Make supercruise like the oceans during WWII

This is a good idea. It is very tempting to start thinking all sorts of elaborations to it, but it's probably best to start very simple and then iterate.
 
That's a good idea, but it would need also some improvement of npc spawning mechanics. As of now it can take quite some time to find a specific type of npc ship in supercruise (for example for piracy or assassinations). So any player pirate or assassin looking to make money has to wait until the right ship spawns from locations which make little sense to target locations which make little sense.
If miners would be on routes towards or from extraction stations, this idea could work. This isn't a huge problem now as the scan radius is huge. While I like your idea, I think it would call for a far wider restructuring of supercruise elements.
 
You made one incorrect statement. You cannot detect every ship in the system. You can only detect the ships with active FSD bubbles.

I am not sure about this. I think SC is mostly okay as it stands.
 
Can't say I have much use for combat, but this idea slots right into the universe theme. Thumbs (snorkels?) up, full speed ahead, and damn the social media!
 
"Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?"
Because pirates want your stuff. Gankers just want you to to die because it tickles their insides when they ruin other people's experience watch things blow up.

But then I continue this line of thought, "But I suppose this can be realistic - submarines during WWII would SINK cargo ships, not just pull them over and demand them to dump the cargo."
Because they aren't pirates. :p

Everyone says supercruise is to show us how big space is, yet when an entire chunk of solar system, including every ship within zillians of kilometers is visible on my tiny radar, supercuise actually feels much smaller than the comparatively small ocean in my WWII game.
Star Citizen actually does this, IIRC. You can't see what's going on in the system just by looking at your HUD or whatever; you don't know where people are just because you are both in Quantum (SuperCruise). You only know what's going on within range of your scanners. I really like that aspect and it really makes the system feel big.. but then they also have you sit for 20-30 minutes just to cross a single system, so there's that.

Another mechanism to help give balance is to make detection in SC based on ship's speed, not as it currently is, but opposite of how it currently is. In other words, the faster you are traveling, the LESS you can see in SC, whereas sitting still allows you to see MORE, just like sonar on Naval ships work today.
Perhaps an addendum to this... the faster you go, the more energy your ship outputs, as a result, you become much easier to see on radar?
Addendum to the addendum.. perhaps have a module that can trace and track active SC signatures, that is, it's a tool that highlights another CMDR's travel route; like following a scent.
 
The problem with this idea is that your ship's sensors use tachyon pulses to detect objects, which is faster than light.
And it auto detects objects that are within a certian proximity to your ship which is also affected by frame distortion by astronomical bodies.
Your automatic radar detection range gets longer the further you are from an astronomical body and shorter the closer you are you are to an astronomical body because of frame distortion caused by the astronomical body.

If you are in deep space your sensors can see everything automatically within about 5,000 ls and drops to about 50-100 ls when in low orbit around an astronomical body.

In low orbit this idea has merit, listening for contacts in a system as they appear as "pulses" in the discovery suite.
In deep space the only use case for this would be looking for ships in low orbit around planets or stars.
(Fun fact being in low orbit near a planet actually stealths your ship from long range sensors thanks to frame distortion)
You made one incorrect statement. You cannot detect every ship in the system. You can only detect the ships with active FSD bubbles.

I am not sure about this. I think SC is mostly okay as it stands.

I'm sure a way can be worked out that makes sense. It sounds like basically gravity waves (the inverse of them really) as they are FTL too.
 
Please no. this is over 1,200 years into a fictional future...why the heck would we revert to ways of technology that's already considered beyond antiquated in real life of today?
 
Please no. this is over 1,200 years into a fictional future...why the heck would we revert to ways of technology that's already considered beyond antiquated in real life of today?
You mean like sitting in the seat of a ship that could easily be automated? Or are you talking about speed limits slower than modern jets? Or maybe you're talking about the handicapped sensor range in real space. Or... I'll just stop while I'm ahead :)
 
It's not like Duck is asking for sonar. And it is a bit strange you can see everything in a system in sc regardless of the distance.
 
You mean like sitting in the seat of a ship that could easily be automated? Or are you talking about speed limits slower than modern jets? Or maybe you're talking about the handicapped sensor range in real space. Or... I'll just stop while I'm ahead :)
Don't get me started on those parts either, I think they're stupid. Game'y or not, it's just disgusting. How tf are you gonna tell me that ships bigger than an irl football stadium dogfight each other like planes did in WWII but the NPC only ships get to do broadside battles? (looking at you capital ships)
 
How tf are you gonna tell me that ships bigger than an irl football stadium dogfight each other like planes did in WWII but the NPC only ships get to do broadside battles? (looking at you capital ships)
On this I agree totally. It's why on my old account my Battle Conda had UNDERsized thrusters and relied on turrets, maneuvering for slow broadside attacks rather than jousting, because (if you haven't guessed it), I'm an old Navy salt who prefers his battleships to feel like battleships, not fighter jets.
 
On this I agree totally. It's why on my old account my Battle Conda had UNDERsized thrusters and relied on turrets, maneuvering for slow broadside attacks rather than jousting, because (if you haven't guessed it), I'm an old Navy salt who prefers his battleships to feel like battleships, not fighter jets.
And the Corvette is the biggest offender. If I can keep up with small sized ships in maneuverability and speed in fights in this 2,000+ ton ship, then there is a severe problem. And no, that's not including engineering
 
Great idea. I have a complement

WWII is too old. We are in the space in third millenium so to improve the strategic batlefield and fun we need to create more technologie and stuffs to make the game more interesting. Other wise we will go back to the caveS time

For exemplo the game could have a module that triplicate your signal or create ghost signals when you are in SP. A pirate will have 1 chance in 3 to really interdict you.

Other stuff must created in this line of think, but limit or nerfed what we already have, again is go back to time cave. We need to go forward

Life long and prosper cmdrs
 
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