It's still a game based around optional direct PvP and non-optional indirect PvP though - nothing has yet changed in that regard. Whether it does, or not, remains to be seen. If it does, I don't expect that the changes will be as significant as some hope.
No its not, well it kinda is. But only after they introduced player factions. And even then it was a little while before people started using it against each other.
It really picked up in colonia though. And lots of changes stemmed from some happenings in colonia.
But just like I explained earlier about the one click stuff. This games core mechanics was not designed for player group vs player group play. Even though we are technically using it. It was never balanced around it. Its been band-aided forever. Ask anyone thats been involved with the BGS they will probably tell you the same things. Bandaides everywhere lol.
It was made for single player co op. Thats why transactions were a thing. It was never meant to be adversarial on release. Powerplay was though, and they used to reward merits for PVP kills. They used to reward that gameplay. They could have done much better things like diminishing returns instead of completely turning off PVP rewards.
At any rate. People are now using the BGS against each other. Everyone knows this. And people are using a bandaided version of the BGS that somewhat was balancing player group vs player group stuff.
So honestly I see them reworking the whole damn thing like they did engineers and crime and punishment. Around the players. And not the NPC's like the game started out as. NPC's mattered when it was a single player Co -op game. Now the game is geared towards player actions. ALL OF THEM.
The BGS has fallen behind. And im sure they will catch it up and tie it in to todays existing and upcoming features. Just like every other game in history has done before this one. I said it once, Ill say it a million times. Dont think Elite is special where there will never be any change for this stuff.