Nice suggestion so far. But referring to the 31st century, technology must have suffered some serious drawbacks "in the last couple of hundred years". Why?Great idea. I have a complement
WWII is too old. We are in the space in third millenium so to improve the strategic batlefield and fun we need to create more technologie and stuffs to make the game more interesting. Other wise we will go back to the caveS time
For exemplo the game could have a module that triplicate your signal or create ghost signals when you are in SP. A pirate will have 1 chance in 3 to really interdict you.
Other stuff must created in this line of think, but limit or nerfed what we already have, again is go back to time cave. We need to go forward
Life long and prosper cmdrs
WW2-Style Dogfights (so alone with THIS, a WW2-Style SC-ocean would fit quite fair)
No interstellar autopilot via existing starmaps
Short-Range Sensors are limited to about 10km. (21st-century fighters have a radar-range >100nm (200KM))
No interstellar communication although we have FTL-Drives.
We're still fighting each others with kinetic weaponry (railguns, multi-cannons, rockets).
In the 21st century we were able to fire probes across an entire solar-system.
Just a few of the technology "plot-holes" I discovered.
Live Long and Prosper too, Commander!
Addendum: Yet alone from the physical/technology view: Stellar bodies are emitting a hell lots of EM and Gravimetrical disturbances. So "Discovery-shadows" would be VERY logical. The same goes for planetary objects, foremost the colonized are emitting lots of EM-waves.
And with that SC-Overhaul Gankers and Griefers finally have to "GitGud" in finding their victims. Alone that fact got me to upvote with OldDucks proposal. It's simply brilliant.
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