Patch Notes Update Premium Beta Released

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I am also a senior software developer, having worked in a range of different sized companies over more than 15 years, and terminology really varies from company to company. I'd imagine, although I have no knowledge of game development, that even companies in that industry vary hugely in their practices and terminology.
To be fair, I think most gamers I know would regard beta to normally mean "feature complete", regardless of the semantics. Not that I'm personally bothered, but I can understand the confusion.
 
Every single ship vanishes. I thought this was fixed :S

The ship vanishing are jumping away (no gx effects yet). FD has indicated that they are making the NPC stand around a bit more, but it really is dependent on your damage output. The starter pea-shooter takes so long to do damage that most NPC on the losing hand eventually hi-tail it out of the area (just like players would).

Once your damage output increases, there are much less able to jump away.
 
Looking good

Had enough time to start the beta, looks great, had to go and do some stuff so will be back on later
 
Great news! though to be honest im kinda dissipointed that the start of the beta contains no new major features nor any more star systems..i assume that will be added as time goes by but yeah :p...just a tad dissipointing oh well more to come!

one suggestion would be some sort of roadmap plan now that beta is out outlining in the next few months what we might expect to see added? :) just a thought.
 
Kinda had my hopes up that the starry backdrop would be tones down a little, but there still are huge white dots that looks like somone attacked the background with MS Paint!
 
Incredibly frustrated, been playing the single player alpha whilst waiting for the beta which is the package I own, taken a day off work but I can not play the multiplayer :S just get the spinning ship and or server unconnected, I suppose waiting a little longer wont kill me:eek:
 

SlackR

Banned
Over in saudi I downloaded by 6pm and have just clocked off...
Five hours game time (3 inside the rift)...
Two crashes to desktop
A glitchy pad allocation
One near miss when my oxygen depleted ...
And 40 k in the bank...
Happy days! :cool:
 
Managed my first Hyperspace run ok.

Went from Eranin - Azeban City to Asellus Primus - Beagle 2 Landing, Got interdicted 6 times on way there.

Killed 4 ships, all NPC's including Red Dawn or whatever which I got credits for.

Docked at Beagle, Sold Cargo, repaired ship, bought more Cargo.

Clicked go back to hangar and it crashed. :D

Enjoyable first Hour and Forty Five mins.

Was not expecting to be interdicted so much, maybe its just where I went.

Ran away from two interdictions one a scanning job and one I could not be bothered with as Hull was damaged down to 23%.

Was surprised I lasted as long as I did considering iw ent up against 2 NPCs in Cobras (luckily they were not very good).

Does the game autosave when you dock in a station or will it put me back at step 1.

Deyrick
 
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Does the game autosave when you dock in a station or will it put me back at step 1.

At the moment, auto-saves happen when you enter and exit supercruise, after a hyperspace jump and when you buy a ship. All other actions trigger no auto-save of their own, you can however save manually with Save&Quit.
 
The ship vanishing are jumping away (no gx effects yet). FD has indicated that they are making the NPC stand around a bit more, but it really is dependent on your damage output. The starter pea-shooter takes so long to do damage that most NPC on the losing hand eventually hi-tail it out of the area (just like players would).

Once your damage output increases, there are much less able to jump away.

...maybe - I've taken several ships to 0% hull which then explode shards but without fire effects after they spin on the spot - no bounty on these ones.
 
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