Just pointing out that this macguffin hunt is now being widely published... My point is that Fdev usually update Galnet once a story has reached it conclusion (for the moment).Darth Vader also found to be Luke Skywalker's father etc.
Just pointing out that this macguffin hunt is now being widely published... My point is that Fdev usually update Galnet once a story has reached it conclusion (for the moment).Darth Vader also found to be Luke Skywalker's father etc.
Spoiler !Darth Vader also found to be Luke Skywalker's father etc.
So anyone else tried to activate the Guardian structure? I tried but got nowhere, since I'm assuming it needs the Guardian Key rather than relic... although
1. Is this a new site layout? AND
2. Are the sentinels kinda more squishy but also more aggressive, and respawn quickly? They also don't seem to do the missile now.
There was a thread about it 8.31am this morning thoughJust pointing out that this macguffin hunt is now being widely published... My point is that Fdev usually update Galnet once a story has reached it conclusion (for the moment).
Can confirm aggressive rocketeering on ps4 as well.also, fps are terrible here even in solo1. no not new. One of the layouts that requires a key. *Tried a relic to confirm.
2. Seemed normal on ps4 for that size of base, also Had rockets blasting me.
Huh. I was being attacked by 4 at a time at almost all times, and killed around 20, but not a single rocket fired.Can confirm aggressive rocketeering on ps4 as well.also, fps are terrible here even in solo![]()
It's fine. Only messingOh idk lol I never claimed to be the first one to think of it. Posted about it somewhere in April I think. Didn't steal it off ya.
yeah, I noticed that - and my DBX still has dual-PD from the last time I was around 'emHuh. I was being attacked by 4 at a time at almost all times, and killed around 20, but not a single rocket fired.
that ruin is an alpha site, it´s from the first Ram Tah mission of scanning the asteroids. The original guardian ruins that were found.Not sure if anyone's posted the logs from the POI so here you go. Included the Salvation message for good measure.
Commander, this is Salvation. Thank you for playing a part in finding the Hesperus megaship. I require your expertise again to fully resolve that mystery.
I need to learn what happened to the surviving crewmembers of the Hesperus. Although they abandoned ship nearly two centuries ago, it's possible they discovered something of scientific value.
The Hesperus began its journey from the Li Chul system. As a precautionary protocol, it deployed signal beacons approximately every 100 light years.
My agents have analysed the Hesperus's onboard systems and confirmed that only 17 beacons were launched. I assume this stopped when Pharmasapien took over the ship, and that they sabotaged the beacons to prevent Azimuth Biochemicals learning what happened.
Shortly after this point, survivors of the original crew escaped using one of the secondary craft, which were specially modified for long-range exploration. Therefore, my belief is that they made planetfall within 300 light years of wherever the last beacon is located.
I urge you to accept the task of finding all the beacons, and hopefully discover a trace of the survivors. Your efforts will aid me in my great work
preventing humanity's extinction.
SalvationTimestamp: 21/09/3113 18:25
This is Lieutenant Hugo Kelemen. I was deputy security chief aboard the Hesperus, working for Azimuth Biochemicals. I've decided to resume my reports, even though the chances of us being rescued seem to be shrinking each day.
After Pharmasapien's sleeper agents took control, I managed to get some of the science team off-ship using the Proteus. For the record, Private Adriana Velasco performed her duties exceptionally, and her family should be informed of her bravery. We only escaped thanks to her. I just hope she found her own way home.
I wanted to set course for an inhabited system, but Dr Farrell insisted on investigating readings sent back by one of Azimuth's deep-space probes. She believed that Pharmasapien would focus on all the probes they'd sent to the California Nebula, but that we might find something interesting in the opposite direction.
Well... she was dead right about that.
There's no doubt that the structures on this moon weren't built by humans. Those strange arches and monoliths are over a million years old, according to molecular scans. Ackermann, the xenoarchaeologist, said it felt like he was walking through the ruined temples of forgotten gods. I just felt like a trespasser.
We've also found even stranger things, half-buried in the ground as if fallen from the sky. But they look more like starfish than starships... the sort of deep-sea creatures you find on ocean floors. What the hell flew around in those?
Farrell thinks we're looking at an ancient battleground. The structures and the starfish-things are nothing alike, suggesting totally different species. Two intelligent races on the same world - incredible! Both far more technologically advanced than us, but not so advanced they didn't try to kill each other.
This is exactly what Azimuth has been looking for, although I doubt they ever expected a discovery like this. I'm more concerned about surviving long enough to tell them about it.
We've been here for two months now, living off recycled air, food and water. The scientists have turned the Proteus into a research facility, and all I can do is keep out of their way while they analyse their findings and test samples. They've almost forgotten that we barely escaped mass slaughter.
I spend a lot of time monitoring the sensors. If those Pharmasapien mercenaries find us, we won't stand a chance. But I can't understand why Azimuth hasn't sent out rescue parties. Unless... the sleeper agents sabotaged our beacons before they were dropped? Did they pre-program them to stop transmitting?
If they did, then nobody knows we're here. We're alone. Just us and the ghosts of the gods.Timestamp: 26/09/3113 04:04
This is... this is Kelemen. I've just given myself the last of the stimulants. That should... should keep me going long enough to record this.
To tell Azimuth. How we died.
Three days ago, I went with the survey team to the structures. Ackermann and Zhou had brought something to life. I saw this pillar rise up from the ground with a large crystal inside it, blazing a brilliant light. After a million years, their machinery was still functioning!
They fired up some kind of high-energy particle accelerator, which shocked the crystal from its moorings. This didn't feel like archaeology to me - more like grave robbing.
I should have known there'd be defences, but the hovering drone caught us by surprise. It vaporised Ackermann along with three others. I managed to destroy it eventually, but there were more of them gliding around the structures, and we got out fast.
I offered to take the crystal back, thinking the drones might come looking for it, but Dr Farrell already had her experiments ready to go. Weapons experiments.
She told me that was always the priority for both the Adamastor and the Hesperus. Locate non-human technology that could be developed for the military market. Azimuth wants to be the first corporation selling alien weaponry, which will make them bigger than Sirius. That's all they care about... that's who I've been working for all these years. No better than Pharmasapien after all.
A few hours ago, I was woken up by this intense blue flash - it seemed to come from everywhere. I thought we were under attack. Then Farrell came stumbling out of her lab, her clothes and body burned black, and dropped dead.
The others started collapsing within the hour. I think there was some kind of radiation surge from the crystal we stole. I tried to get the ship's drive online again, but... too weak. Can hardly stand now. Pain in every muscle, vision is blurred. My skin is... like everyone else's.
God knows what experiments Farrell was running, but... now there's three... three dead races on this moon.
We shouldn't... be here. Humans... don't belong. If Azimuth finds us...
Please... don't find us...
Here's a couple screenshots, and a nearby Ancient Ruin - somehow I've never seen one of those before.
![]()
![]()
![]()
Yes, the Fleet Carriers in orbit.Also I have noticed It has like 16 human signals on the planet but there is that one site with their camp and then 4 random Odyssey's spawns. Am I missing something?
i have been thinking about something sid to me at the 2nd fantasticon for ages, i was told by someone with knowledge that "there are triggers, if they dont get found then nothing happens" and add to that a later livestream mentioning that certain fixes had made certain triggers impossible until there was an engine change ... (2nd was approximate quote) .... what if all of this is stuff we should have manually triggered years ago, but the astromech guild bypassed the clues to open these events by recognising star formations and such ....Yep, the layout is certainly not new. So far it was a bit anticlimactic. I was hoping for at least something new. instead we got a compilation of things that we've already seen. 2 logs and thats it? I suppose there is more and dev's are trying to stretch it.
Also I have noticed It has like 16 human signals on the planet but there is that one site with their camp and then 4 random Odyssey's spawns. Am I missing something?
I liked-ish... the graphics felt over saturated with brightness.yeah, I noticed that - and my DBX still has dual-PD from the last time I was around 'em
I liked the graphic revamp on the sentinels and crashed Thargoids (well, they looked different to me anyway).
We know they tried to communicate with the bugs. Maybe this was their neutral ground/diplomatic center.Seeing as this is the first confirmed interaction between Thargoids and Guardians at a location, doesn't that mean this Guardian site is definitely part of the first Guardian bubble? Does it line up with the rest of the discovered Guardian sites, or is it no where near them?
The mere fact the beacons weave a way through the permit locks has me beating my head against a wall repeatedly.Sure would be a smart time for fdev to utilize all those systems 'locked for future content'.