Elite has a great space flight/combat engine, probably the best out there. And very little challenging content for said engine - once you've blown up an NPC anaconda, that's it for bounty hunting. Sure there's trade and pirating traders, but those will only hold a players interest for so long.
What it needs is challenging content for bounty hunting, exploration, and smuggling - it needs to be Elite : Dangerous.
Edit: Come to think of it, what this game needs is Thargoids. Challenging ships that will actually kill players.
To sell your T-6 for a Viper and have a little fun.
Stop caring about better ships. Stop caring about cargo space or credits. Start playing.
To sell your T-6 for a Viper and have a little fun.
Stop caring about better ships. Stop caring about cargo space or credits. Start playing.
If all he has done is trade to try to get more cargocapacity, he might enjoy a bit of bounty hunting. I could also have proposed exploring but then you'd go: All you do is point and click and nag nag nag.
I'm sorry for posting such a provocative suggestion, and I can see why you are all so upset about people not sharing your dislike for the game. I'm sorry all over the place for still enjoying the game.
Ziggy, White Fanboy Knight, Stardust
The thing is, I'm not looking for this discussion. Some people get bored after a dozen systems of exploring, some don't. The issue I have with your and BigCheese's posts is that you're treating your opinion as fact. Might be the case for a lot of people, but it's also not the case for a lot of people. The discussion then breaks down to: my opinion and idea of fun is better and more important than yours, and frankly, I decline.
If the feller I replied to shares your opinion, he'll tell me: I have tried that also no fun and that will be that. If all he has been going for is trading to upgrade ship and cargospace, a change of scenery might be welcome. Worst case scenario is a failed suggestion.
I completed the last of my self-goals yesterday when I made it to Tycoon, self-made goals are the only things that have kept me in the game this long. There's nothing much in 1.1 that I'm interested in; I'm certainly not going to get involved in community-grinding. I wanted to see the graphical improvements from 1.1 (such as they are) but Wednesday will be my last time in ED, at least for a while. I'll keep an eye on the forums to see if major new content appears for the single-player game; I don't have high hopes for that but time will tell.
My word man, did I mention being bare bones as being subjective? I was refering to
and whether or not the stuff to do is cool is subjective. So "There isn't and you know it." is a false assumption on your part.
And you are using a weird definition of the term "eternally".
What should he go and do in his Viper? Maybe take up a mission to escort and protect an NPC trader leaving the station? Maybe takeup a mission to go and scout out and locate a pirate base in an asteroid field? Maybe with a group of friends try and obtain the special rare cargos floating in a dead station populated/protected by pirates?
...or were you suggesting he goes to a nav beacon in an anarchy system and blows up random NPCs with a wanted status, over and over... and over?
Don't tell me what to post. I will post my advice whenever I want. The one who the advice was directed at can take it or leave it.
I must admit I'm not sure about ED at the moment.
This isn't a "bye, I'm outta here, toys-thrown-outta-pram-door-slammed" good bye. I'm just bemused about the game, and don't much feel like playing it right now.
To set a scene: Beta backer. Played a bit, not too much, wanted to see where it would go. Played a little Gamma, thought there would be a wipe, didn't have much time to play once I'd realised there wasn't, so started on the 16th with approx the same as everyone else. Now sitting on about 200M/cr, courtesy of a t9 and a hefty time spent trading.
I've done some mining, bounty hunting, smuggling and trading. I've not played 12 hour days. I've mostly played 1-2 hours a day, on the days I have played. I haven't exactly spent every waking moment in the game. I say this to illustrate that I'm not "burned out".
I just....don't see the point right now.
Trading is a grind, and I've done quite a lot of it, and no longer enjoy it.
Fair enough, do something else.
But what?
Here is some feedback. Two points:
1) The first MAJOR issue that I have with ED is that there's no point to any of it, no goals beyond what you set yourself. And that's like looking down at your kitchen floor and deciding you will spend the next hour deliberately stepping on every corner of every tile, as a self-imposed objective, and calling it fun. It's a kitchen sandbox where you can play the way you want to play. Which is fun. Right.
So I set myself an objective to hit 200Mcr. Done that. It allows me to buy pretty much any ship in the game (excluding the 'Conda, really) and play it. But play it to do what?
I don't want to BH. It's pew pew without a purpose.
I don't feel an urge to explore. There's 400 billion uncharted stars out there, and when I've finished exploring them for hours, scanning the same old stuff again and again, there'll still be 400 billion uncharted stars out there (plus or minus a few).
I don't feel an urge to mine. No, that's not true. I've done some mining. I feel an urge to go and clean my kitchen before I do any more mining. Ever.
I don't want to be a jerk and turn pirate.
I've been-there-done-that on trading.
I deliberately haven't pursued naval mission ranks because there is no content there. I thought I would wait to see what story missions and rank content will (eventually, ultimately, many, many updates from now) be introduced, and enjoy playing them when they are. There is no value to be had in the ranks (as I see it) at this point, so no point playing the missions. I don't need a Clipper. I might get one anyway, but go no further. Perhaps. If I can be bothered.
I want some MISSIONS (that have a point and aren't repetitive drivel). I want a STORY (at least a skeleton of one). I want a PURPOSE.
And ED doesn't really have any of that.
And poorly implemented "community missions" or landing on planets won't give it any, either.
2) The second MAJOR issue that I have with ED is that it actually all feels a bit false. A bit of a lie. A bit of under-delivered promises and smoke-and-mirrors to cover holes.
Players do NOT have influence (e.g. Lugh) - FDev had to add that in after the event when there was an outcry that nothing had happened.
Players' rep activities do NOT influence environments. Much testing has been done.
Players' trading activities do NOT influence the market.
NPCs play to different rules (e.g. FSD under mass lock)
NPCs turn up in stations where there were none before...
NPCs turn up in random cruise-dropouts in mining belts where there were none before...
....it's all a bit cheaty. A bit botched. A bit....crap, really.
Basically, the ED world exists irrespective of whatever we, the players, do within it. So what's the point of doing anything?
In before
#it'snotthegameforyou
#I'mstillplayingandIthinkit'sgreatandeveryonewhodoesn'tthinksodoesn'tgethegame
#it'sstillinbeta
TL;DR
Like many others, I'd love ED to be successful. But, to be successful, it has to be a whole lot more than it currently is.
More content.
More soul.
More polish.
More interaction.
Right now, it falls a very, very long way short of that.
Right now, it simply isn't fun to play.
A.
P.s. Awesome sounds though. Best sounds in-game evaaa.
Sorry, but the lack of content is a fact, easily demonstrated. Try to hide behind "that's just your opinion" all you want, but it's a misdirection and a lie. Its fine if you and others are enjoying what little there is, but that is completely different then the discussion about how much there is to do. How fun it is, yes is opinion , but how MUCH there is is quantitative and miniscule at best.The thing is, I'm not looking for this discussion. Some people get bored after a dozen systems of exploring, some don't. The issue I have with your and BigCheese's posts is that you're treating your opinion as fact. Might be the case for a lot of people, but it's also not the case for a lot of people. The discussion then breaks down to: my opinion and idea of fun is better and more important than yours, and frankly, I decline.
If the feller I replied to shares your opinion, he'll tell me: I have tried that also no fun and that will be that. If all he has been going for is trading to upgrade ship and cargospace, a change of scenery might be welcome. Worst case scenario is a failed suggestion.
Sorry, but the lack of content is a fact, easily demonstrated. Try to hide behind "that's just your opinion" all you want, but it's a misdirection and a lie.
Nothing wrong with setting a game aside.
I never understood the mentality of treating every game like its the last one you will ever buy. Playing explicitly one game for years on end is bad; I know, I have done it and have friends that have even done so with WoW.
Play a game, expend the existing features, take a break, come back and try the new stuff.
I am on my ED break after playing from august until Mid-January. I will come back when some new stuff is out of beta. I have access but after play-testing all those kickstarter beta's over the past 2 years I must stick to more complete games (ED actually being one of the most complete of the Beta's I have played to be honest)
There is nothing more satisfying than coming back to a game and seeing all the new stuff that was gradually rolled out.
When you sit and play the same game over and over and watch each single feature roll out it bit by bit, the changes will not be as noticeable.
I used to play eve on and off for 8 years or so, whenever I came back to it, there was a lot of rebalance, polish, and new features.
Taking breaks will make it feel new.
If we at least had something to look forward to, some idea of what the game will be like, when fully fleshed out. They surely DO have the vision and definitive plans.. but they keep it secret to be able to pitch exclusive info month by month by droplets to online magazines. Attracting potential players, ignoring the existing players.
I do wonder, what these potential players think, when they check out forums and see, that the game feels dead inside and there are no plans, no road map. Just the tidbits from newsletters with very little info.
Perhaps FDEV forgets, that forums are almost primary reference and source of info for people considering getting into massive multiplayer games (not meaning mmo, just listing properties of ED).
I'm getting bored and frustrated with the game. I want to smuggle, i want to join a faction (an independent one) and help it expand. But missions are repetitive and the trade system in the game is just not realistic. Yes trading can be done and makes probably the most credits in the game. I cannot get my head around how it is suppose to work same goes for smuggling. I buy from where an item is produce and i go to sell in a place it is consumed, but it never seems to work out, its always in low demand or for some reason in high demand but way below the galactic average. Maybe this is more of a smuggling issue I don't know.
You should be able to store trade info (even if it ages) in your ships systems or a module. And before anyone says that wont fit in the spirt of the game or the game lore, theres a galactic average, which means somewhere in the universe it is being calculated which means the trade price information is being sent somewhere central and being calculated. It just annoys me that you can find out if a ship is wanted in a system thousands of light years away, have a flight assist installed by default yet not have a simple database in the ship to hold trade information.
I think the game has great potential but is just very shallow at the moment. Game looks great by the description, but in game its just a bore. just feels so lifeless.
http://www.reddit.com/r/EliteDangerous/comments/2iqvhk/anybody_else_finding_beta_2_incredibly_dull/
I had high hopes for Beta 2, the hype was strong and being only 3 months away from release meant I really thought we'd be getting a real game starting to show through the systems testing.
However I've found myself very, very disappointed, very quickly. Ignoring all the bugs and unfinished things and missing features (it IS beta after all) I just don't find the gameplay exciting.
Trading is really dull. Yes, I know it's nerfed in beta 2 to encourage more testing of combat, missions & exploration, but that doesn't change the fact that the underlying trading game is horribly tedious. You don't trade, you just carry goods from place to place, hoping that the galaxy map trade flow arrows aren't completely wrong again. There's no strategy, there's no dynamic, there's no NPC interaction. Sterile, dead, repetitive.
Missions are the same - boring, predictable, repetitive.
Bounty hunting is simply grinding wanted NPCs at beacons with a K-Warrant scanner until the Sys Auth vipers show up and ruin everything for everyone.
Exploration... well... yeah, yeah, WiP, I know. But did it really have to be this tedious?
There is no multiplayer to speak of, there's no NPC interaction that's worth mentioning, the only in-game event we've had (the end of beat 1 Eranin conflict) was dire and basically happened only in the GalNet feeds, there's no persistence or territorial effects, you can't operate shops, services, stations. The game universe is dead and empty and sterile and unchanging.
No, I don't want EVE, no I don't want Call of Duty in space, yes I do want something interesting to do, I want to play a game that makes me think or laugh or that surprises sometimes. Anyway, I feel like few other people want anything different from what we've got so this is probably a waste of time, but I feel better for being able to express it anyway.