Well, I can't say I'm too upset about the changes in engineering and have actually found the new system more to my liking. Especially the removal of a lot of the randomness from the process and the fact that I can choose experimental. Yet I think one change can go a long way in the Ol' QOL department. For the love of all that is holy, just put material traders at the engineering bases. You would think that material traders would have a big interest in setting up shop at an engineering base, considering that everybody heading there is going to be chock full of materials.
Actually while I'm at it, they can hopefully give a break on the exchange rate for us too. Or, how about tie it to your faction rep maybe? If you have a high rep with the controlling faction perhaps the trader will give you some nice discounts on the exchange rate, no? I know it's my choice to engineer or not to engineer, but I'm just feeling compelled to get everything engineered and done with, at least until I decide to buy a new ship of course. Anyway, It feels good to rant every once in a while [smile].