Much better here in Italy with WIMAX ;-)LOL! You guys- this is me here in rural France for 50 Euro a month.
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I win the poverty broadband game.
Much better here in Italy with WIMAX ;-)LOL! You guys- this is me here in rural France for 50 Euro a month.
View attachment 391153
I win the poverty broadband game.
LOL, I envy you. You must be the most evasive player ever.LOL! You guys- this is me here in rural France for 50 Euro a month.
View attachment 391153
I win the poverty broadband game.
I'm going to have to disagree on this one- given that PP is now positioned as a whole new layer of the BGS its gameplay is going to be quite broad (at least in the improvement of powers aspect which seems to be heavily BGS led).As you all know I favour the Open Only Powerplay solution, but to make it so Powerplay shouldn't offer ANYTHING for players who are not interested in that kind of gameplay: this means, and I will never stop to say it, NO MORE POWERPLAY MODULES, current modules should be MOVED to tech-brokers for EVERYBODY, maybe if you want to feel nostalgic to the tech-brokers of the systems (at least) fortified by thier original Power, but Powerplay should be played EXCLUSIVELY by players that WANT to play Powerplay, which should have some very precise gameplay characteristics to offer for the players that may be interested.
Like the whole thargoid-war game mechanic: I never cared that much of the whole thargoid gameplay part, but I simply do not partake in that, for Powerplay it should be the EXACT SAME THING.
Sorry mate I don't understand what you mean: are you saying that Powerplay modules should stay intrinsic to the Powers as they are or you don't just agree in making Powerplay Open Only? Or that in an even Open Only Powerplay you'd still keep the Powerplay modules?I'm going to have to disagree on this one- given that PP is now positioned as a whole new layer of the BGS its gameplay is going to be quite broad (at least in the improvement of powers aspect which seems to be heavily BGS led).
If V2 was keeping V1 mechanics I'd agree in a heartbeat, but as FU #4 illustrated the old 5C reasons are gone, and that V2 is casual friendly with non decay personal perk progression.
What I mean is V2 PP is (judging by the devs explaining it) going to be what Powerplay V1 was supposed to be in relation to it being the conquest and war part of the BGS.Sorry mate I don't understand what you mean: are you saying that Powerplay modules should stay intrinsic to the Powers as they are or you don't just agree in making Powerplay Open Only? Or that in an even Open Only Powerplay you'd still keep the Powerplay modules?
And as far as being intrinsic, what I'm guessing will happen is every pledge regardless of power unlocks all the modules in a linear way as they get involved with PP. So each tier unlocked in loyalty rewards gives you a new module until tier 10 where you get them all.
Ok NOW I understand.What I mean is V2 PP is (judging by the devs explaining it) going to be what Powerplay V1 was supposed to be in relation to it being the conquest and war part of the BGS.
This involves long term reward structures which don't decay, and considering the mechanics of V2 are more sound so having a carrot of modules is OK IMO. If Sandros OO PP was introduced (which still had voting, waiting for 4 weeks and minimum effort) then I'd be fine with modules at brokers.
And as far as being intrinsic, what I'm guessing will happen is every pledge regardless of power unlocks all the modules in a linear way as they get involved with PP. So each tier unlocked in loyalty rewards gives you a new module until tier 10 where you get them all.
As far as Open is concerned, while I'd love an OO Powerplay I don't think (V2) will be fully OO. The devs spoke about PvP but they also seem to be feeling out where the line is drawn which to me suggests womething like weighting, or that some activities power INF are muted in solo. But you never know behind closed doors though
No- what I think happens is each tier has a module or two attached to it (or that certain tiers unlock a batch)- so you eliminate the need for inter power module shopping....but do we have to switch power for that, or just keep grinding our power and getting the unlock anyway? So they're going to set a progression for the ranks, i.e. like prismatics shields at the end of it?
But this way you'd "force" people to get to Powerplay anyway so... less opportunity to make it Open Only.No- what I think happens is each tier has a module or two attached to it (or that certain tiers unlock a batch)- so you eliminate the need for inter power module shopping.
So as a hypothetical example: at tier 3 you get the Retributor, Granny Beam, Pulse Disruptor, at tier 5 Packs, Enforcer, APA, at tier 7 Cyto, Hammers, Containment MIs. and prismatics. No need to defect, and once unlocked are unlocked forever with no decay.
Not necessarily though. If you separate out personal and power rewards (the latter driving the power, the former raising your tiers) you can still do PP but some things just don't count towards progressing your power. For example PP FC hacking- do it in solo and while you get the sweet tier tokens you get no INF for undermining.But this way you'd "force" people to get to Powerplay anyway so... less opportunity to make it Open Only.
Only if they were interested in the modules, which weren't incentive enough for lots of us to do PP1.But this way you'd "force" people to get to Powerplay anyway so... less opportunity to make it Open Only.
No I mean: making Powerplay Modules accessible by actively playing Powerplay will make it far less "optional", and it means it would make Open Only Powerplay highly improbable. Most people just care about Powerplay Modules. And it is bad for Powerplay, imho.Not necessarily though. If you separate out personal and power rewards (the latter driving the power, the former raising your tiers) you can still do PP but some things just don't count towards progressing your power. For example PP FC hacking- do it in solo and while you get the sweet tier tokens you get no INF for undermining.
PP1 was not very well received by most players because it was counterintuitive and repetitive. Period.Only if they were interested in the modules, which weren't incentive enough for lots of us to do PP1.
As a non PP1 player I would be more optimistic about PP2 if it didn't come with bribes.
I didn't do PP1 because its purpose didn't interest me and the activities didn't sound interesting outside that purpose. I didn't do it to get the modules as that seemed to be unfair to the people actually playing it and the modules didn't seem worth bending what passes for my principles over.PP1 was not very well received by most players because it was counterintuitive and repetitive. Period.
But almost every player has been pledged because they wanted the modules.
Reasons to play PP2 should be:
- to be straightforward and easy to understand, and they did it apparently
- to not be repetitive, and apparently they did that too
- to offer something "really different": and for that I only see Open Only as a really revolutionary concept for the game
About point 3 I know it would make many people discontent, but this game needs something for Open imho, mostly because the only way to have many people against each other (and making videos, live streams, etc which is all good advertising for the game btw) is to give them something where they know they matter. In a mixed Powerplay, as for everything else in the game, the most effective way to give your contribution would be in private, making Open deserted as it is right now and getting many players to chose something else. To do so, new rules should be crystal clear since day one. And an Open Only Powerplay 2 would be optional as thargoid wars mechanics are. It's not Powerplay 1 changing: Powerplay 1 is dead. The real question is: if you don't want to play open only then why should you want to give your contribution in something designed to be open Only? The "I want to give my contribution the way I want to do it" is invalid for every game mechanic. As, for example, you need to grind the right modules to give your contribution in the thargoid wars. Everything is optional. The real question should be: what would benefit the game most? I think that Open Only Powerplay would really benefit the game. Let's be honest: you need people playing against each other to make it really something different and try to access to new potential customers.I didn't do PP1 because its purpose didn't interest me and the activities didn't sound interesting outside that purpose. I didn't do it to get the modules as that seemed to be unfair to the people actually playing it and the modules didn't seem worth bending what passes for my principles over.
- That would be good.
- As would that.
- Different is good forcing people who want to take part to have to play in a way they don't wish is not the sort of revolution I want to see in the game.
I could say that any bonus or perk in PP is a bribe- LYRs yard discount, in the early days the bounty uplift from ALD and Zack and a few others also drew groups to expand the power for them alone- at some point you will need to offer new players rewards for doing that part of the game and away from the BGS (which has none of that).No I mean: making Powerplay Modules accessible by actively playing Powerplay will make it far less "optional", and it means it would make Open Only Powerplay highly improbable. Most people just care about Powerplay Modules. And it is bad for Powerplay, imho.
No more than they're "forced" already. I've been pledged both to Arissa Lagivy-Duval (for role-playing reasons, the "benefits" were atrocious for a non-combat oriented player like me) and Aisling Duval (also for role-playing reasons, and more aligned with my play style), and I never earned enough merits to purchase either of the special modules. I simply couldn't stand either of the merit earning methods, and any merits I did gain during my limited play window would decay, so I concentrated on the BGS aspects of PowerPlay instead.But this way you'd "force" people to get to Powerplay anyway so... less opportunity to make it Open Only.