Its almost impossible to kill any ships in the asteroid field now.![]()
Well, same happened to me in fed ship bond scenario during 4.01. Only 1/3 of kills registered, 2/3 jumped out.
Its almost impossible to kill any ships in the asteroid field now.![]()
To be fair, I think most gamers I know would regard beta to normally mean "feature complete", regardless of the semantics. Not that I'm personally bothered, but I can understand the confusion.I am also a senior software developer, having worked in a range of different sized companies over more than 15 years, and terminology really varies from company to company. I'd imagine, although I have no knowledge of game development, that even companies in that industry vary hugely in their practices and terminology.
Well, same happened to me in fed ship bond scenario during 4.01. Only 1/3 of kills registered, 2/3 jumped out.
I don't what the deal is but the lag is ridiculous. Ships hoping all over the place. This is so frustrating.![]()
Welcome to my place for last two alphasBut I believe it will get fixed eventually.
Every single ship vanishes. I thought this was fixed :S
Does the game autosave when you dock in a station or will it put me back at step 1.
The ship vanishing are jumping away (no gx effects yet). FD has indicated that they are making the NPC stand around a bit more, but it really is dependent on your damage output. The starter pea-shooter takes so long to do damage that most NPC on the losing hand eventually hi-tail it out of the area (just like players would).
Once your damage output increases, there are much less able to jump away.