 in the large part of the community, judging by the comments all over the internet, be it these forums, other forums, various Discord severs nad social media platforms...

So just wondering how many people feel similar. Is Chapter 4 going to be "make it or break it" for you?

:EDIT:

Some additional clarification :)

Q4 won't make or break me but it will probably be a long while before I log back into the game or at least until some meaningful content (not ship/module fluff) is released. Until then there's Steam sales for games I've wanted to buy and a game library that isn't going to play itself. :D I've managed to squeeze 1300hrs into ED before I couldn't take it anymore. I hope in Q4 I'll be able to squeeze out another 1300hrs. [up]
 
Frontier's design is.. esoteric, really. Folks seem to have convinced themselves Frontier will just change overnight and then it will all be okay and all the DDF dreams will come true and combat will be instantly perfect and balance, etc etc. This doesn't seem reasonable given the established patterns. Anyway. I have had a blast. Not even mad. I'm actually fairly content? I've gotten thousands of hours out of a game I took a punt on, via Kickstarter. Pretty comfortable with that return, to be fair. So, again, I don't think it's make or break?

There is nothing like Elite. But time is finite and one has to be reasonable about what one spends that on.

Elite is amazing; but Frontier just does do things in a particular fashion and this isn't going to change, really, ever. Even if Sandy seems quite open to reshuffling the deck. It's a fight he seems to have every day and I am amazed he isn't burned out by now. I have gained a lot of respect for a guy I didn't particularly like early on. I don't believe for a moment, that the game would really have been more than a tech demo and idle fascination for David had he not done the hard yards along with Dr Ross. People give Sandy a hard time; despite his efforts delivering anything at all.

Q4 should bring some long wanted additional mechanics to exploring. So there will be many more mechanical tasks to action, of course. Some nice new vistas too I am sure, based on what we have seen. But Frontier will do what they always do; pick the interesting and esoteric aspects of such a thing and run with that. Whether or not a statistically relevant number of players find that engaging? Who knows. Hope so. More people playing would be ace.

People are still passionate about Elite; 4+ years on. I hope Frontier take energy from that and keep on going.
 
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