NO to "third party tools" for ED

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The Forum is a third party tool, just saying. So is pencil and paper.
AAAAAHHHHHH I have multiple books of spiral bound papers on planets I have visited along with tradables and their prices and on stars that I have first discovered along with those that I explored anyway!!! and you are saying that they are 3rd tool add ones and I should get rid of them.... codswollop!!!!
 
They are. Galxay Map. Buy trade data. Show trade routes. Commodities market, imported from, exported to. System map, Imports and Exports.

I'm aware of the tools...they just don't tell me anything interpretive or even, at times, logical.

Imported and exported, are, at the moment unusable as they don't represent rational trade. From the system map, it is just a listing of stuff that should trade with economies of shown type. It isn't representative of what is actually being traded.

In the market, some of the import/export data is rational, some of it isn't and there is no way to differentiate the two without going and casing it out yourself. Which is fine, but even after I go "check it out" the import/export doesn't update to show what is actually a rational trade that someone would do, even for a tiny profit. That system has burned me enough as to completely ignore it at this point.

What I really want to see is price and supply/demand trends for each commodity at that station. No reason this data wouldn't be kept by a station economist, if you want to throw RP at it. At least with this, I could infer whether I'm catching a commodity at a particularly poor supply time, even if the supply value appears large, I could be buying at a valley in its trade history, whereas I might go for another commodity that is peaking, even though its supply appears small. I know the market shows High Med and Low, but I've found it isn't always representative, especially now that certain commodities can sell for top price even when demand is 0.

I'm talking about making it more thoughtful and more involved. I see it mostly as a shell game at the moment. Go here, go there, uncover the shells, capitalize until market shifts, repeat. That is just a slower version of using a 3rd party tool, in my opinion.

I want to speculate markets, plan for the next few weeks of trading when I know some routes should be peaking because I've had time to study the data. I want to be able to spend in-game credits to gain market insights (the might not pan out, or would be better at a later date).

Maybe that is asking for too much, but with these kinds of tools we could let the NPCs start trading like before (when they actually used to affect markets because they outnumber us by a crap ton) and have a truly volatile market you would have to work to keep up with. Volatile enough that 3rd party tools wouldn't be able to rival what can be displayed from within the game. The fact that a handful of players can actually shift the markets is ludicrous to me. We should be working to stay in the know...not being commanders of the economy.




Since that is probably a ramble up there...ahem

Some things I can think of..that I think would add to the game:

Real-time market data where you can watch moment to moment fluctuations
Aggregate history of prices
Visualization of commodity balance (relative trade volumes at a station)
Aggregate history of commodities traded
 
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EDDiscovery is another example. It simply logs where you have been and maps it. This *should* be in the game.

Z...

Very good example. Keeping a travel log in game confers no special advantage and only provides personal enjoyment and a sense of accomplishment.
 
OP sounds like he plays alone against the single PC.

I only play this game with other people and against other people.

If your only sources of information are what is available in-game, then the others will beat you like a red headed step child.

Sharing routes, helping each other out, ganging up, spying, 5th columning, alliances, negotiations, secret deals and open agreements.
There is SO much more going on than what is presented in game.

GalNet is like Fox news. - sanitised of anything that's really going on.

Frankly I don't know how you would play this game well without running 5 tabs of browser, and teamspeak.
 
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It's probably been said over and over even in this thread, but Galnet should have hints on trade routes and there should be an in-game logger that logs at least YOUR experiences in commodities. If you're in a wing, you can share logs. Having a network of ships updating a galaxy wide log really takes away from discovery. It's not just running to the highest route and decimating it with an Anaconda or T9. If people could find routes and sit on them, that would be ideal. I mean, we are a handful of people in a basically endless environment, surely we would never have the tools to know instantly the prices everywhere in the galaxy.

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OP sounds like he plays alone against the single PC.

I only play this game with other people and against other people.

If your only sources of information are what is available in-game, then the others will beat you like a red headed step child.

Sharing routes, helping each other out, ganging up, spying, 5th columning, alliances, negotiations, secret deals and open agreements.
There is SO much more going on than what is presented in game.

GalNet is like Fox news. - sanitised of anything that's really going on.

Frankly I don't know how you would play this game well without running 5 tabs of browser, and teamspeak.
I sense a bit of sarcasm, however he's talking about trade tools that allow you to, well you know what they allow you to do. I don't think he means all the stuff you mentioned.
 
I only use one 3rd party tool...the Elite HUD manager, so that I can have far less eyestrain-enducing colors than the standard orange. Otherwise...I do it all myself, taking lots of snapshots as I'm travelling, making notes through a notepad document to keep track of my course when I close the game, etc.
 
I suddenly realized that no one talks about elephant in a room and that is "third party tools" used by players for every game they play - "to maximize gains".

I just wanted to say that in my opinion that this is what in long term destroys gaming as enjoyable pass time and moves into obsession driven sugar rush madness. It's addictive, because tools and min/max attitude enables you win. In the end, all you wanna do is win, which leads to grind. Grind leads to disappointment because at some point you figure out that all you do is grind.

I realize that everyone plays game they want to play and it is not for me to educate how to do it. I just wanted to say that there are people not using tools. They are certainly read things, and hear tips and notes. However it mostly goes out in ad hoc fashion.

So say NO to third party tools. Stick with your guns and instinct. Ask if stuck and read tips from other forumians. But don't engage in mass exploitation of shared information. If you want to find that outfit that works for you - find it. Don't obsess with configurations given you by third party sites.

To a degree I agree, but the perceived grind would still be much the same if there were no tools. The real problem is that many do not know that Elite is not a game best suited to "win", but is a game best suited to "experience".

By the way my best trade route was from a tip given on this forum and not from a tool.

I think the grind complaints would be much the same even if they had to find their own trade routes, but I do understand in what you are trying to say that the game should not be just about min/max attitude.
 
... there should be an in-game logger that logs at least YOUR experiences in commodities. ...

I wholeheartedly agree with this!

Pen & paper (or Excel, the digital variant) works fine as long as you play "traditionally" with your monitor only.
But next year, the Oculus Rift CV will hit the market and this is the very day, I'll start to have a problem.

Logging your own commodities data in-game (but not associated with automatic trade-route calculation, as finding them by your own is fun, in my opinion) is a crucial feature that should be added in the near future!
 
I suddenly realized that no one talks about elephant in a room and that is "third party tools" used by players for every game they play - "to maximize gains".

I just wanted to say that in my opinion that this is what in long term destroys gaming as enjoyable pass time and moves into obsession driven sugar rush madness. It's addictive, because tools and min/max attitude enables you win. In the end, all you wanna do is win, which leads to grind. Grind leads to disappointment because at some point you figure out that all you do is grind.

I realize that everyone plays game they want to play and it is not for me to educate how to do it. I just wanted to say that there are people not using tools. They are certainly read things, and hear tips and notes. However it mostly goes out in ad hoc fashion.

So say NO to third party tools. Stick with your guns and instinct. Ask if stuck and read tips from other forumians. But don't engage in mass exploitation of shared information. If you want to find that outfit that works for you - find it. Don't obsess with configurations given you by third party sites.

Welp, I guess I'm one of those min-maxers you dislike .-.
 
I only use what FD has given me to use.

I dont use use 3rd party tools but i wouldnt say that others should or shouldnt be using them ingame. Its their choice.

I would suspect that if FD had issues with 3rd party tools being used then there would be a list of acceptable tools for all to see.
 
Whatever....OP. You can't really be expecting people to play the game ONLY YOUR WAY, right? Get off your high horse and let people enjoy themselves the way they want to.

I agree with you each to there own and for the OP if these third party tools were in the game from the beginning you would be using them!!!!!!
 
In my humble opinion the poison lies in the dosis. I confess I am using 3rd Party tools.
But i makes a difference if I flesh out my trading route to the extend with thrudds,
or if I am looking for the best most promissing with the starchart map.

There are some things Frontier should add to the ingame toolbox. E.g. like logging prices of stations already found or
editable Routes. Plan the route roughly by the navigation tool and being able to edit the waypoints within.

And as information is crucial even 1200 years from now there will be communication around pilots. Like there is
communication under truckers where you get the best steaks on that damn long Motorway.

In the end it is your task to ruin your playstyle. Myself has found a way with mild using third party tools to have some
knowledge wich isn't in the game yet but not too detailed to affect curiosity too much.

Regards,
Miklos
 
When it comes to trading, I'll use whatever means are at my disposal to ensure a substantial and positive growth on my balance sheets; when I played as a trader, I was role-playing as a trader; that means I had a company, I had income sheets, expense sheets - I had a budget. I calculated fuel costs. I used various tools to maximise my profit, much how people do that today. This was fun for me.

When the year is 3301 and I have to lug cargo from station to station, trying to find some bloke to buy it off me for the best price because 1286 years into the future things like Forex trading and Google have vanished and everyone is a veritable Marco Polo and Columbus; plodding along through space staring at the stars hoping for pay-dirt... that's not fun for me. It may be for you, but not I.

As a bounty hunter now, I found I struggle to find parts. As such, I'm in the process of developing a program that'll allow me to keep track of outfitters and shipyards; where they are, what they sell and for how much - and if other people use and contribute then the database will grow and everyone will benefit. This will let me (and others) find the part/ship I want without having to waste time cruising from 'yard to 'yard like that bloke who drives from hardware store to hardware store because he couldn't be bothered to just Google it to check online prices. I do not want to pootle around looking for a ship to buy (wanted a Diamondback Scout; went to a High Tech, nothing .. went to 7 more .. still nothing..eventually found one - took me over an hour, that's not fun for me), I also do not want to pootle around looking for an A-class upgrade for my baby.

We all play the game how we want.

You like to play in a way that maximises your experience, which actually sounds incredibly dull and boring to me (only a keyboard? no thanks, lol). You deliberately handicap yourself because that's your preference. But it is not mine. I bought a joystick for the authentic feel of flying a spaceship, I use 3rd party tools to maximise >my< experience, and I write my own 3rd party tools to benefit and contribute to how I play the game.

We all play it differently, and that's okay.

o7 - Fly safe, Commander (or don't... but that's okay too).
 
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