Ok FDev, we need to talk.

You'll get nowhere with this.

I say that, not because I disagree with it at all, but simply because there are too many fanboys about and.............. FD doesn't listen, nor care. Adam Smith, the father of modern economics, is in action throughout.
 
There seems a contradiction in your statement here:

"At the end of the day, I can't get past the fact that I had already max engineered several of my ships and you are forcing me to go through this effort again, an effort mind you, that I wasn't really fond of in the first place, but for the sake of the game I chose to participate in. I understand you've built in a sort of "opt out" so to speak. I can simply just choose not to participate and keep my "legacy" mods in place and call it a push. I contend this isn't really an option. You are asking me to not participate in an aspect of a game that frankly I paid for with hard earned money."

You state you are not fond of the engineer grind in the first place then complain you are being asked to not take part in that aspect by keeping legacy mods. The choice is your as it was for me. I did some again and left others...literally not rocket science.

I see where some your post is coming from but it mostly sounds like a "make game how I particularly need it" complaint. I see them on here often and they usually end with a goodbye I quit.
How can any game developer hope in any way to meet all these demands, personal expectations and needs of what their product should offer to each and every player? It is basically a no win situation as one step forward for one player are two steps back for another.
 
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Buff this, nerf that, dont nerf that, stuff per hour its all talk from the crap MMOs, that frankly i'm also fed up with them. Elite is different, at least i hope it keeps that way.

I'm feeling a bit unsure about that. The shift from credits to materials and data (loot) as the in-game currency made Elite look more and more like those *bleep* MMOs.

I'd rather have a gamified economy derived from normal economic rules instead of the card game that a loot dropping system is. Essentially a loot system distributes wealth randomly but players can increase their chances by learning what type of loot drops at which locations (and conditions) and by spending time hanging around there. Not my idea of player agency.
 
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I wanted to put this in the focused feed back but I see that it has moved on and I didn't want to get removed. FDev, you are the intended audience for this post.

First, let me give you a bit of background on my CMDRs. I have two Elite accounts on my Xbox. My first account is a deep space exploration account. This account has over 12 weeks of in game time and tens of thousands of systems tagged with it's name. My second account is my bubble account. This account is approaching 10 weeks of in game time, is approaching double elite and a member of the cutter club. I have been an active CMDR since the GPP on Xbox. I tell you this because I want you to understand this is coming from a long time, even if relatively silent member of this community.

Secondly, a little background on myself. I am a life long gamer. I have a successful career that has blessed me with a modest amount of disposable income that I can spend on recreation. Over the last few years, I would spend 20-30 hours a week in game. My wife and I welcomed our first child in November so my in game time has been cut drastically. An average week may see me log 5-7 hours of game time, mostly on Friday and Saturday nights after I have gotten our son to sleep. Forgive the back story, the relevance of this will be apparent later in the post.

FDev,
Let me start by saying you have put out a beautiful game. It is truly one of a kind and the fact that I have spent more time in this game than any other since I left WoW during the Kungfu Panda era is a testament to that fact. That being said, I think the time for me to move on is rapidly approaching and I feel I owe you an explanation of why.

Another CMDR, in a post that appears to have already been removed, said it best. You've wasted my time FDev and my time is more valuable than just about anything I have to offer right now. I just don't have enough of it and unfortunately I have become rather protective of the time that I am fortunate enough to have to relax and you simply seem to not value it as much as I do.

Your engineering system is frankly broken and borderline abusive of the people who keep your project afloat and alive. I understand the major trend in game design for the last several years has been to find a way to keep your gamers in your game as much as possible, but this has crossed a line. I also understand the major focus of the changes to engineering were an attempt to alleviate some of the RNG aspects of the mechanic. I understand all these factors, but in doing so you have taken a mechanic that already was a bit "grindy" and in an effort to fix a different failed aspect of it, made it more grindy. At the end of the day, I can't get past the fact that I had already max engineered several of my ships and you are forcing me to go through this effort again, an effort mind you, that I wasn't really fond of in the first place, but for the sake of the game I chose to participate in. I understand you've built in a sort of "opt out" so to speak. I can simply just choose not to participate and keep my "legacy" mods in place and call it a push. I contend this isn't really an option. You are asking me to not participate in an aspect of a game that frankly I paid for with hard earned money. That seems like an pretty unacceptable option to me. I understand this grind is moderated (only ever so slightly, tbh) by the material traders, but when I start looking at the numbers, I have spent every single hour in game since the launch of Beyond trying to catch my exploraconda up and I am still not done. This is maddening.

My time is so limited FDev. My options are not. This grind is a monumental waste of time. I can spend an entire week worth of game time trying to find one mat for one G5 upgrade and come up empty handed. This is a huge was of time and frankly I expect some sort of reward for the time I spend in game. To be fair, maybe "reward" is the wrong term. At a minimum I expect to have progressed towards my goal in some sort of fashion. To spend what little time I have available in a given week in your game and to come up empty handed is just something I can't tolerate any more.

I've thought long and hard about this FDev and it is a sad day, but I think the time has come to move on. Coming from a life long ( I am 41) gamer, this is an amazing time in the gaming industry. There are so many amazing games out there right now and so many amazing options for me to spend what little time I do have to relax and frankly FDev, you have failed us here.

DWE2 is on my radar so I may just get my Conda geared up and ready to go for that and come back, but for now, the time has come to say goodbye.

CMDR Azazul/Xerbeross signing off. Good luck CMDRs and Fly Safe o7.

agree 100%!

FD doesn't know balance between Time vs Reward, its a problem that makes A LOT of gamers quit. Who is left? retired folks with too much time in their hands, who spend endlessly grinding because its "interesting" and "fulfilling" for them.

No worries, FD wont know until SC is done and half the community moves to SC and ask themselves why?

I do agree, its a beautiful unique space simulator, but the amount of grinding for EVERY single aspect of this game is just TOO much!
 
I expected that kind of reaction from a few folks. There is always a troll community that would rather flame than discuss. I'm not rage quitting though. I'm not in a rage at all. I love the game and I am grateful for the time I was able to spend in it. It's just time to re-examine that time. I'm sure I'll come back for DWE2 and I might just get the Conda read to go and head out into the black now... just seems like a waste.

Sadly this is not a troll, its a vocal majority over here.... anyway good post OP I share your concerns and I quit the game just few days ago after long long time of fooling myself.

to the other ducks:
i do get where you come from, guys, but mocking every ragequit post doesn't change the fact that they are becoming increasingly frequent. you might feel good and get away with direspecting these players, but you still need them for the game to be supported in the long run. way to throw stones at your own ... ships. just saying.

what this guy said +1 commander o7
 
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Well...

I did manage to fully Engineer a new Chieftain. Took me a full month.
A large batch of FSDs I plan to ship back home to Colonia of FSDs is approx. 35% done.

Just for those (checking Stats), that's what I had to do so far :
http://www.falconfly.de/temp/ELITE-MatGrind.jpg

Let these numbers sink in for a while. 1 new Ship, a bunch of FSDs and a few (5 or so) Weapons plus minor niffnaff at best. That's it.
Each of these Mats or Data had to be collected, and I was actually fairly well stocked before V3 hit (nearly 500/500)

FSDs I can't possibly and don't even want to complete back in the bubble anymore, running the hoops with the Chieftain showed me just how time- and effort-wasting the new System is.
(I made it a habit to loudly say "Wasted!" anytime I rolled one of these useless "LevelUp!" rolls or whenever I got a "nano-progression" due to the RNG, throwing precious Materials straight out of the Window)

Once I'm back home in Colonia, I've decided I won't touch the insane Material-Grind again and never get ripped off at the Material black holes again - and leave it be. Simply not worth my time.
Screw the RNGineers.

PS.
The idea to re-engineer all my Ships? Insanity.
Point-blank and simple.

Ohh no no, don't give reasonable and plausible evidence that what you are saying is correct.

Fan boys will jump on this and tell you> "well you don't like it, you can quit! Can I get your stufffff... I actually have fun grinding for months on end cause I got no life"

There are two kinds of people in this game, the one's that have the time to endlessly grind forever and ever, and normal people with lives and work!

Obviously the two don't mix and WILL always differ on what TIME vs REWARD means to them!
 
Ohh no no, don't give reasonable and plausible evidence that what you are saying is correct.

Fan boys will jump on this and tell you> "well you don't like it, you can quit! Can I get your stufffff... I actually have fun grinding for months on end cause I got no life"

There are two kinds of people in this game, the one's that have the time to endlessly grind forever and ever, and normal people with lives and work!

Obviously the two don't mix and WILL always differ on what TIME vs REWARD means to them!
And yet, there are people who have lives and work and still don't complain. Thinking about it, probably those who complain all day are the people without a live and work.
 
agree 100%!

FD doesn't know balance between Time vs Reward, its a problem that makes A LOT of gamers quit. Who is left? retired folks with too much time in their hands, who spend endlessly grinding because its "interesting" and "fulfilling" for them.

No worries, FD wont know until SC is done and half the community moves to SC and ask themselves why?

I do agree, its a beautiful unique space simulator, but the amount of grinding for EVERY single aspect of this game is just TOO much!

I'm not retired, I spend about 50-60 hours a week on my job and have precious few hours to play games, I play ED, ESO and Destiny 2, the last 2 with my wife. I have never felt the need to endlessly grind any game, least of all ED. I have 3 ships I love flying and none of them are engineered.

As for the SC thing, you'll be retired before it goes GM.
 
There are two kinds of people in this game, the one's that have the time to endlessly grind forever and ever, and normal people with lives and work!
I love the idea that anyone who likes the game must have no job or life! By the way, you can like ED and not be happy with every aspect of it. Things really aren't so black and white you know.
 
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