-Kriegsschiff gesichtet!Oh man, as someone who spent a lot of ours playing Silent Hunter III, this sounds awesome. But it also just feels like it would fit this game really well.
Because pirates want your stuff. Gankers just want you to to die because it tickles their insides when they"Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?"
Because they aren't pirates.But then I continue this line of thought, "But I suppose this can be realistic - submarines during WWII would SINK cargo ships, not just pull them over and demand them to dump the cargo."
Star Citizen actually does this, IIRC. You can't see what's going on in the system just by looking at your HUD or whatever; you don't know where people are just because you are both in Quantum (SuperCruise). You only know what's going on within range of your scanners. I really like that aspect and it really makes the system feel big.. but then they also have you sit for 20-30 minutes just to cross a single system, so there's that.Everyone says supercruise is to show us how big space is, yet when an entire chunk of solar system, including every ship within zillians of kilometers is visible on my tiny radar, supercuise actually feels much smaller than the comparatively small ocean in my WWII game.
Perhaps an addendum to this... the faster you go, the more energy your ship outputs, as a result, you become much easier to see on radar?Another mechanism to help give balance is to make detection in SC based on ship's speed, not as it currently is, but opposite of how it currently is. In other words, the faster you are traveling, the LESS you can see in SC, whereas sitting still allows you to see MORE, just like sonar on Naval ships work today.
... and the anti-wolf units also patrolling the nav beacons with the ED equivalent of ''the hedgehog'' anti-sub weapon ..... o7It's great idea! But there is a catch: Wolf hanging near the nav beacon will be able to see every sheep jumping into the system.
The problem with this idea is that your ship's sensors use tachyon pulses to detect objects, which is faster than light.
And it auto detects objects that are within a certian proximity to your ship which is also affected by frame distortion by astronomical bodies.
Your automatic radar detection range gets longer the further you are from an astronomical body and shorter the closer you are you are to an astronomical body because of frame distortion caused by the astronomical body.
If you are in deep space your sensors can see everything automatically within about 5,000 ls and drops to about 50-100 ls when in low orbit around an astronomical body.
In low orbit this idea has merit, listening for contacts in a system as they appear as "pulses" in the discovery suite.
In deep space the only use case for this would be looking for ships in low orbit around planets or stars.
(Fun fact being in low orbit near a planet actually stealths your ship from long range sensors thanks to frame distortion)
You made one incorrect statement. You cannot detect every ship in the system. You can only detect the ships with active FSD bubbles.
I am not sure about this. I think SC is mostly okay as it stands.
Because they aren't pirates.
You mean like sitting in the seat of a ship that could easily be automated? Or are you talking about speed limits slower than modern jets? Or maybe you're talking about the handicapped sensor range in real space. Or... I'll just stop while I'm aheadPlease no. this is over 1,200 years into a fictional future...why the heck would we revert to ways of technology that's already considered beyond antiquated in real life of today?
Don't get me started on those parts either, I think they're stupid. Game'y or not, it's just disgusting. How tf are you gonna tell me that ships bigger than an irl football stadium dogfight each other like planes did in WWII but the NPC only ships get to do broadside battles? (looking at you capital ships)You mean like sitting in the seat of a ship that could easily be automated? Or are you talking about speed limits slower than modern jets? Or maybe you're talking about the handicapped sensor range in real space. Or... I'll just stop while I'm ahead
On this I agree totally. It's why on my old account my Battle Conda had UNDERsized thrusters and relied on turrets, maneuvering for slow broadside attacks rather than jousting, because (if you haven't guessed it), I'm an old Navy salt who prefers his battleships to feel like battleships, not fighter jets.How tf are you gonna tell me that ships bigger than an irl football stadium dogfight each other like planes did in WWII but the NPC only ships get to do broadside battles? (looking at you capital ships)
And the Corvette is the biggest offender. If I can keep up with small sized ships in maneuverability and speed in fights in this 2,000+ ton ship, then there is a severe problem. And no, that's not including engineeringOn this I agree totally. It's why on my old account my Battle Conda had UNDERsized thrusters and relied on turrets, maneuvering for slow broadside attacks rather than jousting, because (if you haven't guessed it), I'm an old Navy salt who prefers his battleships to feel like battleships, not fighter jets.