If you watched the stream of today you saw that they showed off the new system.To make things short.
Forcing us to roll a module 5 times to "complete" rank 1 to progess further to rank 2 is just a waste of time and material as it is waste of time finding all those material.
The materials required to go through 2,3 and 4 to finally roll 5 is such a huge new time sink that you will probably have to spend all your time on RNG jesus in order to aquire the tidious bits for the grades noone wants and uses.
They even adressed it quickly and said thats not a new grind. LIES, Do you even play your own game?.
Solutions to this is
1.) Remove the barrier and let us roll staight to G5 from 0
2.) Remove the utter clutter of different Materials. Create a CLEAR and CONSISTENT way of aquiring Materials.
Well they do not want it to be a case of.
"CLICK HERE TO GET UBERWEAPON" situation. As some players seem to want.
The 1->5 on each module progression I don't know about if progressing through the ranks is easier and gives more meaningful stuff now, which it seems to be, and is significantly less RNG then it doesn't seem so bad.
They said it doesn't take too long, but they didn't show it, is the main issue it seems.
As for what was said is a waste of everyones time. Stop....saying that please.
You are playing a game, you are entertaining yourself, you are PER definition, wasting your time, you are not doing anything productive when you play a game, you are entertaining yourself.
If you don't want to waste time:
1) go do something productive rather then sitting around entertaining yourself.
2) stop getting upset and claiming others are 'wasting' your time, because it makes you look silly.
We haven't tried the changes yes, maybe they will indeed work out better then before, who knows, I cannot count the amount of times people have complained about bad rolls due to the RNG of engineers, now the RNG is gone, but replaced with something that may require more time.
but as I see it, this change allows people to simply do what they do, gather the materials and such they do find and get trade them in to something more useful.
Heck combined with the fact that bounties and such are ship based, this seems to encourage people to have more then one ship, store, shift around modules and such?
Add that we need to look at all these things combined, and combined it seems better then before, less rng steady progress. and lets not forget special effects, I've had madly bad luck with the RNG on those..
Will have to wait and see, but yeah...