I don't have a problem with the new engineer system, the game has got to offer you some challenges otherwise it would be boring.
Yeah exactly what I am doing.General sentiment in AEDC is that we hope the Beta lasts long, so we can engineer our modules on the current system, and then abandon Engineers pretty much once this update goes live.
Many who were in the Beta yesterday, have already returned to live. This will be a weekend of hyperactivity, it appears, and may last until our module storage is full.
I get it what Sandro was trying to say at the stream. Some PvP players probably did more rolls to get that god roll on that weapon than if they had with this new system. Now, they will get a great weapon using less rolls in a more progressive system.
But for those players, including myself, who unlocked lvl 5 engineering and were happy with a couple of G5 rolls, this is going to be a huge grind to upgrade a new ship. Even with the materials broker.
To all of you who complained about the G1-5 "grind", I hate you. Really. Why did you scare me like that. Now I see that with the materials trader this is a COMPLETE non-issue. I'm gonna go into the update with like 500 MEF and EFCs and never worry about this stuff again.
General sentiment in AEDC is that we hope the Beta lasts long, so we can engineer our modules on the current system, and then abandon Engineers pretty much once this update goes live.
Many who were in the Beta yesterday, have already returned to live. This will be a weekend of hyperactivity, it appears, and may last until our module storage is full.
I've been doing this and stacking the modules in hulls as well.
At the very least I can avoid the G1-4 mods later.
How are you going to store 500 MEFs?
For me it did end up being true. in the current version I could only engineer 1 G5 and 3 G3 upgrades. With the materials broker got all the modules G3-G5 in one sitting. But I did use up nearly all of my materials, but I don't grind for materials. Remember people are testing this without upping their materials. It will be far easier to get materials as you do not need to throw any away or choose to leave some behind due to space issues.
The only was we will find out for sure is if we test it for around a weeks play.
For people that want their stuff asap and grind for materials, they can still do that, nothing has changed for them apart from potentiall less rolls (you could roll 20 G5 extended range FSD drives and not get over 40%). For people like me who plays casually it is a much nicer experience. None of my hard earned materials are now wasted on worse rolls then before. Going up the grades will be pretty easy etc.
He already has them.
I recently did over 20 rolls and never saw a roll over 48%.
He already has them.
Huge time sinks that only serve to remind me they are a time sink, makes me quit playing a game. I did the engineering grind to grade 5 unlocks, I shouldn't have to do the engineering grind to level up each module to grade 5. What purpose does it serve? How does this make the game a better game? Most importantly, does this contribute to the enjoyment factor of the game?
I'd argue that module upgrading doesn't make the game more enjoyable, it just takes longer to do stuff. The longer stuff takes, the more likely people get bored and do other things.
You understand he will have only 100 of each once Beyond goes live?
Fyi, 40 /= 48...
You're actually talking about the max end of the range pre-secondaries, instead of the bottom like above.
So what you are describing isn't at all unexpected.
No he won't.
Anything you do in Beta, stays in Beta - it's not carried forward into the Live game.