Just don't feel like logging in...

I have to be honest. If I spent hours on top of hours trading to get 200Mcr I would be on the verge of ripping my eyes with my bare hands. I don't think I would even make it to 200M. You have to mix things up or you will get bored. Credit grind is playing the game wrong IMO.
 
Elite has a great space flight/combat engine, probably the best out there. And very little challenging content for said engine - once you've blown up an NPC anaconda, that's it for bounty hunting. Sure there's trade and pirating traders, but those will only hold a players interest for so long.

What it needs is challenging content for bounty hunting, exploration, and smuggling - it needs to be Elite : Dangerous.

Edit: Come to think of it, what this game needs is Thargoids. Challenging ships that will actually kill players.
 
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Elite has a great space flight/combat engine, probably the best out there. And very little challenging content for said engine - once you've blown up an NPC anaconda, that's it for bounty hunting. Sure there's trade and pirating traders, but those will only hold a players interest for so long.

What it needs is challenging content for bounty hunting, exploration, and smuggling - it needs to be Elite : Dangerous.

Edit: Come to think of it, what this game needs is Thargoids. Challenging ships that will actually kill players.

Dangerous it isn't.
As for the best out there ? Not sure anymore after finding Space Engine for one. It's questionable how long Elite can hold up against others in 12 months time. Even Limit Theory looks twice the game ED is and it's only one man developing it with a tenth of the Kickstarter backing. Elite Dangerous' problem is and always will be Elite. We got a pale imitation of the original and the (buggy) sequels. Like I compared to before; its Phantom Menace against A New Hope.
 
It's a week I'm not logging in. Partly because I got flu and I couldn't play with headache, and partly because I didn't feel it would really ease the boredom of staying at home the entire day. Now that I'm getting well, I'm not sure I want to resume playing, at least for a while. I have a Clipper, I can make 2.5m an hour with it, but the only reason to do it is to grind now so when (if) the content that I would enjoy will actually arrive I don't have to grind then. And that's getting thin for a reson to play.
I did think about it, and ultimately, what upset me the most is not the content that it's currently missing, but the fact that even with the little that there is the game could be so much better. It makes me really wonder what the designers are thinking, since they clearly show talent in the attention to details in some areas, but on the other hand so many things are arbitrary and unfun.
Why the income balance for the different professions is all over the place.
Why I can't have harder combat mission with higher rewards, Anaconda with escorts, stealth hunts... we had this in Alpha 1.0!
Why anarchy systems aren't actually more dangerous and more lucrative.
Why reputation is useless.
Why the lame placeholder USS mechanics is still there, even the most amateur designer would know it's terrible design as it is, and they had at least 6 months from beta to come out with something better (plenty of easy suggestions on how to do it in the forums already)

Granted, if I wasn't been here since alpha I would probably have enjoyed the game more at launch, but I think I would be pretty much in the same spot as I am by now. So yeah, taking a break from the game, and probably from the forum as well since it seems there's no good news on the horizon.
 
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To sell your T-6 for a Viper and have a little fun.

Stop caring about better ships. Stop caring about cargo space or credits. Start playing.

What should he go and do in his Viper? Maybe take up a mission to escort and protect an NPC trader leaving the station? Maybe takeup a mission to go and scout out and locate a pirate base in an asteroid field? Maybe with a group of friends try and obtain the special rare cargos floating in a dead station populated/protected by pirates?

...or were you suggesting he goes to a nav beacon in an anarchy system and blows up random NPCs with a wanted status, over and over... and over?
 
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If all he has done is trade to try to get more cargocapacity, he might enjoy a bit of bounty hunting. I could also have proposed exploring but then you'd go: All you do is point and click and nag nag nag.

I'm sorry for posting such a provocative suggestion, and I can see why you are all so upset about people not sharing your dislike for the game. I'm sorry all over the place for still enjoying the game.

Ziggy, White Fanboy Knight, Stardust

I'm not intending to be confrontational...

BigCheese was talking about the lack of stuff to do, which you responded to. There is of course stuff to do in ED, but a bit like BigCheese I'm of the thinking that at the moment it's all very paper thin. Of course you can go off exploring, but a lot of people realise after a few dozen systems, they've seen basically all the ingredients there are, and any more systems will simply be more of the same - ie: Difference coloured balls.

Probably the best fun is combat, but this again is all very vapid really. NPCs turning up a nav beacons for no reason, offering themselves up for needless slaughter (if they are wanted). And let's not talk about NPCs in uber high spec ships (like Federal Dropships etc) who don't even bother with shields!


At the moment the game is a bunch of bones; It needs serious feeding up to add true depth and interest to almost all aspects of it. IMHO.
 
I completed the last of my self-goals yesterday when I made it to Tycoon, self-made goals are the only things that have kept me in the game this long. There's nothing much in 1.1 that I'm interested in; I'm certainly not going to get involved in community-grinding. I wanted to see the graphical improvements from 1.1 (such as they are) but Wednesday will be my last time in ED, at least for a while. I'll keep an eye on the forums to see if major new content appears for the single-player game; I don't have high hopes for that but time will tell.
 
The thing is, I'm not looking for this discussion. Some people get bored after a dozen systems of exploring, some don't. The issue I have with your and BigCheese's posts is that you're treating your opinion as fact. Might be the case for a lot of people, but it's also not the case for a lot of people. The discussion then breaks down to: my opinion and idea of fun is better and more important than yours, and frankly, I decline.

If the feller I replied to shares your opinion, he'll tell me: I have tried that also no fun and that will be that. If all he has been going for is trading to upgrade ship and cargospace, a change of scenery might be welcome. Worst case scenario is a failed suggestion.

The game is very bare bones. I realize it's somewhat subjective, but honestly, it's pretty much a fact to anyone being halfway reasonable. Let's be real here.

Game seems eternally stuck in the proof of concept phase. It seems intentionally obtuse to say otherwise. Like the other guy said, it's paper thin.
 
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I completed the last of my self-goals yesterday when I made it to Tycoon, self-made goals are the only things that have kept me in the game this long. There's nothing much in 1.1 that I'm interested in; I'm certainly not going to get involved in community-grinding. I wanted to see the graphical improvements from 1.1 (such as they are) but Wednesday will be my last time in ED, at least for a while. I'll keep an eye on the forums to see if major new content appears for the single-player game; I don't have high hopes for that but time will tell.

if you look at the "We Are Anarchy" thread today there are players seriously trying to inject something into the game. I applaud the effort, but ultimately the game can't support that kind of PVP/ Community style content/ lore generation because the engine is ultimately flawed. It can't be fixed easily so what we'll get is layer upon layer of nonsense built to the same design thought process as we have now. It started off as a nice dream, sadly all dreams end and all that's left is a fading memory of what could have been. Frontier have only themselves to blame for the lack of skill to implement the vision they asked us all to chip in for.

At least I have these to keep me going. Shame the same thought and attention wasn't lavished on the players. [sorry posted via phone and the attachments didn't work correctly]
 

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My word man, did I mention being bare bones as being subjective? I was refering to

and whether or not the stuff to do is cool is subjective. So "There isn't and you know it." is a false assumption on your part.

And you are using a weird definition of the term "eternally".

Well, it's still a proof of concept demo months after release.

Not sure how else to describe it, by the time this game resembles what FD wanted to make, it's audience will have died of old age.

But yeah, don't tell people to "start playing" as if there's this whole world of fun they're missing, that's simply ridiculous. You can only splash around in a puddle for so long...
 
What should he go and do in his Viper? Maybe take up a mission to escort and protect an NPC trader leaving the station? Maybe takeup a mission to go and scout out and locate a pirate base in an asteroid field? Maybe with a group of friends try and obtain the special rare cargos floating in a dead station populated/protected by pirates?

...or were you suggesting he goes to a nav beacon in an anarchy system and blows up random NPCs with a wanted status, over and over... and over?

The game is seriously lacking content, depth and meaningful interaction. FD KNOW this, they don't reply in threads like these because they'd have to admit it.

I personally don't believe you (ziggy) are enjoying it as much as you say, after all you're a self confessed "white fanboy knight".
The fact that this game lacks so much IS a fact, not an opinion. And it's a damn shame.

What NeilF sarcastically suggested, why couldn't we have missions like those??
 
I must admit I'm not sure about ED at the moment.

This isn't a "bye, I'm outta here, toys-thrown-outta-pram-door-slammed" good bye. I'm just bemused about the game, and don't much feel like playing it right now.

To set a scene: Beta backer. Played a bit, not too much, wanted to see where it would go. Played a little Gamma, thought there would be a wipe, didn't have much time to play once I'd realised there wasn't, so started on the 16th with approx the same as everyone else. Now sitting on about 200M/cr, courtesy of a t9 and a hefty time spent trading.

I've done some mining, bounty hunting, smuggling and trading. I've not played 12 hour days. I've mostly played 1-2 hours a day, on the days I have played. I haven't exactly spent every waking moment in the game. I say this to illustrate that I'm not "burned out".

I just....don't see the point right now.

Trading is a grind, and I've done quite a lot of it, and no longer enjoy it.

Fair enough, do something else.

But what?

Here is some feedback. Two points:

1) The first MAJOR issue that I have with ED is that there's no point to any of it, no goals beyond what you set yourself. And that's like looking down at your kitchen floor and deciding you will spend the next hour deliberately stepping on every corner of every tile, as a self-imposed objective, and calling it fun. It's a kitchen sandbox where you can play the way you want to play. Which is fun. Right.

So I set myself an objective to hit 200Mcr. Done that. It allows me to buy pretty much any ship in the game (excluding the 'Conda, really) and play it. But play it to do what?

I don't want to BH. It's pew pew without a purpose.
I don't feel an urge to explore. There's 400 billion uncharted stars out there, and when I've finished exploring them for hours, scanning the same old stuff again and again, there'll still be 400 billion uncharted stars out there (plus or minus a few).
I don't feel an urge to mine. No, that's not true. I've done some mining. I feel an urge to go and clean my kitchen before I do any more mining. Ever.
I don't want to be a jerk and turn pirate.
I've been-there-done-that on trading.
I deliberately haven't pursued naval mission ranks because there is no content there. I thought I would wait to see what story missions and rank content will (eventually, ultimately, many, many updates from now) be introduced, and enjoy playing them when they are. There is no value to be had in the ranks (as I see it) at this point, so no point playing the missions. I don't need a Clipper. I might get one anyway, but go no further. Perhaps. If I can be bothered.

I want some MISSIONS (that have a point and aren't repetitive drivel). I want a STORY (at least a skeleton of one). I want a PURPOSE.

And ED doesn't really have any of that.

And poorly implemented "community missions" or landing on planets won't give it any, either.

2) The second MAJOR issue that I have with ED is that it actually all feels a bit false. A bit of a lie. A bit of under-delivered promises and smoke-and-mirrors to cover holes.

Players do NOT have influence (e.g. Lugh) - FDev had to add that in after the event when there was an outcry that nothing had happened.
Players' rep activities do NOT influence environments. Much testing has been done.
Players' trading activities do NOT influence the market.
NPCs play to different rules (e.g. FSD under mass lock)
NPCs turn up in stations where there were none before...
NPCs turn up in random cruise-dropouts in mining belts where there were none before...

....it's all a bit cheaty. A bit botched. A bit....crap, really.

Basically, the ED world exists irrespective of whatever we, the players, do within it. So what's the point of doing anything?


In before
#it'snotthegameforyou
#I'mstillplayingandIthinkit'sgreatandeveryonewhodoesn'tthinksodoesn'tgethegame
#it'sstillinbeta


TL;DR

Like many others, I'd love ED to be successful. But, to be successful, it has to be a whole lot more than it currently is.

More content.
More soul.
More polish.
More interaction.

Right now, it falls a very, very long way short of that.

Right now, it simply isn't fun to play.

A.


P.s. Awesome sounds though. Best sounds in-game evaaa.

Thank you for telling us all about this, i am just messing about in beta at the moment, i will go back to the main game once proper multiplayer is in and other promised content added + better balancing of ship firepower etc.
 
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Guys, agree to disagree and leave it at that ? There's a growing air of despair with playing Elite Dangerous for a lot of people now, and whilst others can still find something to do, others crave more than what we have been given. We were promised something that has failed to deliver on a number of points. It'll all be a rather sad chapter in Frontier's history and a lot of mistrust from gamers who backed this. Gaming evolved, Frontier didn't.
 
The thing is, I'm not looking for this discussion. Some people get bored after a dozen systems of exploring, some don't. The issue I have with your and BigCheese's posts is that you're treating your opinion as fact. Might be the case for a lot of people, but it's also not the case for a lot of people. The discussion then breaks down to: my opinion and idea of fun is better and more important than yours, and frankly, I decline.

If the feller I replied to shares your opinion, he'll tell me: I have tried that also no fun and that will be that. If all he has been going for is trading to upgrade ship and cargospace, a change of scenery might be welcome. Worst case scenario is a failed suggestion.
Sorry, but the lack of content is a fact, easily demonstrated. Try to hide behind "that's just your opinion" all you want, but it's a misdirection and a lie. Its fine if you and others are enjoying what little there is, but that is completely different then the discussion about how much there is to do. How fun it is, yes is opinion , but how MUCH there is is quantitative and miniscule at best.

Lets measure based on other games.

MMO's, people bring WoW up quite a bit, WoW had orders of magnitude more content than ED at release, so by comparator ED has very little content as a matter of fact.

Sandbox, we could look at narrative based, Skyrim, what a joke, ED has so much less content it's not even fair, it's like trying to compare a bicycle to a fighter jet in terms of speed. OK narrative free sandbox, let's say minecraft...players have been able to build entire worlds, again light years apart from ed.
Space flight sim, hmm maybe ed has a chance, tachyon, freespce, freelancer, wing commander, even Elite, just loads more content.

it is measurably and demonstrably a fact, not opinion ED has little content.

I think what happened is they tried to reinvent the wheel, especially when it seems you don't have a clear established goal and rush to complete it, they may not have been the case but whenever something is as convoluted as ed where it looks like things keep getting slapped on ad hoc...smacks of poor planning and poor design
 
Sorry, but the lack of content is a fact, easily demonstrated. Try to hide behind "that's just your opinion" all you want, but it's a misdirection and a lie.


The game contains precisely what I was lead to believe it would contain, and I thoroughly enjoy playing it daily. I do this while patiently looking forward to what the future may bring in the form of patches and updates/expansions.

Does that make me a liar, or am I hiding behind something?

Don't bother replying, I won't be able to read it.
 

Jex =TE=

Banned
Nothing wrong with setting a game aside.
I never understood the mentality of treating every game like its the last one you will ever buy. Playing explicitly one game for years on end is bad; I know, I have done it and have friends that have even done so with WoW.
Play a game, expend the existing features, take a break, come back and try the new stuff.
I am on my ED break after playing from august until Mid-January. I will come back when some new stuff is out of beta. I have access but after play-testing all those kickstarter beta's over the past 2 years I must stick to more complete games (ED actually being one of the most complete of the Beta's I have played to be honest)
There is nothing more satisfying than coming back to a game and seeing all the new stuff that was gradually rolled out.
When you sit and play the same game over and over and watch each single feature roll out it bit by bit, the changes will not be as noticeable.
I used to play eve on and off for 8 years or so, whenever I came back to it, there was a lot of rebalance, polish, and new features.
Taking breaks will make it feel new.

This!

I've said it myself too, don't play a game to death and if you're playing a early access game (which I can't stand anymore) you're robbing yourself of the full experience on release. It's possible to burn out on a game before it's even released - how stupid is that? Early access games for me are pretty much done. I'll wait for release I'm not alpha or beta testing buggy POS software any longer.

- - - - - Additional Content Posted / Auto Merge - - - - -

If we at least had something to look forward to, some idea of what the game will be like, when fully fleshed out. They surely DO have the vision and definitive plans.. but they keep it secret to be able to pitch exclusive info month by month by droplets to online magazines. Attracting potential players, ignoring the existing players.

I do wonder, what these potential players think, when they check out forums and see, that the game feels dead inside and there are no plans, no road map. Just the tidbits from newsletters with very little info.

Perhaps FDEV forgets, that forums are almost primary reference and source of info for people considering getting into massive multiplayer games (not meaning mmo, just listing properties of ED:) ).

Demand a ROAD MAP!!! I can't say this enough :)
 
I'm getting bored and frustrated with the game. I want to smuggle, i want to join a faction (an independent one) and help it expand. But missions are repetitive and the trade system in the game is just not realistic. Yes trading can be done and makes probably the most credits in the game. I cannot get my head around how it is suppose to work same goes for smuggling. I buy from where an item is produce and i go to sell in a place it is consumed, but it never seems to work out, its always in low demand or for some reason in high demand but way below the galactic average. Maybe this is more of a smuggling issue I don't know.

You should be able to store trade info (even if it ages) in your ships systems or a module. And before anyone says that wont fit in the spirt of the game or the game lore, theres a galactic average, which means somewhere in the universe it is being calculated which means the trade price information is being sent somewhere central and being calculated. It just annoys me that you can find out if a ship is wanted in a system thousands of light years away, have a flight assist installed by default yet not have a simple database in the ship to hold trade information.

I think the game has great potential but is just very shallow at the moment. Game looks great by the description, but in game its just a bore. just feels so lifeless.

this is what has pushed me away from the game now. I love the trading side of games but here it just doesn't make any sense.
seems odd the we can fly where ever we want but stations are only allowed to advertise what they want to buy and sell within there own station. I know we can see what they produce and what is required but it isn't the same. also can't see why we can't have a market that would allow us to buy low, store the items and then sell later when the market goes up.
 

Jex =TE=

Banned
Seems as though 4 months ago concerns about the lack of depth were raised on Reddit...



http://www.reddit.com/r/EliteDangerous/comments/2iqvhk/anybody_else_finding_beta_2_incredibly_dull/

I had high hopes for Beta 2, the hype was strong and being only 3 months away from release meant I really thought we'd be getting a real game starting to show through the systems testing.
However I've found myself very, very disappointed, very quickly. Ignoring all the bugs and unfinished things and missing features (it IS beta after all) I just don't find the gameplay exciting.
Trading is really dull. Yes, I know it's nerfed in beta 2 to encourage more testing of combat, missions & exploration, but that doesn't change the fact that the underlying trading game is horribly tedious. You don't trade, you just carry goods from place to place, hoping that the galaxy map trade flow arrows aren't completely wrong again. There's no strategy, there's no dynamic, there's no NPC interaction. Sterile, dead, repetitive.
Missions are the same - boring, predictable, repetitive.
Bounty hunting is simply grinding wanted NPCs at beacons with a K-Warrant scanner until the Sys Auth vipers show up and ruin everything for everyone.
Exploration... well... yeah, yeah, WiP, I know. But did it really have to be this tedious?
There is no multiplayer to speak of, there's no NPC interaction that's worth mentioning, the only in-game event we've had (the end of beat 1 Eranin conflict) was dire and basically happened only in the GalNet feeds, there's no persistence or territorial effects, you can't operate shops, services, stations. The game universe is dead and empty and sterile and unchanging.
No, I don't want EVE, no I don't want Call of Duty in space, yes I do want something interesting to do, I want to play a game that makes me think or laugh or that surprises sometimes. Anyway, I feel like few other people want anything different from what we've got so this is probably a waste of time, but I feel better for being able to express it anyway.


A little deja vu?
 
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